mirror of
https://github.com/Ponce/slackbuilds
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18a4a342a6
Signed-off-by: B. Watson <urchlay@slackware.uk>
186 lines
6.1 KiB
Bash
186 lines
6.1 KiB
Bash
#!/bin/bash
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# Slackware build script for jfsw
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# Written by B. Watson (urchlay@slackware.uk)
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# Updated for Slackware 14.2 with the help of orbea <ovariegata@yahoo.com>
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# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
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# 20211103 bkw:
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# - updated for 20210725_716e1e3 (latest git).
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# - combine all the source tarballs into one (see git2tarxz.sh).
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# - get rid of options for building with SDL1 and without fluidsynth.
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# - get rid of fixsegfault.diff, upstream fixed the bug.
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# - rebase the remaining patches (dont_use_jack.diff, twin_dragon_grp.diff)
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# on this version. can't build the old versions any more, sorry.
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# - install the binary only as 'jfsw' (not 'sw'). this is because
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# eduke32 now supports Shadow Warrior, and its binary is also 'sw'.
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# which will be renamed to eduke32-sw or edsw or something like that.
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# - optionally (TOOLS=yes) install the tools (kextract, kgroup, etc).
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# - new-style icons.
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# 20180710 bkw: BUILD=2
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# - updated for 20180424_8fc2d54 (latest git).
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# - finally fix long-standing segfault bug.
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# - document new optional deps in README.
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# - make slack-desc show runtime library deps.
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# - remove freepats from REQUIRES. I've never been able to get
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# jfsw to play music using them anyway.
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# - expand the section on the full-version sw.grp, move to
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# separate README_game_data.txt. Found out about Wanton Destruction,
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# it's now documented there too.
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# - add README_music.txt, explaining how to get the music working.
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# turned out to be quite a lengthy project...
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# - expand README a bit, mention gog.com free download.
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# - allow fluidsynth builds to work even if fluidsynth built with JACK.
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# - add SDL2=no and FLUID=no build options.
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cd $(dirname $0) ; CWD=$(pwd)
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PRGNAM=jfsw
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VERSION=${VERSION:-20210725_716e1e3}
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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PKGTYPE=${PKGTYPE:-tgz}
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if [ -z "$ARCH" ]; then
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case "$( uname -m )" in
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i?86) ARCH=i586 ;;
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arm*) ARCH=arm ;;
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*) ARCH=$( uname -m ) ;;
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esac
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fi
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if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
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echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
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exit 0
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fi
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TMP=${TMP:-/tmp/SBo}
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PKG=$TMP/package-$PRGNAM
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OUTPUT=${OUTPUT:-/tmp}
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if [ "$ARCH" = "i586" ]; then
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SLKCFLAGS="-O2 -march=i586 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "i686" ]; then
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SLKCFLAGS="-O2 -march=i686 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "x86_64" ]; then
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SLKCFLAGS="-O2 -fPIC"
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LIBDIRSUFFIX="64"
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else
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SLKCFLAGS="-O2"
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LIBDIRSUFFIX=""
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fi
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set -e
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rm -rf $PKG
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mkdir -p $TMP $PKG $OUTPUT
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cd $TMP
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rm -rf $PRGNAM-$VERSION
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tar xvf $CWD/$PRGNAM-$VERSION.tar.xz
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cd $PRGNAM-$VERSION
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chown -R root:root .
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find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \
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\! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+
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# 20180712 bkw: if fluidsynth happens to have been built with optional
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# JACK support, it'll be the default driver and jfsw will try to use it.
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# This doesn't actually work.
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# 20211029 bkw: Slackware has fluidsynth now, it isn't built
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# with jack. But I'm leaving this in, because there might be a
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# fluidsynth-jack build after 15.0 releases.
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patch -p1 < $CWD/patches/dont_use_jack.diff
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# 20200428 bkw: add Twin Dragon td.grp to the list of supported GRP
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# files. Need this for the jfsw_twin_dragon build.
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patch -p1 < $CWD/patches/twin_dragon_grp.diff
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# 20211030 bkw: make the default video mode 24bpp, in the absence of a
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# config file. This is needed to make the HRP work OOTB. Specifically,
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# the launcher (on my system anyway) doesn't offer any 24bpp modes by
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# default, only 8 and 32. And the HRP *has to have* 24 (no, 32 won't
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# work). It's 2021, I don't think anyone's still using anything that
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# doesn't support 24bpp (at least not in a desktop/laptop PC running
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# Slackware). Thanks again to orbea for figuring this out.
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sed -i '/ScreenBPP *= *8/s,8,24,' src/config.c
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install_exe() {
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install -s -m0755 -oroot -groot "$@"
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}
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runmake() {
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echo "===> running: make " $@
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make "$@" \
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RELEASE=1 \
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DATADIR=/usr/share/games/$PRGNAM \
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CFLAGS="$SLKCFLAGS" \
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CXXFLAGS="$SLKCFLAGS"
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}
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runmake
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# no 'make install' target
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mkdir -p $PKG/usr/games
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install_exe sw $PKG/usr/games/$PRGNAM
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install_exe build $PKG/usr/games/$PRGNAM-build
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# just for shiggles, include kenbuild in the package:
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make -C jfbuild
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mkdir -p $PKG/usr/libexec/$PRGNAM $PKG/usr/share/games/kenbuild
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install_exe jfbuild/kenbuild-data/game $PKG/usr/libexec/$PRGNAM/kenbuild
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install -m0755 -oroot -groot $CWD/kenbuild.sh $PKG/usr/games/kenbuild
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cp jfbuild/kenbuild-data/*.{map,h,dat} $PKG/usr/share/games/kenbuild
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if [ "${TOOLS:-no}" = "yes" ]; then
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runmake -C jfbuild utils
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# the set of available tools changes sometimes, don't let the build
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# fail because one tool is gone in a new release.
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for i in arttool kextract kgroup transpal wad2art wad2map; do
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if [ -x jfbuild/$i ]; then
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install_exe jfbuild/$i $PKG/usr/games/$i
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else
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echo "!!! $i didn't get built, investigate!"
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fi
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done
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fi
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# Data directory included in package, even though we don't include
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# data files. Why? Because the user might be grabbing sw.grp from
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# a retail CD-ROM, and if this dir doesn't exist, he might get
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# confused...
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mkdir -p $PKG/usr/share/games/$PRGNAM
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# There's an .ico icon, but it maxes out at 48x48.
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# This icon made from highres/screen/menu/2324.png in the highres pack,
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# by copying just the yinyang logo.
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for px in 16 32 48 64 128; do
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size=${px}x${px}
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dir=$PKG/usr/share/icons/hicolor/$size/apps
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mkdir -p $dir
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convert -resize $size $CWD/$PRGNAM.png $dir/$PRGNAM.png
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done
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mkdir -p $PKG/usr/share/pixmaps
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ln -s ../icons/hicolor/48x48/apps/$PRGNAM.png $PKG/usr/share/pixmaps/$PRGNAM.png
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DESKTOPDIR=$PKG/usr/share/applications
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mkdir -p $DESKTOPDIR
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for i in $CWD/desktop/*.desktop; do
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cat $i > $DESKTOPDIR/$( basename $i )
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done
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mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
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cp -a GPL.TXT README.md releasenotes.html $PKG/usr/doc/$PRGNAM-$VERSION
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cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
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cat $CWD/README > $PKG/usr/doc/$PRGNAM-$VERSION/README_SBo.txt
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mkdir -p $PKG/install
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cat $CWD/slack-desc > $PKG/install/slack-desc
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cat $CWD/doinst.sh > $PKG/install/doinst.sh
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cd $PKG
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/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE
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