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Signed-off-by: B. Watson <urchlay@slackware.uk> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
35 lines
1.6 KiB
Text
35 lines
1.6 KiB
Text
prboom-plus (Doom source port)
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PrBoom+ is a Doom source port developed from the original PrBoom
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project.
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Features uncapped framerate, widescreen aspect ratios, soundfont
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support, variable gamespeed, re-record, walkcam, chasecam, full
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mouselook, variable FOV, and other features along with full
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compatibility with the original Doom/Doom2 engines.
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The documentation refers to a directory into which an IWAD
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file (doom.wad, doom2.wad, tnt.wad, plutonia.wad, or the
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shareware doom1.wad) may be placed. The IWAD directory is
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/usr/share/games/doom. If you don't have any IWADs, install
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doom_shareware_data to play shareware Doom.
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Optional dependencies, autodetected:
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portmidi - for the PortMIDI backend. Most users won't need this.
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dumb - somehow, this can be used for music. No idea how to enable it,
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but if dumb is detected, prboom-plus will link with it.
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*** NOTE ***
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Currently the SDL MIDI player is broken. The default player in this
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build is OPL2. You won't be able to select SDL from the "Preferred
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MIDI Player" menu in the game options. If you have an old config
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file that sets snd_midiplayer to "sdl", the music will sound *really*
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messed up. If this happens, simply edit ~/.prboom-plus/prboom-plus.cfg
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and remove the line containing snd_midiplayer. Or just delete the
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file, to start with default settings.
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If you don't like the sound of the OPL2 music, you can try using
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FluidSynth instead (Options -> General -> Preferred MIDI Player in the
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user interface). Other options (PortMIDI and ALSA) may be usable but
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will require more setup, outside the scope of this README.
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