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Signed-off-by: Robby Workman <rworkman@slackbuilds.org>
212 lines
5.9 KiB
Groff
212 lines
5.9 KiB
Groff
.TH ODAMEX "6" "December 2011" "SlackBuilds.org" "Games"
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.SH NAME
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odamex \- Source port of Doom engine, with client/server multiplayer.
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.SH SYNOPSIS
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.B odamex
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[\fIoptions...\fR]
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.P
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.B odasrv
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[\fIoptions...\fR]
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.P
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.B odalaunch
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.SH DESCRIPTION
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Odamex (Online Doom Multiplayer Experience) is a modification of DOOM
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to allow players to compete with each other over the Internet using the
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client/server architecture.
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.P
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\fBodamex\fR is the client, also used for single\-player games.
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.P
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\fBodasrv\fR is the dedicated server (which runs in a tty).
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.P
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\fBodalaunch\fR is the server browser, used for finding multiplayer games
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on the 'net. It launches \fBodamex\fR with appropriate arguments.
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.P
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\fBodamex\fR is a source port of the Doom engine. It requires the data (aka WAD)
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file from one or more of the supported games. See \fBWAD FILES\fR, below, for a full
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explanation.
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.SH OPTIONS
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.SS File Options
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.TP
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\fB\-iwad\fR \fI<wadfile>\fR
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The IWAD file to use (in other words, which game to play). The filename extension
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\fI.wad\fR or \fI.WAD\fR is not required, and the name is case\-insensitive. See
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\fBWAD FILES\fR, below, for more information.
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.TP
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\fB\-waddir\fR
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Colon\-separated list of directories to search for WAD files, including the IWAD. See
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\fBWAD FILES\fR, below, for more information.
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.TP
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\fB\-file\fR \fI<wadfile>\fR
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Add a PWAD (patch WAD). Used for custom levels, music, etc. Does NOT work
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if using the shareware IWAD (doom1.wad).
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.TP
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\fB\-config\fR \fI<configfile>\fR
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Use \fIconfigfile\fR instead of the default config file (which is
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\fI~/.odamex/odamex.cfg\fR).
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.TP
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\fB\-confile\fR \fI<scriptfile>\fR
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Execute the console commands in \fIscriptfile\fR at startup.
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.TP
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\fB\-deh\fR \fI<dehacked-file>\fR
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Load a .deh file. Used for game mods.
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.TP
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\fB\-bex\fR \fI<bex-file>\fR
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Load a .bex file. Used for game mods.
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.SS Game Options
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.TP
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\fB\-warp\fR \fI<level>\fR
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Skip the intro, start the game at the given level. For Doom I and its variants,
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the level is given as a 2\-digit number (episode and map, e.g. \fB21\fR for
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episode 2, map 1). For Doom II and variants,
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the level is just the level number.
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.TP
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\fB\-nomonsters\fR
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Self\-explanatory. Usually used for multiplayer deathmatch games.
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.TP
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\fB\-timer\fR \fI<minutes>\fR
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Force levels to end after specified number of minutes.
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.TP
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\fB\-avg\fR
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"Austin Virtual Gaming" mode, equivalent to \fB\-timer 20\fR.
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.TP
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\fB\-fast\fR
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Fast monster mode (similar to "Nightmare" difficulty level).
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.TP
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\fB\-respawn\fR
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Monsters respawn after being killed (similar to "Nightmare" difficulty level).
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.TP
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\fB\-skill\fR \fI<skill-level>\fR
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Set skill level (useful with \fB\-warp\fR). Level is a number from 1 to 5, where
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1 is "I'm Too Young To Die" and 5 is "Nightmare".
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.SS Video/Audio Options
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.TP
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\fB\-width\fR \fI<pixels>\fR, \fB\-height\fR \fI<pixels>\fR
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Set video mode.
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.TP
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\fB\-novideo\fR, \fB\-nosound\fR, \fB\-nomusic\fR, \fB\-nomouse\fR
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Disable various features.
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.SS Network Options
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.TP
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\fB\-port\fR \fI<port>\fR
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Set the UDP port to use for netplay. Default is 10667.
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.TP
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\fB\-connect\fR \fI<server>\fR
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Connect to netplay server \fIserver\fR on startup.
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.TP
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\fB\-maxclients\fR \fI<count>\fR
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Set maximum number of allowed clients for dedicated server.
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.SS Demo Options
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.TP
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\fB\-record \fI<demoname>\fR
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Record a single\-player demo.
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.TP
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\fB\-playdemo \fI<demoname>\fR
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Play a previously\-recorded single\-player demo.
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.TP
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\fB\-netrecord \fI<demoname>\fR
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Record a network demo.
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.TP
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\fB\-netplay \fI<demoname>\fR
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Play a previously\-recorded network demo.
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.SS Undocumented Options
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.TP
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\fB\-heapsize \fI<size>\fR
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Set the heap size. Not obvious what this is good for.
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.TP
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\fB\-devparm\fR
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???
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.TP
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\fB\-blockmap\fR
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???
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.TP
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\fB\-stepmode\fR
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???
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.TP
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\fB\-bits\fR
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???
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.TP
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\fB\-fork\fR
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???
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.SH WAD FILES
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\fBodamex\fR (and Doom\-related games in general) load all game resources
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such as graphics, sound, and levels from a file known as an IWAD file.
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.P
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\fBodamex\fR supports the following IWAD files:
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.P
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.TP
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\fBdoom2f.wad\fR, \fBdoom2.wad\fR
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Doom II v1.9
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.TP
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\fBplutonia.wad\fR
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Final Doom: The Plutonia Experiment v1.9
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.TP
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\fBtnt.wad\fR
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Final Doom: TNT Evilution Experiment v1.9
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.TP
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\fBdoomu.wad\fR, \fBdoom.wad\fR
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Ultimate Doom v1.9
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.TP
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\fBdoom1.wad\fR
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Shareware Doom v1.9
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.TP
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\fBfreedoom.wad\fR, \fBfreedm.wad\fR
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FreeDoom v0.6.2
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.TP
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\fBchex.wad\fR
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Chex Quest
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.P
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If no \-iwad argument is given, \fBodamex\fR looks for each IWAD file
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in the order listed above, and uses the first one found.
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If \-iwad is given, \fBodamex\fR looks only for the named IWAD file. In
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either case,
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the WAD filenames
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can be in all\-lowercase or all\-uppercase.
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.P
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\fBodamex\fR also requires the file \fBodamex.wad\fR, which is part of \fBodamex\fR
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and is installed with it. This file must be found at runtime, or the application
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will abort.
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.P
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When searching for WAD files (odamex.wad, the IWAD, or a PWAD for the \-file option),
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\fBodamex\fR searches the following directories, in order:
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.P
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The current directory.
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.br
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The argument of the \-waddir option, if given.
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.br
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The path(s) listed in the \fBDOOMWADDIR\fR environment variable.
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.br
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The path(s) listed in the \fBDOOMWADPATH\fR environment variable.
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.br
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The user's home directory.
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.br
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The contents of the \fBwaddirs\fR cvar.
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.br
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The hard\-coded path \fB/usr/share/games/doom\fR.
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.P
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\-waddir, the waddirs cvar, DOOMWADDIR, and DOOMWADPATH are colon\-separated
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lists of directories.
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.SH OTHER FILES
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.TP
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\fB~/.odamex/\fR
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Config file \fBodamex.cfg\fR is located here. Will be created if it
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doesn't already exist. Also, saved games and recorded demos are stored here.
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.SH ENVIRONMENT
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.TP
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\fBDOOMWADDIR\fR, \fBDOOMWADPATH\fR
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Colon\-separated lists of directories to search for WAD files.
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.TP
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\fBHOME\fR
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WAD files are also searched for here.
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\fB
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.TP
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\fBSDL_VIDEODRIVER\fR, \fBSDL_AUDIODRIVER\fR
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See the SDL documentation for use of these.
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.SH AUTHORS
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Dean "deathz0r" Joseph
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.br
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Alex "AlexMax" Mayfield
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.br
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Ralph "Ralphis" Vickers
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.P
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This man page written by B. Watson for the SlackBuilds.org project,
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but it may be freely used by anyone for any purpose.
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