slackbuilds_ponce/games/ucr
dsomero d0c108251a various: Update find command to match template.
Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
2013-11-22 02:37:19 -05:00
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doinst.sh
README
slack-desc various: Fix slack-desc formatting and comment nit picks. 2013-11-22 02:29:22 -05:00
ucr.6
ucr.desktop
ucr.info
ucr.png
ucr.SlackBuild various: Update find command to match template. 2013-11-22 02:37:19 -05:00

Ultima Classics Revisited (UCR) is an attempt to offer modern
OS-compatible engines for the first six Ultima games. The only completely
playable game for UCR is Akalabeth (aka Ultima 0), and there is a partial
implementation of an Ultima 1 engine.

UCR doesn't require any extra data files to play Akalabeth. If you want
to check out UCR's partial Ultima 1 engine, you'll need the game data
files from Ultima 1 (place them in /usr/share/ucr/games/u1).

Akalabeth is played entirely with the keyboard. Since the keyboard
controls aren't documented anywhere in the UCR source (other than by
reading the C++ code), here's a list of keystrokes:

S - Show character stats (hit points, equipment, etc)
P - Pause/Resume
Space - Pass
F11 - Toggle original/enhanced graphics
F12 - Enable/disable music

Outdoors:
Up/Down/Left/Right Arrows - Move North/South/East/West
E - Enter Town or Castle

In Dungeons:
Up - Move Forward
Down - Turn Around
Left/Right - Turn Left/Right
A - Attack
E - Climb Ladder or Descend into Hole

UCR doesn't support saving the game like the PC version of Akalabeth does.