mirror of
https://github.com/Ponce/slackbuilds
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colem.6 | ||
colem.desktop | ||
colem.info | ||
colem.png | ||
colem.pod | ||
colem.SlackBuild | ||
colem.xml | ||
doinst.sh | ||
README | ||
README.oss | ||
rom_path.diff | ||
slack-desc |
colem (ColecoVision emulator) ColEm is a portable emulator of the old ColecoVision videogame console. It should run most ColecoVision games and supports Coleco's SuperAction controllers with spin wheels. ColEm uses PulseAudio for audio. If you *really* *hate* pulse, see the file README.oss. In order to run ColecoVision games, you will need a copy of the system ROM image, but for copyright reasons, no ROM image is included. The file is generally called "coleco.rom" or "coleco.zip" (which contains "coleco.rom"). If you own a ColecoVision console, depending on the laws where you live, it may or may not be legal for you to use a copy of the ROM. If it's legal, you can either crack open your console, remove the ROM chip, and read the data from it... or use google-fu to find an already-dumped image file. Legal issues aside, you have 2 ways to provide the ROM image for the emulator to use: 1. Buld the package with the ROM image: Place either "coleco.rom" or "coleco.zip" (containing "coleco.rom") in the directory with the SlackBuild script. The resulting package will include the ROM image in "usr/share/colem/coleco.rom". If you do this, DO NOT give anyone a copy of the package! Using the ROM might possibly be legal, but bundling it with ColEm is against the ColEm license. 2. Build the package without the ROM image: After installing the package, manually place a copy of "coleco.rom" in "/usr/share/colem/" or "~/.colem/".