slackbuilds_ponce/games/colem/README
B. Watson 9fd55c6ebf
games/colem: Fix README.
Signed-off-by: B. Watson <yalhcru@gmail.com>

Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
2020-10-17 09:40:02 +07:00

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colem (ColecoVision emulator)
ColEm is a portable emulator of the old ColecoVision videogame console.
It should run most ColecoVision games and supports Coleco's SuperAction
controllers with spin wheels.
ColEm uses PulseAudio for audio. If you *really* *hate* pulse, see the
file README.oss.
In order to run ColecoVision games, you will need a copy of the system
ROM image, but for copyright reasons, no ROM image is included.
The file is generally called "coleco.rom" or "coleco.zip" (which
contains "coleco.rom"). If you own a ColecoVision console, depending
on the laws where you live, it may or may not be legal for you to use a
copy of the ROM. If it's legal, you can either crack open your console,
remove the ROM chip, and read the data from it... or use google-fu to
find an already-dumped image file. Legal issues aside, you have 2 ways
to provide the ROM image for the emulator to use:
1. Buld the package with the ROM image:
Place either "coleco.rom" or "coleco.zip" (containing "coleco.rom")
in the directory with the SlackBuild script. The resulting package
will include the ROM image in "usr/share/colem/coleco.rom". If you
do this, DO NOT give anyone a copy of the package! Using the ROM
might possibly be legal, but bundling it with ColEm is against the
ColEm license.
2. Build the package without the ROM image:
After installing the package, manually place a copy of "coleco.rom" in
"/usr/share/colem/" or "~/.colem/".