mirror of
https://github.com/Ponce/slackbuilds
synced 2024-11-22 19:44:21 +01:00
be3388e357
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
368 lines
7.9 KiB
Text
368 lines
7.9 KiB
Text
# pod source for odamex man page. convert with:
|
|
# pod2man --stderr -s6 -r0.7.0 -cSlackBuilds.org odamex.pod > odamex.6
|
|
|
|
=pod
|
|
|
|
=head1 NAME
|
|
|
|
odamex - Source port of Doom engine, with client/server multiplayer.
|
|
|
|
=head1 SYNOPSIS
|
|
|
|
B<odamex> [I<options...>]
|
|
|
|
B<odasrv> [I<options...>]
|
|
|
|
B<odalaunch>
|
|
|
|
=head1 DESCRIPTION
|
|
|
|
Odamex (Online Doom Multiplayer Experience) is a modification of DOOM
|
|
to allow players to compete with each other over the Internet using
|
|
a client/server architecture.
|
|
|
|
B<odamex> is the client, also used for single-player games.
|
|
|
|
B<odasrv> is the dedicated server (which runs in a tty).
|
|
|
|
B<odalaunch> is the server browser, used for finding multiplayer games
|
|
on the 'net. It launches B<odamex> with appropriate arguments.
|
|
|
|
B<odamex> is a source port of the Doom engine. It requires the data (aka
|
|
WAD) file from one or more of the supported games. See B<WAD FILES>,
|
|
below, for a full explanation.
|
|
|
|
=head1 OPTIONS
|
|
|
|
Most of these options apply to both B<odamex> and B<odasrv>, the
|
|
exceptions being that B<odasrv> doesn't accept options related to graphics
|
|
or sound, since it's just a console application.
|
|
|
|
B<odalaunch> takes no command-line options.
|
|
|
|
=head2 File Options
|
|
|
|
=over 4
|
|
|
|
=item B<-iwad> I<<wadfile>>
|
|
|
|
The IWAD file to use (in other words, which game to play). The
|
|
filename extension I<.wad> or I<.WAD> is not required, and the name is
|
|
case-insensitive. See B<WAD FILES>, below, for more information.
|
|
|
|
=item B<-waddir> I<<dir[:dir]...>>
|
|
|
|
Colon-separated list of directories to search for WAD files, including
|
|
the IWAD. See B<WAD FILES>, below, for more information.
|
|
|
|
=item B<-file> I<<wadfile>>
|
|
|
|
Add a PWAD (patch WAD). Used for custom levels, music, etc. Does NOT
|
|
work if using the shareware IWAD (doom1.wad).
|
|
|
|
=item B<-config> I<<configfile>>
|
|
|
|
Use I<configfile> instead of the default config file (which is I<~/.odamex/odamex.cfg>).
|
|
|
|
=item B<-confile> I<<scriptfile>>
|
|
|
|
Execute the console commands in I<scriptfile> at startup.
|
|
|
|
=item B<-deh> I<<dehacked-file>>
|
|
|
|
Load a .deh file. Used for game mods.
|
|
|
|
=item B<-bex> I<<bex-file>>
|
|
|
|
Load a .bex file. Used for game mods.
|
|
|
|
=back
|
|
|
|
=head2 Game Options
|
|
|
|
=over 4
|
|
|
|
=item B<-warp> I<<level>>
|
|
|
|
Skip the intro, start the game at the given level. For Doom I and its
|
|
variants, the level is given as a 2-digit number (episode and map,
|
|
e.g. B<21> for episode 2, map 1). For Doom II and variants, the level
|
|
is just the level number.
|
|
|
|
=item B<-nomonsters>
|
|
|
|
Self-explanatory. Usually used for multiplayer deathmatch games.
|
|
|
|
=item B<-timer> I<<minutes>>
|
|
|
|
Force levels to end after specified number of minutes.
|
|
|
|
=item B<-avg>
|
|
|
|
"Austin Virtual Gaming" mode, equivalent to B<-timer 20>.
|
|
|
|
=item B<-fast>
|
|
|
|
Fast monster mode (similar to "Nightmare" difficulty level).
|
|
|
|
=item B<-respawn>
|
|
|
|
Monsters respawn after being killed (similar to "Nightmare" difficulty level).
