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4184766a78
Signed-off-by: B. Watson <yalhcru@gmail.com>
21 lines
1.2 KiB
Text
21 lines
1.2 KiB
Text
COLLADA(TM) defines an XML-based schema to make it easy to transport
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3D assets between applications - enabling diverse 3D authoring
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and content processing tools to be combined into a production
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pipeline. The intermediate language provides comprehensive encoding
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of visual scenes including: geometry, shaders and effects, physics,
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animation, kinematics, and even multiple version representations of
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the same asset.COLLADA FX enables leading 3D authoring tools to work
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effectively together to create shader and effects applications and
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assets to be authored and packaged using OpenGL(r) Language, Cg, CgFX,
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and DirectX(r).
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OpenCOLLADA provides COLLADAMax and COLLADAMaya, a new implementation
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of a 3ds Max or Maya plug-ins to export scene or parts of it to a
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COLLADA file, released under an MIT-license. In contrast to other
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existing COLLADA exporters, these new plug-ins do not store the
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COLLADA document in an intermediate data model but writes it directly
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to file. This leads to a dramatic reduction of memory consumption and
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to much better performance.
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This version of OpenCOLLADA uses source code version suitable for
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building the latest versions of Blender (2.74 & 2.75a).
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