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bff485d0a6
Remove unused variable LIBDIRSUFFIX. Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org> |
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.. | ||
doinst.sh | ||
openttd.info | ||
openttd.SlackBuild | ||
README | ||
slack-desc |
OpenTTD is a clone of the Microprose game "Transport Tycoon Deluxe," a popular game originally written by Chris Sawyer. Significant enhancements from the original game include bigger maps, new AI, stable multiplayer mode, dedicated server mode, and many in-game updates. To play music with fluidsynth, OpenTTD requires a soundfont to be installed. It has been tested to work with fluid-soundfont from SBo. Historically, users of OpenTTD needed access to several original Windows data files in order to successfully run the game. However, now there are two options: 1. Using open source data files. There are now open source equivalent files for the graphics (opengfx), sound (opensfx), and music (openmsx) data files. This script includes support for these three extra downloads and will move the files into the right place so long as OPENDATA=YES (which is the default). 2. Using the original Windows data files. Alternatively, the user can still use the original Windows data files. If the original Windows data files are going to be used, then they must be copied into the /usr/share/games/openttd/data directory before the game can be played. List of the required files: sample.cat trg1r.grf trgcr.grf trghr.grf trgir.grf trgtr.grf. Note that the user can either set OPENDATA=NO in which case the open source data files will not be used by the script and OpenTTD. Or, the user can keep OPENDATA=YES in which case the open source data files will be included giving the user the ability to choose which data file set (original Windows or open source data files) to use within the game options menu.