mirror of
https://github.com/Ponce/slackbuilds
synced 2024-11-26 22:06:35 +01:00
1b90d2a7a6
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
18 lines
758 B
Text
18 lines
758 B
Text
FreeWRL has had an impressive track record, is here to stay. X3D Components get
|
|
added, problems get resolved. Program with GLSL Shaders using the X3D Shaders
|
|
Component, put your models exactly where you want them with the Geospatial
|
|
Component, or just throw triangles to the screen as Extrusions, IndexedFaceSets,
|
|
TriangleSets, Circle2D, Disk2D, Spheres, Boxes, Cubes; the list goes on and on.
|
|
|
|
With royalty free open standards, your models will continue to render, year
|
|
after year.
|
|
|
|
Requires: imlib2 openal freealut
|
|
|
|
Additional options:
|
|
By default the SlackBuild compiles with native OpenGL
|
|
to overwrites it pass MESA=yes.
|
|
For generating the documentation: DOCS=yes
|
|
To use OpenCL (requires an OpenCL API) define the
|
|
OpenCL API path using: OCL_PATH=
|
|
|