games/wmquake: Added (Quake DockApp).

Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
This commit is contained in:
Gethyn ThomasQuail 2015-11-25 18:20:53 +07:00 committed by Willy Sudiarto Raharjo
parent f8d31f1f93
commit f6f36aee29
5 changed files with 149 additions and 0 deletions

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games/wmquake/README Normal file
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Run id Software's legendary Quake inside a dockapp! Play full on software Quake, mods, or
let it play demos. Fixed by Eukos for newer systems.
Notes:
Be sure to start it with -nosound other wise it will segfault!
Sound will not work because it uses a very old method. It MAY work on a system with
OSS3 installed. The OSS version on SBo (OSS4) will NOT work with this game and neither
will aoss for ALSA users.
This SlackBuild moves the executable into, "/usr/share/games/quake/wmquake". This is to allow
other Quake engines to be placed in here, for example: "/usr/share/games/quake/darkplaces".
Your id1 folder (and mods) must go into, "/usr/share/games/quake/wmquake", for there is no home
folder for data. You should have permissions to modify this folder with the games group.

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# HOW TO EDIT THIS FILE:
# The "handy ruler" below makes it easier to edit a package description.
# Line up the first '|' above the ':' following the base package name, and
# the '|' on the right side marks the last column you can put a character in.
# You must make exactly 11 lines for the formatting to be correct. It's also
# customary to leave one space after the ':' except on otherwise blank lines.
|-----handy-ruler--------------------------------------------------------|
wmquake: wmquake (Quake DockApp)
wmquake:
wmquake: Run id Software's legendary Quake inside a dockapp! Play full on
wmquake: software Quake, mods, or let it play demos. Fixed by Eukos for newer
wmquake: systems.
wmquake:
wmquake: Homepage: http://bloodbathsoftworks.com/eukara/
wmquake:
wmquake:
wmquake:
wmquake:

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games/wmquake/wmquake Normal file
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#!/bin/bash
cd /usr/share/games/quake/wmquake
./wmquake $*

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#!/bin/sh
# Slackware build script for wmquake
#
# Copyright 2015 Gethyn ThomasQuail <gethyn@bloodbathsoftworks.com>
# All rights reserved.
#
# Based on:
# SBo's cmake-template
#
# Redistribution and use of this script, with or without modification, is
# permitted provided that the following conditions are met:
#
# 1. Redistributions of this script must retain the above copyright
# notice, this list of conditions and the following disclaimer.
#
# THIS SOFTWARE IS PROVIDED BY THE AUTHOR ''AS IS'' AND ANY EXPRESS OR IMPLIED
# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
PRGNAM=wmquake
VERSION=${VERSION:-1.1}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
if [ -z "$ARCH" ]; then
case "$( uname -m )" in
i?86) ARCH=i486 ;;
arm*) ARCH=arm ;;
*) ARCH=$( uname -m ) ;;
esac
fi
CWD=$(pwd)
TMP=${TMP:-/tmp/SBo}
PKG=$TMP/package-$PRGNAM
OUTPUT=${OUTPUT:-/tmp}
if [ "$ARCH" = "i486" ]; then
SLKCFLAGS="-O2 -march=i486 -mtune=i686"
LIBDIRSUFFIX=""
elif [ "$ARCH" = "i686" ]; then
SLKCFLAGS="-O2 -march=i686 -mtune=i686"
LIBDIRSUFFIX=""
elif [ "$ARCH" = "x86_64" ]; then
SLKCFLAGS="-O2 -fPIC"
LIBDIRSUFFIX="64"
else
SLKCFLAGS="-O2"
LIBDIRSUFFIX=""
fi
set -e
rm -rf $PKG
mkdir -p $TMP $PKG $OUTPUT
cd $TMP
rm -rf $PRGNAM-$VERSION
tar xvf $CWD/$PRGNAM-$VERSION.tar.gz
cd $PRGNAM-$VERSION
chown -R root:root .
find -L . \
\( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \
-o -perm 511 \) -exec chmod 755 {} \; -o \
\( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \
-o -perm 440 -o -perm 400 \) -exec chmod 644 {} \;
make
# Makes shared game folder
mkdir -p $PKG/usr/share/games/quake/wmquake
mkdir -p $PKG/usr/games
# Make it so games group can access folder
chgrp games $PKG/usr/share/games/quake/wmquake
chmod 774 $PKG/usr/share/games/quake/wmquake
# Copies over compiled binary
cp -a wmquake $PKG/usr/share/games/quake/wmquake
# Copies over shell script to play with ease
cp -a $CWD/wmquake $PKG/usr/games
chmod 0755 $PKG/usr/games/wmquake
mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
cp -a README.INSTALL README.source README.wmquake $PKG/usr/doc/$PRGNAM-$VERSION
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
mkdir -p $PKG/install
cat $CWD/slack-desc > $PKG/install/slack-desc
cd $PKG
/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}

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PRGNAM="wmquake"
VERSION="1.1"
HOMEPAGE="http://bloodbathsoftworks.com/eukara/files/index.php?dir=UNIX%2Fapplications%2F"
DOWNLOAD="http://bloodbathsoftworks.com/eukara/files/UNIX/applications/wmquake-1.1.tar.gz"
MD5SUM="e84db45c669efd6bbfced8121512245b"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
REQUIRES=""
MAINTAINER="Gethyn ThomasQuail"
EMAIL="gethyn@bloodbathsoftworks.com"