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9fa8fc7c82
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
36 lines
1.3 KiB
Text
36 lines
1.3 KiB
Text
Game Data
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---------
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qzdoom is only a game engine. To actually play the game, you'll need the
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game data (IWAD file) from one or more of the supported games. These
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include Doom, Ultimate Doom, Final Doom, FreeDoom, Heretic, Hexen,
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and Strife. Place the .wad file(s) in /usr/share/games/doom.
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If you don't own any of the supported games, you can install one or more
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of these slackbuilds.org packages to get a playable game:
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- freedoom
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- doom_shareware_data
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- heretic_shareware_data
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- hexen_demo_data
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- chexquest3
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Music Support
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-------------
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To hear the in-game music, there are several options. In the game menu,
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select "Options | Sound Options" and set "MIDI Device" to one of the
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below:
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1. FluidSynth - Install fluidsynth and fluid-soundfont. These are runtime
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dependencies (no need to rebuild qzdoom).
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2. Timidity - Install TiMidity++ and either eawpats or freepats (all
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runtime dependencies), and set up /etc/timidity/timidity.cfg to use
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it. This uses more CPU than FluidSynth, and may make the framerate
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stutter and jerk even on high-end systems.
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3. GUS or OPL - Nothing extra required; these are software emulations
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of classic soundcards from the early 1990s. They may sound "clunky" to
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modern ears, but they may also bring back fond memories for long-time
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Doom players.
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qzdoom also supports WildMIDI, but this is currently not available on SBo.
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