mirror of
https://github.com/Ponce/slackbuilds
synced 2024-11-22 19:44:21 +01:00
316f758297
Signed-off-by: B. Watson <urchlay@slackware.uk> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
364 lines
12 KiB
Bash
364 lines
12 KiB
Bash
#!/bin/bash
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# Slackware build script for mame
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# Written by B. Watson (urchlay@slackware.uk)
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# Adapted from Erik W. Hanson's mame.SlackBuild for older mame versions,
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# which was originally adapted from sdlmame.SlackBuild by B. Watson.
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# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
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# 20230428 bkw: Updated for v0.254.
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# 20230103 bkw: Updated for v0.251.
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# 20220205 bkw: Updated for v0.240.
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# 20211115 bkw:
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# - updated for v0.237 on -current aka 15.0rc1.
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# - new-style icons.
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# - update mame.ini (lots of new options, some old ones went away).
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# - include the new support stuff (hash, language, etc)
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# - rename mame's 'split' to 'mame-split' to avoid potential conflict
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# with coreutils (if someone has /usr/games before /usr/bin in $PATH).
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# - include ini/{examples,presets} in the package (in the doc dir).
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# - make ccache work! finally! see README_ccache.txt if you care.
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# - make GroovyMAME support work again (upstream switched to github).
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# - remove gcc9 stuff. it was specific to Slackware 14.2.
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# 20191208 bkw: Updated for v0.214, after long hiatus. This isn't
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# actually the latest version, but it's the latest version that will
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# compile with any of the compilers available in Slackware 14.2:
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# gcc-5.5.0, llvm-3.8.0, llvm-8.0.1 (from /extra). It may still be
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# possible to patch 0.216 to build, or possibly 0.217 will have a fix for
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# llvm-8.0.1 (mame docs claim to support "clang version 5 and later").
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# Meanwhile this update is better than nothing. Special thanks for ponce
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# and chriswilling for doing test builds on much faster machines than
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# I currently have access to. Also, moved old comment log entries to
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# ChangeLog.old as it was getting ridiculously long.
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# 20181227 bkw: Updated for v0.205.
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# 20181130 bkw: Updated for v0.204, including compile fix for xavix.cpp.
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# 20181031 bkw: Updated for v0.203.
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# 20180928 bkw: Updated for v0.202.
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# 20180830 bkw: Updated for v0.201.
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cd $(dirname $0) ; CWD=$(pwd)
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PRGNAM=mame
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VERSION=${VERSION:-0.254}
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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PKGTYPE=${PKGTYPE:-tgz}
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if [ -z "$ARCH" ]; then
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case "$( uname -m )" in
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i?86) ARCH=i586 ;;
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arm*) ARCH=arm ;;
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*) ARCH=$( uname -m ) ;;
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esac
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fi
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if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
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echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
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exit 0
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fi
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TMP=${TMP:-/tmp/SBo}
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PKG=$TMP/package-$PRGNAM
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OUTPUT=${OUTPUT:-/tmp}
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# NB nonstandard flags here. Upstream defaults to -O3, so we'll leave
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# that as-is. Only the arch-specific stuff goes here.
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if [ "$ARCH" = "i586" ]; then
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SLKCFLAGS="-march=i586 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "i686" ]; then
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SLKCFLAGS="-march=i686 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "x86_64" ]; then
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SLKCFLAGS="-fPIC"
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LIBDIRSUFFIX="64"
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else
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SLKCFLAGS=""
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LIBDIRSUFFIX=""
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fi
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# Source extracts to e.g. mame-mame0175/
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SHORTNAME=${PRGNAM}${VERSION/./}
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DIRNAME=$PRGNAM-$SHORTNAME
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set -e
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# 20200108 bkw: before doing ANYTHING else, check to make sure
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# our required deps are installed. This is helpful because if
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# they are missing, the mame compile will still start and run
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# for an hour or more before it errors out, wasting a lot of
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# time (some of which was mine).
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MISSING=""
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for i in sdl2 SDL2_ttf; do
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pkg-config --exists $i || MISSING="$MISSING $i"
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done
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if [ -n "$MISSING" ]; then
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echo "*** Missing required dependencies:$MISSING" 1>&2
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exit 1
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fi
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# 20211112 bkw: GroovyMAME support has changed, see README_groovy.txt.
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# This part of it has to run in $CWD.
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GROOVY="${GROOVY:-no}"
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if [ "$GROOVY" = "update" ]; then
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sh mkgroovy.sh $VERSION
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GROOVY=yes
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fi
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rm -rf $PKG
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mkdir -p $TMP $PKG $OUTPUT
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cd $TMP
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rm -rf $DIRNAME
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tar xvf $CWD/$DIRNAME.tar.gz
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cd $DIRNAME
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chown -R root:root .
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# 20181201 bkw: Urchlay's personal template:
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find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \
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\! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+
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# OK, building modern mame is a bit of a PITA. It uses genie (written
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# in lua, a fork of premake), but you don't get to run genie directly,
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# you got a main makefile that builds lua, then builds genie,
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# then runs genie with arguments based on the options in the main
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# makefile... and genie generates a bunch of makefiles, then runs make
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# on those. Also, it uses python3 to convert XML layout files to
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# C++ code.
