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Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org> |
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mupen64plus-input-raphnetraw.info | ||
mupen64plus-input-raphnetraw.SlackBuild | ||
README | ||
slack-desc |
mupen64plus plugin that uses the direct controller access feature offered by raphnet's N64 to USB adapters to let the emulated game communicate with the controllers directly. Advantages: * No calibration required. As the game talks to the controller directly, it reads exactly the same axis values it would in a non-emulated setup. In other words, the controller works, responds and feels exactly as it would in real life. * Low latency. When the game must read the controller, the request is forwarded directly to the controller by the adapter. The later immediately returns the controller's answer to the game. * Expansion accessory support without emulator configuration. Insert the accessory and you're good to go! Supported accessories: * Rumble pak * Controller pak (Memory pak)[1] * Transfer pak[1] * Bio sensor Support for peripherals other than controllers. * N64 mouse (tested) * VRU (confirmed by users, requires special ports1_4 version of the plugin)[1] * N64 Keyboard (not confirmed) Supported adapters: * N64 to USB adapter - V3 * Dual N64 controller to USB adapter * N64/Gamecube to USB adapter - V3 [1] When accessories transfer a lot of data, such as a Controller Pak, Transfer Pak or VRU, there are audio issues (small pauses) and temporary game slow downs.