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Signed-off-by: B. Watson <urchlay@slackware.uk> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org> |
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doinst.sh | ||
marathon-eternal-data.info | ||
marathon-eternal-data.SlackBuild | ||
README | ||
slack-desc |
marathon-eternal-data (game data for use with alephone) Eternal is a free scenario for Aleph One, the multi-platform, open-source, first-person-shooter engine derived from Bungie's Marathon engine. It continues the story of the Marathon trilogy, and is a nearly total conversion, featuring: * Fifty-two new levels, some revisiting familiar locations from the original Marathon trilogy. * Over six hundred fifty new high-resolution textures, including a dozen original landscape textures, from a variety of human and alien environments. * Eight all new weapons, many of which must be scavenged from your defeated enemies. * Over a dozen tracks of original music, including many remixes of your favorite tracks from the original Marathon. * And several new creatures and characters, alongside the complete cast from the original trilogy. Included in the package is a shell script wrapper. Type "marathon-eternal" or select Marathon Eternal X from the KDE or XFCE "Games" menu. To install the gamedata in /opt instead of /usr to save space in the root partition use use: OPT=yes ./marathon-eternal-data.SlackBuild