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# During the Slackware 14.2 cycle, I used to do this:
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# LDOPTS="-fuse-ld=gold -static-libstdc++ -static-libgcc" \
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# This allowed installing Pat's unsupported gcc9 package,
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# building mame with it, then restoring the original gcc
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# version and mame would still run.
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# Where possible, use system libraries instead of building the ones
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# bundled with the mame source. However, SBo's lua is (still!) too old
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# for mame.
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#USE_SYSTEM_LIB_LUA=1 \
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# Upstream dropped sqlite as a dependency, this no longer matters.
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#USE_SYSTEM_LIB_SQLITE3=1 \
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# Not going to USE_SYSTEM_LIB_PORTAUDIO or USE_SYSTEM_LIB_PORTMIDI,
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# the bundled versions are fine and I don't want a mile-long dependency
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# tree. Using an external portmidi dep would make mame require Oracle's
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# JDK! In case you're wondering, only the C code in the bundled portmidi
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# is built (no Java needed).
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# Version-specific patches & sed fixes. We do it this way to keep this
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# script compatible with older versions.
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PATCHES=""
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case "$VERSION" in
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0.200) # couple files missing an include...
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sed -i '1i#include <cmath>' \
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src/devices/cpu/mips/ps2vif1.cpp \
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src/devices/cpu/mips/mips3.cpp
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;;
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0.204)
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sed -i '1i#include <cmath>' src/mame/video/xavix.cpp
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;;
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*) ;;
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esac
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[ -n "$PATCHES" ] && \
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for i in "$PATCHES"; do
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[ -f "$CWD/$i" ] && patch -p1 < "$CWD/$i"
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done
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# This is purely cosmetic, and can't be set on the make command line.
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sed -i 's,ubuntu-intrepid,slackware,g' scripts/genie.lua
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sed -i 's/DISTRO := generic/DISTRO := slackware/' makefile
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# SDL_INI_PATH needs to contain a $ character. I haven't figured out
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# how (or even if) I can pass this through multiple layers of make
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# calling genie which calls make again, so screw it:
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sed -i 's,\.;ini,/etc,' src/osd/sdl/sdlmain.cpp
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# Tried several variants of this, none work, ended up using the sed
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# stuff above.
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#SDL_INI_PATH='$$HOME/.mame;/etc' \
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# 20211110 bkw: undocumented option. keep this Just In Case.
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if [ "${QTDEBUG:-yes}" = "yes" ]; then
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QTOPT=1
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else
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QTOPT=0
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fi
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# 20211112 bkw: the rest of the GroovyMAME stuff.
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# The diffs look to be close to half a meg, so they're compressed.
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if [ "$GROOVY" = "yes" ]; then
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GROOVYDIFF="$( /bin/ls $CWD/gm${VERSION/./}*.diff.xz 2>/dev/null | tail -1 )"
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if [ -e "$GROOVYDIFF" ]; then
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GROOVYVER="$( basename $GROOVYDIFF .diff.xz )"
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echo "=== GROOVYDIFF $GROOVYDIFF"
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echo "=== GROOVYVER $GROOVYVER"
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# The "-f -Z" is necessary to make sure the patched files end up
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# with the same timestamp every time the script is run. ccache
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# needs this because the include_file_mtime doesn't seem to
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# play nice with precompiled headers, even though it's supposed to.
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# When the patch is generated, we have to add timestamps to make
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# this work (see mkgroovy.sh for details).
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xzcat "$GROOVYDIFF" | patch -p1 -f -Z
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else
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cat <<EOF
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***
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GroovyMAME support was requested, but I don't have a GroovyMAME patch
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for MAME $VERSION. Try running this script with GROOVY=update in the
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environment, or wait a few days for the GroovyMAME author to release
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an update. See README_groovy.txt for more information.
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***
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EOF
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exit 1
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fi
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fi
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# Build option notes:
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# Having ARCH set in the env will break the build, hence ARCH="".
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# Using ld.gold is *much* faster, and I see no disadvantage to it.
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# The point of the OVERRIDE_CC and friends is to make the build use $PATH
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# to find gcc (so ccache will be found if it's using the symlink method).
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# 20211109 bkw: N.B. upstream requires python 3, but they default to
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# /usr/bin/python as the executable, so I still have to override it.
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# The -S means the same thing in python3 as it did it 2: disable use
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# of site packages. We needed it with py2 because otherwise the build
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# would fail if PyXML happened to be installed. Probably don't need it
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# with py3, but it won't hurt anything either.
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# 20211111 bkw: make ccache handle precompiled headers
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export CCACHE_SLOPPINESS=pch_defines,time_macros,include_file_mtime,include_file_ctime
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# 20211111 bkw: undocumented option, build a mame that only supports
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# pac-man and its clones. used for testing only.
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if [ "${PACONLY:-no}" = "yes" ]; then
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PACOPT="SOURCES=src/mame/drivers/pacman.cpp"
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fi
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# 20211111 bkw: build with ccache by default, now that it works.
