mirror of
https://github.com/Ponce/slackbuilds
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8ed58d113d
Signed-off-by: B. Watson <yalhcru@gmail.com> |
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ChangeLog.old | ||
doinst.sh | ||
dragon.rom | ||
README | ||
slack-desc | ||
xroar.info | ||
xroar.png | ||
xroar.SlackBuild | ||
xroar_coco_ntsc.desktop | ||
xroar_coco_pal.desktop | ||
xroar_d32.desktop | ||
xroar_d64.desktop |
xroar (emulator for 6809-based systems) XRoar is a Dragon emulator for Linux, Unix, Mac OS X, GP32, Nintendo DS and Windows. Due to hardware similarities, XRoar also emulates the Tandy Colour Computer (CoCo) models 1 & 2. Optional dependencies: gtkglext - if you want a full GTK+ user interface, install gtkglext before building xroar. If gtkglext is installed, you can build without it by setting GTKGLEXT=no in the environment. jack-audio-connection-kit - if you want to use JACK for audio output, install jack-audio-connection-kit and set JACK=yes in the environment before building xroar. If JACK audio has x-runs, try 'setcap cap_ipc_lock,cap_sys_nice=ep /usr/bin/xroar'. Other build options (environment variables): OSS - use OSS for audio? Default is "no", export OSS="yes" to enable. Most users won't need this. PULSE - use PulseAudio? Default is "yes", export PULSE="no" to disable. To usefully emulate the Dragon or CoCo, you will need the images of the system ROMs for the target system. The ROM images must be copied to /usr/share/xroar/roms, and must be given the filenames xroar expects. See the xroar info page or /usr/doc/xroar-$VERSION/xroar.html for details on ROM files. If you want to include ROM images in the package, get the files "coco.zip", "coco2.zip", "cocoe.zip", "dragon32.zip", and/or "dragon64.zip" from any site that carries MESS BIOS images. Place them in the directory with the SlackBuild script before running it. The resulting package cannot be redistributed (that would violate both the GPL and the original copyright on the ROM images). If you don't include the ROM images, it's still possible to run some Dragon32 software: the package includes a freeware ROM image (mini-dragon.rom) that partly reimplements the original ROM code. This is enough to run at least some cartridge-based games. More information on the Dragon and CoCo computers: http://en.wikipedia.org/wiki/TRS-80_Color_Computer http://archive.worldofdragon.org/index.php?title=Main_Page http://archive.worldofdragon.org/archive/index.php