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9ebcc29e15
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
37 lines
1.2 KiB
Text
37 lines
1.2 KiB
Text
ogre: ogre (Object-Oriented Graphics Rendering Engine)
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OGRE is a scene-oriented, flexible 3D engine written in C++ designed to
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make it easier and more intuitive for developers to produce applications
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utilising hardware-accelerated 3D graphics. The class library abstracts
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all the details of using the underlying system libraries like Direct3D
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and OpenGL and provides an interface based on world objects and other
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intuitive classes.
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SlackBuild of ogre is customizable with the following shell variables:
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OGRE_BUILD_COMPONENT_PAGING
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OGRE_BUILD_COMPONENT_PROPERTY
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OGRE_BUILD_COMPONENT_RTSHADERS
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OGRE_BUILD_COMPONENT_TERRAIN
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OGRE_BUILD_PLUGIN_BSP
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OGRE_BUILD_PLUGIN_PCZ
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OGRE_BUILD_RENDERSYSTEM_GL
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OGRE_BUILD_SAMPLES
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OGRE_BUILD_TESTS
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OGRE_BUILD_TOOLS
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OGRE_INSTALL_DOCS
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OGRE_STATIC
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OGRE_CONFIG_THREADS
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OGRE_CONFIG_THREAD_PROVIDER
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OGRE_DEPENDENCIES_DIR
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All the above can be ON/OFF except the last three definitions.
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For example, in order to build samples too, launch from super user:
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OGRE_BUILD_SAMPLES=ON ./ogre.SlackBuild
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Optional dependencies available at SlackBuilds.org:
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zziplib, FreeImage, tbb, cppunit, ois, nvidia-cg-toolkit
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Optional dependencies NOT (yet) available at SlackBuilds.org:
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opengles, POCO
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