|
|
|
|
=item B<-skill> I<<skill-level>>
|
|
|
|
Set skill level (useful with B<-warp>). Level is a number from 1 to 5,
|
|
where 1 is "I'm Too Young To Die" and 5 is "Nightmare".
|
|
|
|
=back
|
|
|
|
=head2 Video/Audio Options
|
|
|
|
=over 4
|
|
|
|
=item B<-width> I<<pixels>>, B<-height> I<<pixels>>
|
|
|
|
Set video mode.
|
|
|
|
=item B<-novideo>, B<-nosound>, B<-nomusic>, B<-nomouse>
|
|
|
|
Disable various features.
|
|
|
|
=back
|
|
|
|
=head2 Network Options
|
|
|
|
=over 4
|
|
|
|
=item B<-port> I<<port>>
|
|
|
|
Set the UDP port to use for netplay. Default is 10667.
|
|
|
|
=item B<-connect> I<<server>>
|
|
|
|
Connect to netplay server I<server> on startup.
|
|
|
|
=item B<-maxclients> I<<count>>
|
|
|
|
Set maximum number of allowed clients for dedicated server.
|
|
|
|
=back
|
|
|
|
=head2 Demo Options
|
|
|
|
=over 4
|
|
|
|
=item B<-record> I<<demoname>>
|
|
|
|
Record a single-player demo.
|
|
|
|
=item B<-playdemo> I<<demoname>>
|
|
|
|
Play a previously-recorded single-player demo.
|
|
|
|
=item B<-netrecord> I<<demoname>>
|
|
|
|
Record a network demo.
|
|
|
|
=item B<-netplay> I<<demoname>>
|
|
|
|
Play a previously-recorded network demo.
|
|
|
|
=back
|
|
|
|
=head2 Undocumented Options
|
|
|
|
These options were found by grepping the source code, and may change or
|
|
disappear in future releases.
|
|
|
|
=over 4
|
|
|
|
=item B<-heapsize> I<<size>>
|
|
|
|
Set the heap size. Vestigial option left over from DOS Doom, probably
|
|
not very useful on modern systems.
|
|
|
|
=item B<-devparm>
|
|
|
|
Run game in "developer" mode: Saves screenshots instead of showing the
|
|
help menu when F1 is pressed, shows "tics-per-frame" meter during play.
|
|
|
|
=item B<-blockmap>
|
|
|
|
Generate new blockmaps from level data, instead of using the blockmaps
|
|
loaded from .wad files. Allows playing levels with missing or bogus
|
|
blockmaps. There's no way to save the generated blockmaps.
|
|
|
|
=item B<-stepmode>
|
|
|
|
Used by the self-test scripts shipped with the odamex source, allows
|
|
a shell script to run multiple instances of odamex/odasrv one "step"
|
|
at a time.
|
|
|
|
=item B<-bits> I<<depth>>
|
|
|
|
Set the bit depth. Actually the only supported value is 32, which has
|
|
the same effect as setting the vid_32pp cvar to 1. Any other value sets
|
|
vid_32pp to 0.
|
|
|
|
=item B<-fork> [I<<pidfile>>]
|
|
|
|
B<odasrv> only: fork and become a daemon, writing the server's PID to
|
|
I<<pidfile>> (or ./doomsv.pid if not given).
