slackbuilds_ponce/games/doomsday/doomsday.SlackBuild
B. Watson 1571ed8565
games/doomsday: Remove duplicate image.
Signed-off-by: B. Watson <yalhcru@gmail.com>

Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
2022-01-04 07:55:39 +07:00

165 lines
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#!/bin/bash
# Slackware build script for doomsday
# Copyright 2014-2016 Dimitris Zlatanidis Orestiada, Greece
# All rights reserved.
#
# Redistribution and use of this script, with or without modification, is
# permitted provided that the following conditions are met:
#
# 1. Redistributions of this script must retain the above copyright
# notice, this list of conditions and the following disclaimer.
#
# THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED
# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
# Now maintained by B. Watson.
# 20211102 bkw: someone else updated this for v2.3.1 BUILD=1.
# - BUILD=2.
# - new-style icons.
# - binaries in /usr/games.
# 20170207 bkw:
# - Take over maintenance, BUILD=2
# - Remove OpenAL and fmodapi from REQUIRES, since they are not
# only not required, but actually not enabled in the build.
# - TODO: get rid of libpng sRGB profile warnings, especially in
# doomsday-launcher where they cause a modal dialog.
# - TODO: get rid of "can't initialize FMOD" warnings, when fmodapi
# isn't even built in.
# - TODO: install binaries to /usr/games, not /usr/bin
# - TODO: possibly have .desktop file start doomsday, not launch-doomsday,
# since doomsday automagically locates the game resources instead
# of forcing the user to manually navigate to the IWAD paths. Not
# sure about this: what else does launch-doomsday do?
# - TODO: enable OpenAL and fmodapi as optional dependencies. Think this
# is done in config_user.pri.
# - TODO: figure out how to decrease the detail level or something, so
# the game runs faster than a slideshow on my system. Failing
# that, do all of the above, then hand off maintenance to someone
# who can afford a shinier newer video card than I can.
cd $(dirname $0) ; CWD=$(pwd)
PRGNAM=doomsday
VERSION=${VERSION:-2.3.1}
BUILD=${BUILD:-2}
TAG=${TAG:-_SBo}
PKGTYPE=${PKGTYPE:-tgz}
if [ -z "$ARCH" ]; then
case "$( uname -m )" in
i?86) ARCH=i586 ;;
arm*) ARCH=arm ;;
*) ARCH=$( uname -m ) ;;
esac
fi
if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
exit 0
fi
TMP=${TMP:-/tmp/SBo}
PKG=$TMP/package-$PRGNAM
OUTPUT=${OUTPUT:-/tmp}
if [ "$ARCH" = "i586" ]; then
SLKCFLAGS="-O2 -march=i586 -mtune=i686"
LIBDIRSUFFIX=""
elif [ "$ARCH" = "i686" ]; then
SLKCFLAGS="-O2 -march=i686 -mtune=i686"
LIBDIRSUFFIX=""
elif [ "$ARCH" = "x86_64" ]; then
SLKCFLAGS="-O2 -fPIC"
LIBDIRSUFFIX="64"
else
SLKCFLAGS="-O2"
LIBDIRSUFFIX=""
fi
set -e
rm -rf $PKG
mkdir -p $TMP $PKG $OUTPUT
cd $TMP
rm -rf $PRGNAM-$VERSION
tar xvf $CWD/$PRGNAM-$VERSION.tar.gz
cd $PRGNAM-$VERSION
chown -R root:root .
find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \
\! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+
# build amethyst
mkdir -p build-amethyst
cd build-amethyst
cmake \
-DCMAKE_C_FLAGS:STRING="$SLKCFLAGS" \
-DCMAKE_CXX_FLAGS:STRING="$SLKCFLAGS" \
-DCMAKE_INSTALL_PREFIX=/usr \
-DCMAKE_BUILD_TYPE=Release \
../doomsday/tools/amethyst
make
make install/strip DESTDIR=$PKG
cd ..
mkdir -p build
cd build
cmake \
-DCMAKE_C_FLAGS:STRING="$SLKCFLAGS" \
-DCMAKE_CXX_FLAGS:STRING="$SLKCFLAGS" \
-DCMAKE_INSTALL_PREFIX=/usr \
-DCMAKE_BUILD_TYPE=Release ..
make
make install/strip DESTDIR=$PKG
cd ..
mv $PKG/usr/bin $PKG/usr/games
DESKDIR=$PKG/usr/share/applications
chmod -x $DESKDIR/*
sed -i -e 's,/bin/,/games/,g' \
-e '/^Encoding/d' \
$DESKDIR/*
mkdir -p $PKG/usr/share/pixmaps
convert -resize 48x48 \
$PKG/usr/share/icons/hicolor/256x256/apps/net.dengine.Doomsday.png \
$PKG/usr/share/pixmaps/$PRGNAM.png
# duplicate PNG files
rm -f $PKG/usr/share/doomsday/deng-logo-256.png
ln -s ../icons/hicolor/256x256/apps/net.dengine.Doomsday.png \
$PKG/usr/share/doomsday/deng-logo-256.png
# already provided by the assimp package
rm -fR $PKG/usr/include/assimp
# manually install man pages
rm -rf $PKG/usr/share/man
mkdir -p $PKG/usr/man/man6
for i in doomsday/doc/*.6; do
gzip -9c < $i > $PKG/usr/man/man6/$( basename $i ).gz
done
mkdir -p $PKG/usr/doc
mv $PKG/usr/share/doc $PKG/usr/doc/$PRGNAM-$VERSION
cp -a README.md $PKG/usr/doc/$PRGNAM-$VERSION
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
mkdir -p $PKG/install
cat $CWD/slack-desc > $PKG/install/slack-desc
cat $CWD/doinst.sh > $PKG/install/doinst.sh
cd $PKG
/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE