slackbuilds_ponce/games/UrbanTerror/UrbanTerror.SlackBuild
B. Watson 7c905b5990 games/UrbanTerror: Make .desktop validate, i486=>i586.
Signed-off-by: B. Watson <yalhcru@gmail.com>
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
2017-03-25 13:27:29 +00:00

112 lines
3.6 KiB
Bash

#!/bin/sh
# Slackware build script for <UrbanTerror>
# Copyright 2011 Matthew "mfillpot" Fillpot
# All rights reserved.
#
# Redistribution and use of this script, with or without modification, is
# permitted provided that the following conditions are met:
#
# 1. Redistributions of this script must retain the above copyright
# notice, this list of conditions and the following disclaimer.
#
# THIS SOFTWARE IS PROVIDED BY THE AUTHOR ''AS IS'' AND ANY EXPRESS OR IMPLIED
# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#
# urbanterror game is utilizing materials that are covered under the following
# licenses:
# Quake 3 SDK license - the game engine source code is closed source
# GPL license - ioUrbanTerror uses the GPL license and its source code
# is openly available
#
# Full copies of all licenses will be installed in /usr/doc/urbanterror-$VERSION
PRGNAM=UrbanTerror
VERSION=${VERSION:-4.2.015}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
if [ -z "$ARCH" ]; then
case "$( uname -m )" in
i?86) ARCH=i586 ;;
arm*) ARCH=arm ;;
*) ARCH=$( uname -m ) ;;
esac
fi
CWD=$(pwd)
TMP=${TMP:-/tmp/SBo}
PKG=$TMP/package-$PRGNAM
OUTPUT=${OUTPUT:-/tmp}
ZIP_VERS=$(echo $VERSION|cut -d '.' -f -2|tr -d ".")
MIN_VERS=$(echo $VERSION|cut -d '.' -f 3-)
LIBDIRSUFFIX=
if [ "$ARCH" = "i586" ]; then
EXEC="i386"
elif [ "$ARCH" = "i686" ]; then
EXEC="i386"
elif [ "$ARCH" = "x86_64" ]; then
EXEC="x86_64"
LIBDIRSUFFIX=64
else
echo "Unrecognized architecture type! Check the script: $0"
exit 1
fi
CLIENT_EXEC=${CLIENT_EXEC:-Quake3-UrT.$EXEC}
SERVER_EXEC=${SERVER_EXEC:-Quake3-UrT-Ded.$EXEC}
set -e
rm -rf $PKG
mkdir -p $TMP $PKG $OUTPUT
mkdir -p $PKG/usr/share
unzip $CWD/${PRGNAM}${ZIP_VERS}_full${MIN_VERS}.zip -d $PKG/usr/share
mv $PKG/usr/share/${PRGNAM}${ZIP_VERS} $PKG/usr/share/$PRGNAM
# Make the current arch execs executable
chmod 0755 $PKG/usr/share/$PRGNAM/$CLIENT_EXEC \
$PKG/usr/share/$PRGNAM/$SERVER_EXEC
# Create symlinks in /usr/games
mkdir -p $PKG/usr/games
cd $PKG/usr/games
ln -sf /usr/share/$PRGNAM/$CLIENT_EXEC urbanterror
ln -sf /usr/share/$PRGNAM/$SERVER_EXEC urbanterror_server
cd -
# Add a menu entry and icon
mkdir -p $PKG/usr/share/applications $PKG/usr/share/pixmaps
cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
cat $CWD/q3ut.png > $PKG/usr/share/pixmaps/q3ut.png
# Remove unused files from the package
( cd $PKG/usr/share/$PRGNAM
rm -f *.doc *.exe *.url *.dll *.reg \
q3ut4/*.doc q3ut4/*.exe q3ut4/*.url q3ut4/*.dll q3ut4/*.reg
rm -rf Quake3-UrT.app* UrTUpdater* )
[ "$EXEC" != "i386" ] && rm -f $PKG/usr/share/$PRGNAM/*.i386
[ "$EXEC" != "x86_64" ] && rm -f $PKG/usr/share/$PRGNAM/*.x86_64
mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
install -m 644 $CWD/docs/* $PKG/usr/doc/$PRGNAM-$VERSION/
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
mkdir $PKG/install
cat $CWD/slack-desc > $PKG/install/slack-desc
cat $CWD/doinst.sh > $PKG/install/doinst.sh
cd $PKG
/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}