mirror of
https://github.com/Ponce/slackbuilds
synced 2024-11-22 19:44:21 +01:00
bb4987c371
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org> |
||
---|---|---|
.. | ||
dungeon.info | ||
dungeon.SlackBuild | ||
README | ||
slack-desc |
dungeon (text adventure game) This "mainframe zork" has everything contained in the commercial ZORK I, part of ZORK II, and the endgame from ZORK III. Some mainframe computers don't have this full version, so if your mainframe doesn't have the endgame, the Bank of Zork, and the puzzle room, you are in for some new challenges. This version of Dungeon seems to be earlier than any of the ones available at www.if-archive.org. It was posted to USEnet ages ago. This build uses slightly modified sources, needed to get modern GNU Fortran to compile them. BTW, the source files say copyright INFOCOM, but allow non-commercial use. This was the last version before INFOCOM went commercial. This build includes the game map in /usr/doc/dungeon-$VERSION You can build a debugging (aka cheating) version of Dungeon by passing DEBUG=yes in the script's environment. This enables tracing and the GDT command.