mirror of
https://github.com/Ponce/slackbuilds
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doinst.sh | ||
iortcw-mp.desktop | ||
iortcw.desktop | ||
iortcw.info | ||
iortcw.png | ||
iortcw.SlackBuild | ||
launcher.iortcw | ||
launcher.iortcw-mp | ||
README | ||
slack-desc |
iortcw (Game engine for Return To Castle Wolfenstein) iortcw is an updated game engine for Return To Caste Wolfenstein based on the open source ioquake3 engine. Some of the features currently implemented are : * SDL backend * OpenAL sound API support (multiple speaker support and better sound) * Full x86_64 support * VoIP support, both in-game and external support through Mumble * AVI video capture of demos * Much improved console autocompletion * Persistent console history * Colorized terminal output * Optional Ogg Vorbis support * Much improved QVM tools * PNG support You can enable/disable features by passing variables to the script (ie. VAR=yes/no ./iortcw.SlackBuild) : INSTALL_COMMON_DATA=yes|no (default=yes) Enable/disable installation of RTCW 1.41 patch data. LANG=no|de|fr|es|it (default=no) When INSTALL_COMMON_DATA=yes, define which language-specific patches (for single player) must be installed : no : do not install any language-specific patches de : install german language-specific patches fr : install french language-specific patches es : install spanish language-specific patches it : install italian language-specific patches _USE_INTERNAL_LIBS=yes|no (default=no) Define whether iortcw must be or not build and linked against internal libraries (zlib, jpeg, ogg, opus). To play Return To Castle Wolfenstein, you need to copy the original game files (ie *.pk3) from CD/windows install/steamCDM in directory /usr/share/games/rtcw/main. Note that, when RTCW 1.41 patch data are included into iortcw package (see INCLUDE_COMMON_DATA), you only need to copy the following orignal game files in /usr/share/games/rtcw/main : mp_pak0.pk3 mp_pak1.pk3 mp_pak2.pk3 pak0.pk3 sp_pak1.pk3 sp_pak2.pk3