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games/vkQuake: Added (Quake engine with Vulkan API support).
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
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16
games/vkQuake/README
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games/vkQuake/README
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vkQuake is a Quake 1 port using Vulkan instead of OpenGL for
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rendering. It is based on the popular QuakeSpasm port and runs
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all mods compatible with it like Arcane Dimensions or In The
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Shadows. Compared to QuakeSpasm vkQuake also features a software
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Quake like underwater effect, has better color precision, generates
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mipmap for water surfaces at runtime and has native support for
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anti-aliasing and AF.
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Your video card must support the vulkan graphics API for this
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port to work. You can check video card compatibility here
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https://en.wikipedia.org/wiki/Vulkan_(API)#Compatibility
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vkQuake is only a game engine modification; you still need the
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original quake *.pak game files to play vkQuake.
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vkQuake is supported on x86_64 systems only.
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4
games/vkQuake/doinst.sh
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games/vkQuake/doinst.sh
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if [ -x /usr/bin/update-desktop-database ]; then
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/usr/bin/update-desktop-database -q usr/share/applications
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fi
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19
games/vkQuake/slack-desc
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games/vkQuake/slack-desc
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# HOW TO EDIT THIS FILE:
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# The "handy ruler" below makes it easier to edit a package description.
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# Line up the first '|' above the ':' following the base package name, and
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# the '|' on the right side marks the last column you can put a character in.
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# You must make exactly 11 lines for the formatting to be correct. It's also
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# customary to leave one space after the ':' except on otherwise blank lines.
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|-----handy-ruler------------------------------------------------------|
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vkQuake: vkQuake (Quake engine that contains Vulkan API support)
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vkQuake:
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vkQuake: vkQuake is a Quake 1 port using Vulkan instead of OpenGL for
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vkQuake: rendering. It is based on the popular QuakeSpasm port and runs
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vkQuake: all mods compatible with it like Arcane Dimensions or In The
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vkQuake: Shadows. Compared to QuakeSpasm vkQuake also features a software
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vkQuake: Quake like underwater effect, has better color precision, generates
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vkQuake: mipmap for water surfaces at runtime and has native support for
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vkQuake: anti-aliasing and AF.
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vkQuake:
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vkQuake:
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101
games/vkQuake/vkQuake.SlackBuild
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games/vkQuake/vkQuake.SlackBuild
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#!/bin/sh
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# Slackware build script for vkQuake
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# Copyright 2017 Matt Dinslage, Springfield, MO7
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# All rights reserved.
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#
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# Redistribution and use of this script, with or without modification, is
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# permitted provided that the following conditions are met:
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#
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# 1. Redistributions of this script must retain the above copyright
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# notice, this list of conditions and the following disclaimer.
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#
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# THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED
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# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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PRGNAM=vkQuake
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VERSION=${VERSION:-0.97.2}
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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if [ -z "$ARCH" ]; then
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case "$( uname -m )" in
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i?86) ARCH=i586 ;;
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arm*) ARCH=arm ;;
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*) ARCH=$( uname -m ) ;;
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esac
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fi
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CWD=$(pwd)
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TMP=${TMP:-/tmp/SBo}
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PKG=$TMP/package-$PRGNAM
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OUTPUT=${OUTPUT:-/tmp}
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if [ "$ARCH" = "x86_64" ]; then
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SLKCFLAGS="-O2 -fPIC"
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LIBDIRSUFFIX="64"
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else
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echo "$ARCH is not supported."
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exit 1
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fi
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set -e
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rm -rf $PKG
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mkdir -p $TMP $PKG $OUTPUT
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cd $TMP
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rm -rf $PRGNAM-$VERSION
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tar xvf $CWD/$PRGNAM-$VERSION.tar.gz
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cd $PRGNAM-$VERSION
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chown -R root:root .
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find -L . \
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\( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \
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-o -perm 511 \) -exec chmod 755 {} \; -o \
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\( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \
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-o -perm 440 -o -perm 400 \) -exec chmod 644 {} \;
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# Clean up Makefiles
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make -C Quake clean
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CFLAGS="$SLKCFLAGS" \
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make -C Quake \
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USE_CODEC_FLAC=1
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make -C Misc/vq_pak
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# Create directories and install binary
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mkdir -p $PKG/usr/games
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mkdir -p $PKG/usr/share/games/vkQuake/id1
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install -Dm755 Quake/vkquake $PKG/usr/share/games/vkQuake
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install -Dm755 $CWD/vkquake $PKG/usr/games
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# Copy pak file
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install -Dm644 Misc/vq_pak/vkquake.pak $PKG/usr/share/games/vkQuake/id1
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# Install icon and application
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mkdir -p $PKG/usr/share/{pixmaps,applications}
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cp Misc/vkQuake_512.png $PKG/usr/share/pixmaps
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cp $CWD/vkQuake.desktop $PKG/usr/share/applications/
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find $PKG -print0 | xargs -0 file | grep -e "executable" -e "shared object" | grep ELF \
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| cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true
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mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
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cp -a readme.md $PKG/usr/doc/$PRGNAM-$VERSION
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cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
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mkdir -p $PKG/install
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cat $CWD/slack-desc > $PKG/install/slack-desc
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cat $CWD/doinst.sh > $PKG/install/doinst.sh
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cd $PKG
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/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}
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9
games/vkQuake/vkQuake.desktop
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games/vkQuake/vkQuake.desktop
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[Desktop Entry]
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Name=vkQuake
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GenericName=idsoftware's Quake with Vulkan API support
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Exec=vkquake
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Terminal=false
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Type=Application
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Categories=Game;
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Icon=/usr/share/pixmaps/vkQuake_512.png
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StartupNotify=false
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games/vkQuake/vkQuake.info
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games/vkQuake/vkQuake.info
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PRGNAM="vkQuake"
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VERSION="0.97.2"
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HOMEPAGE="https://github.com/Novum/vkQuake"
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DOWNLOAD="UNSUPPORTED"
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MD5SUM=""
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DOWNLOAD_x86_64="https://github.com/Novum/vkQuake/archive/0.97.2/vkQuake-0.97.2.tar.gz"
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MD5SUM_x86_64="be0d04410ace294853b6d771acb16b9f"
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REQUIRES="SDL2 vulkansdk"
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MAINTAINER="M.Dinslage"
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EMAIL="daedra1980@gmail.com"
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3
games/vkQuake/vkquake
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3
games/vkQuake/vkquake
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#!/bin/sh
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cd /usr/share/games/vkQuake
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exec ./vkquake
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