mirror of
https://github.com/Ponce/slackbuilds
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18a4a342a6
Signed-off-by: B. Watson <urchlay@slackware.uk> |
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.. | ||
desktop | ||
patches | ||
doinst.sh | ||
git2tarxz.sh | ||
jfsw.info | ||
jfsw.png | ||
jfsw.SlackBuild | ||
kenbuild.sh | ||
README | ||
README_game_data.txt | ||
README_music.txt | ||
slack-desc |
jfsw (source port of Shadow Warrior first-person shooter game) The aim of this port is to present Shadow Warrior as closely as possible to the original game while adding optional features to expand the possibilities of the game. The package also includes kenbuild (Ken Silverman's Build engine demo game) and jfsw-build (the map editor for jfsw). To play the game, you will need at least one ".grp" game data file. Choices are: - jfsw_demo_data, the Demo/Shareware version. Only 4 levels. - jfsw_registered_data, the Full/Registered version. Complete game, including the 4 levels from the demo. - jfsw_wanton_destruction, the Wanton Destruction expansion pack. Includes 12 new levels, plus the 4 levels from the demo. - jfsw_twin_dragon, the Twin Dragon expansion pack. Includes 14 new levels, plus the 4 levels from the demo. Any or all of the game data packages can be installed at the same time without conflict. You may also want to install jfsw_hires_pack for some graphic enhancements. To get the in-game music to play, see README_music.txt. Note: If you run into an issue turning left or right with the mouse, edit the config file (~/.jfsw/sw.cfg) and change MouseAnalogAxes0 to "analog_turning" and MouseAnalogAxes1 to "analog_moving". The digital axes should have "" values. Note: I've had zero luck trying to run game mods with jfsw. If you get any mods working, I'd love to hear from you (email address in .info file), let me know how you did it. Note: if you need the Build engine tools (kextract, kgroup, etc), you can either install eduke32, or set TOOLS=yes in jfsw's environment. If you do both, you'll end up with conflicting files in the packages.