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Signed-off-by: Christoph Willing <chris.willing@linux.com>
15 lines
815 B
Text
15 lines
815 B
Text
The OpenSceneGraph is an open source cross platform graphics toolkit
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for the development of high performance graphics applications such as
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flight simulators, games, virtual reality and scientific
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visualization. Based around the concept of a scene graph, it provides
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an object oriented framework on top of OpenGL freeing the developer
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from implementing and optimizing low level graphics calls, and
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provides many additional utilities for rapid development of graphics
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applications.
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Plugins will be automatically generated using the following optional
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packages if they are detected at build time:
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dcmtk, ffmpeg, gdal, gtkglext, libgta, libLAS, nvidia-texture-tools,
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fltk, SDL2, wxGTK3
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These plugins offer significant additional functionality and are recommended
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for building a fully featured OpenSceneGraph.
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