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games/wmquake: Added (Quake DockApp).
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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16
games/wmquake/README
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games/wmquake/README
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Run id Software's legendary Quake inside a dockapp! Play full on software Quake, mods, or
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let it play demos. Fixed by Eukos for newer systems.
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Notes:
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Be sure to start it with -nosound other wise it will segfault!
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Sound will not work because it uses a very old method. It MAY work on a system with
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OSS3 installed. The OSS version on SBo (OSS4) will NOT work with this game and neither
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will aoss for ALSA users.
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This SlackBuild moves the executable into, "/usr/share/games/quake/wmquake". This is to allow
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other Quake engines to be placed in here, for example: "/usr/share/games/quake/darkplaces".
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Your id1 folder (and mods) must go into, "/usr/share/games/quake/wmquake", for there is no home
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folder for data. You should have permissions to modify this folder with the games group.
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games/wmquake/slack-desc
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games/wmquake/slack-desc
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# HOW TO EDIT THIS FILE:
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# The "handy ruler" below makes it easier to edit a package description.
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# Line up the first '|' above the ':' following the base package name, and
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# the '|' on the right side marks the last column you can put a character in.
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# You must make exactly 11 lines for the formatting to be correct. It's also
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# customary to leave one space after the ':' except on otherwise blank lines.
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|-----handy-ruler--------------------------------------------------------|
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wmquake: wmquake (Quake DockApp)
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wmquake:
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wmquake: Run id Software's legendary Quake inside a dockapp! Play full on
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wmquake: software Quake, mods, or let it play demos. Fixed by Eukos for newer
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wmquake: systems.
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wmquake:
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wmquake: Homepage: http://bloodbathsoftworks.com/eukara/
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wmquake:
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wmquake:
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wmquake:
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wmquake:
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4
games/wmquake/wmquake
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games/wmquake/wmquake
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#!/bin/bash
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cd /usr/share/games/quake/wmquake
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./wmquake $*
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100
games/wmquake/wmquake.SlackBuild
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games/wmquake/wmquake.SlackBuild
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#!/bin/sh
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# Slackware build script for wmquake
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#
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# Copyright 2015 Gethyn ThomasQuail <gethyn@bloodbathsoftworks.com>
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# All rights reserved.
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#
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# Based on:
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# SBo's cmake-template
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#
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# Redistribution and use of this script, with or without modification, is
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# permitted provided that the following conditions are met:
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#
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# 1. Redistributions of this script must retain the above copyright
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# notice, this list of conditions and the following disclaimer.
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#
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# THIS SOFTWARE IS PROVIDED BY THE AUTHOR ''AS IS'' AND ANY EXPRESS OR IMPLIED
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# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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PRGNAM=wmquake
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VERSION=${VERSION:-1.1}
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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if [ -z "$ARCH" ]; then
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case "$( uname -m )" in
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i?86) ARCH=i486 ;;
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arm*) ARCH=arm ;;
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*) ARCH=$( uname -m ) ;;
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esac
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fi
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CWD=$(pwd)
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TMP=${TMP:-/tmp/SBo}
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PKG=$TMP/package-$PRGNAM
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OUTPUT=${OUTPUT:-/tmp}
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if [ "$ARCH" = "i486" ]; then
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SLKCFLAGS="-O2 -march=i486 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "i686" ]; then
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SLKCFLAGS="-O2 -march=i686 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "x86_64" ]; then
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SLKCFLAGS="-O2 -fPIC"
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LIBDIRSUFFIX="64"
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else
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SLKCFLAGS="-O2"
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LIBDIRSUFFIX=""
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fi
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set -e
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rm -rf $PKG
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mkdir -p $TMP $PKG $OUTPUT
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cd $TMP
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rm -rf $PRGNAM-$VERSION
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tar xvf $CWD/$PRGNAM-$VERSION.tar.gz
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cd $PRGNAM-$VERSION
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chown -R root:root .
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find -L . \
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\( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \
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-o -perm 511 \) -exec chmod 755 {} \; -o \
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\( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \
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-o -perm 440 -o -perm 400 \) -exec chmod 644 {} \;
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make
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# Makes shared game folder
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mkdir -p $PKG/usr/share/games/quake/wmquake
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mkdir -p $PKG/usr/games
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# Make it so games group can access folder
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chgrp games $PKG/usr/share/games/quake/wmquake
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chmod 774 $PKG/usr/share/games/quake/wmquake
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# Copies over compiled binary
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cp -a wmquake $PKG/usr/share/games/quake/wmquake
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# Copies over shell script to play with ease
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cp -a $CWD/wmquake $PKG/usr/games
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chmod 0755 $PKG/usr/games/wmquake
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mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
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cp -a README.INSTALL README.source README.wmquake $PKG/usr/doc/$PRGNAM-$VERSION
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cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
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mkdir -p $PKG/install
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cat $CWD/slack-desc > $PKG/install/slack-desc
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cd $PKG
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/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}
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10
games/wmquake/wmquake.info
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games/wmquake/wmquake.info
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PRGNAM="wmquake"
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VERSION="1.1"
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HOMEPAGE="http://bloodbathsoftworks.com/eukara/files/index.php?dir=UNIX%2Fapplications%2F"
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DOWNLOAD="http://bloodbathsoftworks.com/eukara/files/UNIX/applications/wmquake-1.1.tar.gz"
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MD5SUM="e84db45c669efd6bbfced8121512245b"
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DOWNLOAD_x86_64=""
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MD5SUM_x86_64=""
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REQUIRES=""
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MAINTAINER="Gethyn ThomasQuail"
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EMAIL="gethyn@bloodbathsoftworks.com"
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