slackbuilds_ponce/games/ds-models/ds-models.SlackBuild
B. Watson b4bc01527b
games/ds-models: Fix PRINT_PACKAGE_NAME.
Signed-off-by: B. Watson <urchlay@slackware.uk>

Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
2023-01-14 08:50:25 +07:00

145 lines
3.6 KiB
Bash

#!/bin/bash
# Slackware build script for ds-models
# Written by B. Watson (urchlay@slackware.uk)
# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
# Note to self: find and package a decent model pack that works
# properly with current gzdoom versions. If such a thing exists.
# Initial searching and testing indicates maybe not...
# 20211103 bkw: BUILD=4
# - fix script being installed to nonexistant /usr/games.
# - remove gzdoom support, since neither gzdoom nor gzdoom-legacy
# works with these models.
# 20160810 bkw:
# - bump BUILD because:
# - install scripts in /usr/games, not /usr/bin
# 20140324 bkw:
# Updated for version r15
# fixed typos in README
# fixed .def files for recent gzdoom
cd $(dirname $0) ; CWD=$(pwd)
PRGNAM=ds-models
VERSION=${VERSION:-r15}
BUILD=${BUILD:-3}
TAG=${TAG:-_SBo}
PKGTYPE=${PKGTYPE:-tgz}
ARCH=noarch
if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
exit 0
fi
TMP=${TMP:-/tmp/SBo}
PKG=$TMP/package-$PRGNAM
OUTPUT=${OUTPUT:-/tmp}
# Which game(s) to support?
# As of r15, Zandronum is also supported, but as there's no SBo build for
# it, I won't bother.
SKULLTAG=yes
GZDOOM=no
if [ "$SKULLTAG" != "yes" -a "$GZDOOM" != "yes" ]; then
echo "You've set both SKULLTAG=no and GZDOOM=no; nothing to package."
exit 1
fi
set -e
rm -rf $PKG
mkdir -p $TMP $PKG/usr/{share/games/doom,games,doc/$PRGNAM-$VERSION} $OUTPUT
cd $TMP
rm -rf $PRGNAM-$VERSION
tar xvf $CWD/$PRGNAM-$VERSION.tar.gz
cd $PRGNAM-$VERSION
chown -R root:root .
find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \
\! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+
# The only script provided upstream is for skulltag + gzdoom in one pk3, which
# will only work with skulltag. So we build our own individual skulltag and
# gzdoom packages. Script code based on Build-ST-Complete.sh
# gzdoom. Note that skulltag needs these too, so GZDOOM=no just means we
# don't install the ds-gzdoom wrapper script.
mkdir -p work/Models
for DEF_FILE in \
$(find ./GZ-Models/Build -maxdepth 2 -type f -name "*.def")
do
cp ${DEF_FILE} work
done
# get rid of upstream's CRLF endings and stray NBSP characters, which
# confuse recent gzdooms.
perl -i -pe 's,[\xa0\r],,g' work/*.def
for MODEL_DIR in \
$(find $(pwd)/GZ-Models/Build -maxdepth 2 -mindepth 2 -type d)
do
cp -R ${MODEL_DIR} work/Models/
done
cp -R GZ-Models/Build/Hires work
cd work
zip -r $PKG/usr/share/games/doom/GZ-Models.pk3 ./*.def ./Hires ./Models
cd -
rm -rf work
if [ "$GZDOOM" = "yes" ]; then
install -m0755 $CWD/ds-gzdoom $PKG/usr/games
fi
# ST-Models
if [ "$SKULLTAG" = "yes" ]; then
mkdir -p work/Models
for DEF_FILE in \
$(find ST-Models/Build -maxdepth 2 -type f -name "*.def")
do
cp ${DEF_FILE} work
done
perl -i -pe 's,[\xa0\r],,g' work/*.def
for MODEL_DIR in \
$(find ST-Models/Build -maxdepth 2 -mindepth 2 -type d)
do
cp -R ${MODEL_DIR} work/Models/
done
cd work
zip -r $PKG/usr/share/games/doom/ST-Models.pk3 ./*.def ./Models
cd -
rm -rf work
install -m0755 $CWD/ds-skulltag $PKG/usr/games
fi
mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
cp -a Readme.txt $PKG/usr/doc/$PRGNAM-$VERSION
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
# Modify the slack-desc to reflect reality:
if [ "$SKULLTAG" != "yes" ]; then
GAME="gzdoom only"
elif [ "$GZDOOM" != "yes" ]; then
GAME="skulltag only"
else
GAME="skulltag and gzdoom"
fi
mkdir -p $PKG/install
sed "s/@GAME@/$GAME/" $CWD/slack-desc > $PKG/install/slack-desc
cd $PKG
/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE