mirror of
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8986155c61
Signed-off-by: Robby Workman <rworkman@slackbuilds.org> |
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.. | ||
doinst.sh | ||
higan-v093.patch | ||
higan.info | ||
higan.SlackBuild | ||
README | ||
slack-desc |
higan (formerly known as bsnes) is an emulator that began development on 2004-10-14. The purpose of this emulator is a bit different from others: it focuses on accuracy, debugging functionality, and clean code. The emulator does not focus on things that would hinder accuracy. This includes speed and game-specific hacks for compatibility. As a result, the minimum system requirements for higan are very high. It currently supports the following systems: Famicom (NES), Super Famicom (SNES), Game Boy, Game Boy Color and Game Boy Advance. It also supports the following subsystems: Super Game Boy, BS-X Satellaview and Sufami Turbo. *Options* 1) higan has 2 interfaces to choose from. The default is QT and the other is GTK. If you'd like to choose the GTK interface, then pass INTERFACE=gtk to the slackbuild. 2) There are 3 modes that higan can be built. There can only be one mode chosen at build time. The 3 modes are accuracy, balanced (default), and performance. To choose accuracy mode pass PROFILE=accuracy to the slackbuild. For performance mode pass PROFILE=performance to the slackbuild. *Configuration* The default profile folder (where platform system files, cheats and shaders are located) is /usr/share/higan. If you want a personalized profile, store your files in ~/.config/higan/, then higan will use this folder instead. Since the ananke library is also built, you can import your regular ROM game files into higan's library using the option "Import Game" in the Library menu. When you import a rom file it will be converted into higan's format and saved in the Game Library Path specified in the Advanced Settings options (Settings -> Configuration -> Advanced). After that you can load your game through the correspondent system option in the Library menu. If you want to use shaders, select OpenGL as the video driver.