|
|
|
|
=back
|
|
|
|
=head1 WAD FILES
|
|
|
|
B<odamex> (and Doom-related games in general) load all game resources
|
|
such as graphics, sound, and levels from a file known as an IWAD
|
|
file. B<odamex> supports the following IWAD files:
|
|
|
|
=over 4
|
|
|
|
=item B<doom2f.wad>, B<doom2.wad>
|
|
|
|
Doom II v1.9
|
|
|
|
=item B<doom2bfg.wad>
|
|
|
|
Doom II BFG Edition (Steam)
|
|
|
|
=item B<plutonia.wad>
|
|
|
|
Final Doom: The Plutonia Experiment v1.9
|
|
|
|
=item B<tnt.wad>
|
|
|
|
Final Doom: TNT Evilution v1.9
|
|
|
|
=item B<doomu.wad>, B<doom.wad>
|
|
|
|
Ultimate Doom v1.9
|
|
|
|
=item B<doombfg.wad>
|
|
|
|
Doom BFG Edition (Steam)
|
|
|
|
=item B<doom1.wad>
|
|
|
|
Shareware Doom v1.9
|
|
|
|
=item B<freedoom1.wad>, B<freedoomu.wad>, B<freedoom2.wad>, B<freedoom.wad>, B<freedm.wad>
|
|
|
|
FreeDoom v0.6.4 or newer
|
|
|
|
=item B<chex.wad>
|
|
|
|
Chex Quest
|
|
|
|
=back
|
|
|
|
There is no support for games based on modified Doom engines, such as
|
|
Heretic, Hexen, or Strife. IWAD files not in the above list, such as
|
|
older versions of Doom, Doom II, or FreeDoom, may or may not work. "Total
|
|
Conversions" such as HackX and Harmony are less likely to work. Chex
|
|
Quest 3 is known not to work.
|
|
|
|
If no -iwad argument is given, B<odamex> looks for each IWAD file
|
|
in the order listed above, and uses the first one found. If -iwad is
|
|
given, B<odamex> looks only for the named IWAD file. In either case,
|
|
the WAD filenames can be in all-lowercase or all-uppercase.
|
|
|
|
If B<doom2bfg.wad> is loaded, B<odamex> also attempts to load
|
|
B<nerve.wad>, which contains the "No Rest For The Living" expansion
|
|
episode.
|
|
|
|
B<odamex> also requires the file B<odamex.wad>, which is part of B<odamex>
|
|
and is installed with it. This file must be found at runtime, or the
|
|
application will abort.
|
|
|
|
When searching for WAD files (odamex.wad, the IWAD, or a
|
|
PWAD for the -file option), B<odamex> searches the following directories,
|
|
in order:
|
|
|
|
=over 4
|
|
|
|
=item -
|
|
|
|
The current directory.
|
|
|
|
=item -
|
|
|
|
The argument of the -waddir option, if given.
|
|
|
|
=item -
|
|
|
|
The path(s) listed in the B<DOOMWADDIR> environment variable.
|
|
|
|
=item -
|
|
|
|
The path(s) listed in the B<DOOMWADPATH> environment variable.
|
|
|
|
=item -
|
|
|
|
The user's home directory.
|
|
|
|
=item -
|
|
|
|
The hard-coded path B</usr/share/games/doom>.
|
|
|
|
=item -
|
|
|
|
The hard-coded path B</usr/local/share/games/doom>.
|
|
|
|
=item -
|
|
|
|
The hard-coded path B</usr/local/share/doom>.
|
|
|
|
=item -
|
|
|
|
The contents of the B<waddirs> cvar (console variable).
|
|
|
|
=back
|
|
|
|
The -waddir option, the waddirs cvar, DOOMWADDIR, and DOOMWADPATH are
|
|
colon-separated lists of directories.
|
|
|
|
=head1 OTHER FILES
|
|
|
|
=over 4
|
|
|
|
=item B<~/.odamex/>
|
|
|
|
Config file B<odamex.cfg> is located here. Will be created if it
|
|
doesn't already exist. Also, saved games and recorded demos are stored
|
|
here. Screenshots are created in the current directory from which
|
|
B<odamex> was run.
|
|
|
|
=back
|
|
|
|
=head1 ENVIRONMENT
|
|
|
|
=over 4
|
|
|
|
=item B<DOOMWADDIR>, B<DOOMWADPATH>
|
|
|
|
Colon-separated lists of directories to search for WAD files.
|
|
|
|
=item B<HOME>
|
|
|
|
WAD files are also searched for here.
|
|
|
|
=item B<SDL_VIDEODRIVER>, B<SDL_AUDIODRIVER>
|
|
|
|
See the SDL documentation for use of these.
|
|
|
|
=back
|
|
|
|
=head1 AUTHORS
|
|
|
|
Dean "deathz0r" Joseph
|
|
|
|
Alex "AlexMax" Mayfield
|
|
|
|
Ralph "Ralphis" Vickers
|
|
|
|
This man page written by B. Watson for the SlackBuilds.org project,
|
|
but it may be freely used by anyone for any purpose.
|
|
|