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if [ "${USE_CCACHE:-yes}" = "yes" ]; then
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CC="/usr/bin/ccache /usr/bin/clang"
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CXX="/usr/bin/ccache /usr/bin/clang++"
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else
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CC="${CC:-$( which gcc )}"
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CXX="${CXX:-$( which g++ )}"
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fi
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make USE_QTDEBUG=$QTOPT \
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USE_SYSTEM_LIB_EXPAT=1 \
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USE_SYSTEM_LIB_ZLIB=1 \
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USE_SYSTEM_LIB_JPEG=1 \
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USE_SYSTEM_LIB_FLAC=1 \
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PYTHON_EXECUTABLE="/usr/bin/python3 -S" \
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OPT_FLAGS="$SLKCFLAGS" \
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LDOPTS="-fuse-ld=gold" \
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OVERRIDE_CC="$CC" \
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OVERRIDE_CXX="$CXX" \
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CC="$CC" \
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CXX="$CXX" \
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ARCH="" \
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PRECOMPILE=1 \
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VERBOSE=1 \
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NOWERROR=1 \
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TOOLS=1 \
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TARGET=$PRGNAM \
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$PACOPT \
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SUBTARGET=$PRGNAM
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# No 'make install' target, do it manually.
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mkdir -p $PKG/usr/games $PKG/etc $PKG/usr/man/man6 $PKG/usr/man/man1 \
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$PKG/usr/share/applications $PKG/usr/share/pixmaps
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# Deal with upstream's executable-naming silliness.
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for i in tiny 32 64; do
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[ -e ${PRGNAM}$i ] && mv ${PRGNAM}$i $PRGNAM
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done
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# .desktop borrowed from Ludovic Lechapt's Debian package.
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cat $CWD/desktop/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
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# Icon extracted from src/mame/osd/windows/mame/mame.ico with icotool.
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for px in 16 32 48 64 128; do
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size=${px}x${px}
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dir=$PKG/usr/share/icons/hicolor/$size/apps
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mkdir -p $dir
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convert -resize $size $CWD/desktop/$PRGNAM.png $dir/$PRGNAM.png
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done
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ln -s ../icons/hicolor/48x48/apps/$PRGNAM.png $PKG/usr/share/pixmaps/$PRGNAM.png
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cat $CWD/$PRGNAM.ini > $PKG/etc/$PRGNAM.ini.new
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# This one *must* exist.
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install -s -m0755 -oroot -groot $PRGNAM $PKG/usr/games/
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# 20211110 bkw: removed src2html (no longer exists) and renamed split
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# to mame-split since we have a split command in coreutils already.
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# Also, in case upstream drops another of these utilities, check for
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# existence before trying to install (because it takes hours to
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# compile).
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# Install the tools:
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for i in castool chdman floptool imgtool jedutil \
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ldresample ldverify nltool nlwav pngcmp \
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regrep romcmp srcclean unidasm
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do
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[ -e $i ] && install -s -m0755 -oroot -groot $i $PKG/usr/games/
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done
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[ -e split ] && install -s -m0755 -oroot -groot $i $PKG/usr/games/$PRGNAM-split
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ln -s $PRGNAM $PKG/usr/games/mess
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# Install the man pages. mame and mess still have separate man
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# pages, though the binaries are combined now.
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install -m0644 -oroot -groot docs/man/*.1 $PKG/usr/man/man1
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install -m0644 -oroot -groot docs/man/*.6 $PKG/usr/man/man6
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gzip -9 $PKG/usr/man/man?/*.?
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# Create empty dirs for the user to populate with ROMs and such.
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SHAREDIR=$PKG/usr/share/games/$PRGNAM
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mkdir -p $SHAREDIR/{roms,font,cheat}
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# Install the support stuff.
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cp -a artwork bgfx plugins samples hash ctrlr $SHAREDIR
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# 20211110 bkw: also the translations (but not the .po files, those are
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# the sources for the .mo files, which are what mame actually needs).
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cp -p --parents language/*/*.mo $SHAREDIR
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# CONTRIBUTING.md is a 1-byte placeholder, and we don't need a shell script.
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rm -f docs/CONTRIBUTING.md docs/update.sh
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PKGDOC=$PKG/usr/doc/$PRGNAM-$VERSION
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mkdir -p $PKGDOC
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# can't just "cp docs/* ..." because man/ is a dir, set -e kills the script
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cp docs/L* docs/*.* $PKGDOC
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cp -a docs/swlist docs/legal $PKGDOC
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cat $CWD/$PRGNAM.SlackBuild > $PKGDOC/$PRGNAM.SlackBuild
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# in case someone finds these useful...
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cp -a ini/examples ini/presets $PKGDOC
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mkdir -p $PKG/install
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cat $CWD/slack-desc > $PKG/install/slack-desc
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[ -n "$GROOVYVER" ] && \
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sed -i "19s,\$, This package was patched with GroovyMAME $GROOVYVER.," \
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$PKG/install/slack-desc
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cat $CWD/doinst.sh > $PKG/install/doinst.sh
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cd $PKG
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/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE
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