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Signed-off-by: bedlam <dave@slackbuilds.org> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
132 lines
3.4 KiB
ReStructuredText
132 lines
3.4 KiB
ReStructuredText
.. RST source for tetrinetx(6) man page. Convert with:
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.. rst2man.py tetrinetx.rst > tetrinetx.6
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.. |version| replace:: 1.13.16+qirc_1.40c_15
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.. |date| date::
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=========
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tetrinetx
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=========
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------------------------
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server for tetrinet game
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------------------------
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:Manual section: 6
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:Manual group: SlackBuilds.org
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:Date: |date|
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:Version: |version|
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SYNOPSIS
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========
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/etc/rc.d/rc.tetrinetx [ **start** | **stop** | **restart** ]
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DESCRIPTION
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===========
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**tetrinetx** provides a server for hosting TetriNET games. TetriNET
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is a multiplayer variant of Tetris played over the internet. Up to
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six people may simultaneously connect to a server to participate in
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a game.
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**tetrinetx** supports only the original TetriNET game mode, not the
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TetriFAST mode. Clients attempting to connect with TetriFAST will be
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immediately disconnected.
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The actual **tetrinetx** binary should not normally be run
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directly. Instead, use the startup script. If you want to start the
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server at boot, include a call to it in your */etc/rc.d/rc.local*::
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if [ -x /etc/rc.d/rc.tetrinetx ]; then
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/etc/rc.d/rc.tetrinetx start
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fi
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...and possibly in */etc/rc.d/rc.local_shutdown*::
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if [ -x /etc/rc.d/rc.tetrinetx ]; then
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/etc/rc.d/rc.tetrinetx stop
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fi
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FILES
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=====
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All configuration is done via config files; there are no command-line
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options (other than start/stop/restart, for the init script).
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/etc/tetrinetx/game.conf
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The main config file for **tetrinetx**. Human-readable and editable,
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with explanatory comments.
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/etc/tetrinetx/game.motd
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The "message of the day" shown to regular clients when they connect.
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/etc/tetrinetx/game.pmotd
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Message shown to playback (spectator) service clients.
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/etc/tetrinetx/game.secure
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Used to define passwords clients can send to authenticate as server
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admins. By default, nothing is defined here (everything is commented out).
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/etc/tetrinetx/game.ban, game.allow, game.ban.compromise
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Controls who is allowed to connect to the server. These files don't
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ship with the package, but ".example" files are included to show you
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how they work.
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/var/log/tetrinetx/game.log
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Log file for **tetrinetx**.
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/var/games/tetrinetx/game.winlist, game.winlist2, game.winlist3
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Lists of game winners.
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/var/run/tetrinetx/game.pid
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PID file for the daemon is normally stored here, although this can be
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changed in **game.conf**. The PID file is deleted when **tetrinetx**
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exits normally (including being killed with **SIGTERM**).
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The init script doesn't actually use the PID file.
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NETWORK
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=======
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**tetrinetx** uses the following TCP ports:
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31457
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Standard port used for tetrinet clients.
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31456
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Query service. Supposedly can be connected to with a standard IRC client.
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See:
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/usr/doc/tetrinetx-|version|/README.qirc.spectators
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31458
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"Playback" port, used for connecting as a spectator. **tetrinetx** must
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have a *query_password* set in **/etc/tetrinetx/game.secure** to enable
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spectator connections.
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LIMITATIONS
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===========
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**tetrinetx** can only be compiled for *either* IPv4 *or* IPv6
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support, not both. The SlackBuilds.org build allows choosing this at
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build time.
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COPYRIGHT
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=========
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See the file /usr/doc/tetrinetx-|version|/COPYING for license information.
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AUTHORS
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=======
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**tetrinetx** was written by Brendan Grieve and Roongroj Phoophuangpairoj.
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This man page written for the SlackBuilds.org project
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by B. Watson, and is licensed under the WTFPL.
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SEE ALSO
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========
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**gtetrinet**\(6)
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The tetrinetx homepage: https://tetrinetx.sourceforge.net/
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