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https://github.com/Ponce/slackbuilds
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b4bc01527b
Signed-off-by: B. Watson <urchlay@slackware.uk> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
145 lines
3.6 KiB
Bash
145 lines
3.6 KiB
Bash
#!/bin/bash
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# Slackware build script for ds-models
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# Written by B. Watson (urchlay@slackware.uk)
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# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
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# Note to self: find and package a decent model pack that works
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# properly with current gzdoom versions. If such a thing exists.
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# Initial searching and testing indicates maybe not...
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# 20211103 bkw: BUILD=4
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# - fix script being installed to nonexistant /usr/games.
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# - remove gzdoom support, since neither gzdoom nor gzdoom-legacy
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# works with these models.
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# 20160810 bkw:
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# - bump BUILD because:
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# - install scripts in /usr/games, not /usr/bin
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# 20140324 bkw:
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# Updated for version r15
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# fixed typos in README
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# fixed .def files for recent gzdoom
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cd $(dirname $0) ; CWD=$(pwd)
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PRGNAM=ds-models
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VERSION=${VERSION:-r15}
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BUILD=${BUILD:-3}
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TAG=${TAG:-_SBo}
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PKGTYPE=${PKGTYPE:-tgz}
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ARCH=noarch
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if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
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echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
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exit 0
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fi
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TMP=${TMP:-/tmp/SBo}
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PKG=$TMP/package-$PRGNAM
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OUTPUT=${OUTPUT:-/tmp}
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# Which game(s) to support?
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# As of r15, Zandronum is also supported, but as there's no SBo build for
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# it, I won't bother.
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SKULLTAG=yes
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GZDOOM=no
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if [ "$SKULLTAG" != "yes" -a "$GZDOOM" != "yes" ]; then
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echo "You've set both SKULLTAG=no and GZDOOM=no; nothing to package."
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exit 1
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fi
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set -e
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rm -rf $PKG
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mkdir -p $TMP $PKG/usr/{share/games/doom,games,doc/$PRGNAM-$VERSION} $OUTPUT
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cd $TMP
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rm -rf $PRGNAM-$VERSION
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tar xvf $CWD/$PRGNAM-$VERSION.tar.gz
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cd $PRGNAM-$VERSION
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chown -R root:root .
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find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \
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\! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+
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# The only script provided upstream is for skulltag + gzdoom in one pk3, which
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# will only work with skulltag. So we build our own individual skulltag and
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# gzdoom packages. Script code based on Build-ST-Complete.sh
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# gzdoom. Note that skulltag needs these too, so GZDOOM=no just means we
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# don't install the ds-gzdoom wrapper script.
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mkdir -p work/Models
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for DEF_FILE in \
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$(find ./GZ-Models/Build -maxdepth 2 -type f -name "*.def")
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do
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cp ${DEF_FILE} work
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done
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# get rid of upstream's CRLF endings and stray NBSP characters, which
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# confuse recent gzdooms.
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perl -i -pe 's,[\xa0\r],,g' work/*.def
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for MODEL_DIR in \
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$(find $(pwd)/GZ-Models/Build -maxdepth 2 -mindepth 2 -type d)
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do
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cp -R ${MODEL_DIR} work/Models/
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done
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cp -R GZ-Models/Build/Hires work
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cd work
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zip -r $PKG/usr/share/games/doom/GZ-Models.pk3 ./*.def ./Hires ./Models
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cd -
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rm -rf work
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if [ "$GZDOOM" = "yes" ]; then
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install -m0755 $CWD/ds-gzdoom $PKG/usr/games
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fi
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# ST-Models
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if [ "$SKULLTAG" = "yes" ]; then
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mkdir -p work/Models
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for DEF_FILE in \
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$(find ST-Models/Build -maxdepth 2 -type f -name "*.def")
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do
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cp ${DEF_FILE} work
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done
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perl -i -pe 's,[\xa0\r],,g' work/*.def
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for MODEL_DIR in \
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$(find ST-Models/Build -maxdepth 2 -mindepth 2 -type d)
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do
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cp -R ${MODEL_DIR} work/Models/
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done
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cd work
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zip -r $PKG/usr/share/games/doom/ST-Models.pk3 ./*.def ./Models
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cd -
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rm -rf work
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install -m0755 $CWD/ds-skulltag $PKG/usr/games
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fi
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mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
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cp -a Readme.txt $PKG/usr/doc/$PRGNAM-$VERSION
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cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
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# Modify the slack-desc to reflect reality:
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if [ "$SKULLTAG" != "yes" ]; then
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GAME="gzdoom only"
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elif [ "$GZDOOM" != "yes" ]; then
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GAME="skulltag only"
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else
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GAME="skulltag and gzdoom"
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fi
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mkdir -p $PKG/install
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sed "s/@GAME@/$GAME/" $CWD/slack-desc > $PKG/install/slack-desc
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cd $PKG
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/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE
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