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https://github.com/Ponce/slackbuilds
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fa375daea0
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
38 lines
1.3 KiB
Text
38 lines
1.3 KiB
Text
bsnes-mercury is a Super Nintendo video game system emulator that can be used
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as a libretro core.
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bsnes-mercury is a fork of higan, aiming to restore some useful features that
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have been removed, as well as improving performance a bit. Maximum accuracy is
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still uncompromisable; anything that affects accuracy is optional and off by
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default.
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bsnes-mercury optionally supports using the following BIOS image file for
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operation:
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* dsp1.data.rom (DSP1 DATA)
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* dsp1.program.rom (DSP1 PROGRAM)
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* dsp1b.data.rom (DSP1B DATA)
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* dsp1b.program.rom (DSP1B PROGRAM))
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* dsp2.data.rom (DSP2 DATA)
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* dsp2.program.rom (DSP2 PROGRAM)
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* dsp3.data.rom (DSP3 DATA)
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* dsp3.program.rom (DSP3 PROGRAM)
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* dsp4.data.rom (DSP4 DATA)
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* dsp4.program.rom (DSP4 PROGRAM)
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* cx4.data.rom (Cx4 DATA)
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* st010.data.rom (ST-0010 DATA)
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* st010.program.rom (ST-0010 PROGRAM)
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* st011.data.rom (ST-0011 DATA)
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* st011.program.rom (ST-0011 PROGRAM)
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* st018.data.rom (ST-0018 DATA)
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* st018.program.rom (ST-0018 PROGRAM)
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By default, this SlackBuild will build the bsnes accuracy core.
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To build the balanced or performance cores, choose any desired cores:
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CORE="accuracy balanced performance" ./bsnes-mercury.SlackBuild
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Or to build all three cores, "all" can be used:
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CORE="all" ./bsnes-mercury.SlackBuild
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To build the debugging symbols use:
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DEBUG=1 ./bsnes-mercury.SlackBuild
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