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games/srb2: Updated for version 2.2.8.
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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4 changed files with 37 additions and 39 deletions
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@ -12,3 +12,7 @@ installed. I'm not 100% sure what libgme does for srb2: it's a "game
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music emulation" library, but the game music doesn't sound different to
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me when srb2 is built with libgme, and I don't see any config settings
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to enable it. I haven't played the entire game yet though...
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Note for users upgrading from version 2.1.x to 2.2.x: I had to
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delete my old config (rm -rf ~/.srb2) to get the game to run without
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segfaulting.
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@ -7,7 +7,7 @@
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# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
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PRGNAM=srb2
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VERSION=${VERSION:-2.1.21}
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VERSION=${VERSION:-2.2.8}
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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@ -61,23 +61,24 @@ chown -R root:root .
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find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \
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\! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+
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# Assets (actually WAD files) aren't found in the source, have to download
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# them separately. The build actually checks for them & refuses to compile
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# if they're missing, which is kinda unfair since it doesn't ship with
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# the damn things... To save 208MB of space in $TMP, we symlink the files.
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# Can't just touch them, since the md5sums of the files get hardcoded
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# into the binary (and it'll refuse to run if they don't match).
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DATAFILES="srb2.srb zones.dta player.dta rings.dta music.dta patch.dta"
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for i in $DATAFILES; do
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ln -s $CWD/$i assets/$i
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done
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# Assets (actually WAD and pk3 aka zip files) aren't found in the
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# source, have to download them separately. The build actually checks
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# for them & refuses to compile if they're missing, which is kinda
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# unfair since it doesn't ship with the damn things... so we have to
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# extract them from the 'full' zip file. Can't just touch them, since
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# the md5sums of the files get hardcoded into the binary (and it'll
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# refuse to run if they don't match).
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( cd assets
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mkdir installer
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cd installer
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unzip $CWD/SRB2-v$VERSION-Full.zip '*.dta' '*.pk3'
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)
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# As shipped, the path /usr/games/SRB2 is hardcoded in various places
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# in the source (no cmake variable to change it). It should be in
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# /usr/share/games, not /usr/games, so sed-fest:
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sed -i 's,usr/games,usr/share/games,g' \
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src/sdl/i_system.c src/sdl/i_ttf.c \
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src/sdl12/i_system.c src/sdl12/i_ttf.c
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src/sdl/i_system.c src/sdl/i_ttf.c
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mkdir -p build
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cd build
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@ -96,21 +97,24 @@ cd ..
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mkdir -p $PKG/usr/games $PKG/usr/share/games/SRB2 \
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$PKG/usr/share/pixmaps $PKG/usr/share/applications \
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$PKG/usr/doc/$PRGNAM-$VERSION
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install -s -m0755 build/bin/$PRGNAM-$VERSION $PKG/usr/games
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ln -s $PRGNAM-$VERSION $PKG/usr/games/$PRGNAM
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# as of 2.2.8 the binary's name changed.
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install -s -m0755 build/bin/lsdl$PRGNAM-$VERSION $PKG/usr/games
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ln -s lsdl$PRGNAM-$VERSION $PKG/usr/games/lsdl$PRGNAM
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ln -s lsdl$PRGNAM-$VERSION $PKG/usr/games/$PRGNAM
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install -m0644 assets/LICENSE* assets/README* $PKG/usr/doc/$PRGNAM-$VERSION
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install -m0644 $PRGNAM.png $PKG/usr/share/pixmaps
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# Install data files from $CWD, not the symlinks in assets/
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echo -n "Copying data files: "
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for i in $DATAFILES; do
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echo -n "$i "
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cat $CWD/$i > $PKG/usr/share/games/SRB2/$i
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done
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( cd assets/installer
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for i in *; do
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echo -n "$i "
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cat $i > $PKG/usr/share/games/SRB2/$i
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done
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)
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echo
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# desktop file is a modified version of debian/srb2.desktop. I took out
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# the absolute paths.
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# desktop file is a modified version of debian/srb2.desktop. I fixed
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# the absolute paths and got it to validate.
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cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
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# dev and modding docs in doc/, config files for cwiid and various doom
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@ -1,8 +1,8 @@
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[Desktop Entry]
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Name=Sonic Robo Blast 2
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Comment=A free 3D Sonic the Hedgehog fangame closely inspired by the original Sonic games on the Sega Genesis.
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Exec=srb2
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Icon=srb2
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Exec=/usr/games/srb2
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Icon=/usr/share/pixmaps/srb2.png
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Terminal=false
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Type=Application
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StartupNotify=false
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@ -1,20 +1,10 @@
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PRGNAM="srb2"
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VERSION="2.1.21"
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VERSION="2.2.8"
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HOMEPAGE="https://www.srb2.org/"
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DOWNLOAD="https://github.com/STJr/SRB2/archive/SRB2_release_2.1.21/SRB2-SRB2_release_2.1.21.tar.gz \
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http://alam.srb2.org/SRB2/2.1.21-Final/Resources/music.dta \
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http://alam.srb2.org/SRB2/2.1.21-Final/Resources/patch.dta \
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http://alam.srb2.org/SRB2/2.1.21-Final/Resources/player.dta \
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http://alam.srb2.org/SRB2/2.1.21-Final/Resources/rings.dta \
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http://alam.srb2.org/SRB2/2.1.21-Final/Resources/srb2.srb \
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http://alam.srb2.org/SRB2/2.1.21-Final/Resources/zones.dta"
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MD5SUM="69c97da9638e3daedec5a8c7be76b5ab \
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2a4b6ae74a84e990d6e6c81ad0c1309f \
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dbbf8bc6121618ee3be2d5b14650429b \
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cfca0f1c73023cbbd8f844f45480f799 \
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85901ad4bf94637e5753d2ac2c03ea26 \
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c1b9577687f8a795104aef4600720ea7 \
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303838c6c534d9540288360fa49cca60"
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DOWNLOAD="https://github.com/STJr/SRB2/archive/SRB2_release_2.2.8/SRB2-SRB2_release_2.2.8.tar.gz \
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https://github.com/STJr/SRB2/releases/download/SRB2_release_2.2.8/SRB2-v2.2.8-Full.zip"
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MD5SUM="24485b3fac77cc2de5ff164f29da81f1 \
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46df8c6d29c1bca8c82af434e8f64313"
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DOWNLOAD_x86_64=""
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MD5SUM_x86_64=""
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REQUIRES="SDL2_mixer"
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