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games/freeorion: Fix build.
Signed-off-by: Matteo Bernardini <ponce@slackbuilds.org> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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2 changed files with 105 additions and 0 deletions
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@ -74,6 +74,8 @@ find -L . \
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\( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \
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-o -perm 440 -o -perm 400 \) -exec chmod 644 {} \;
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patch -p0 < $CWD/ftb.patch
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# tell cmake to use clang
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export CC=/usr/bin/clang
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export CXX=/usr/bin/clang++
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103
games/freeorion/ftb.patch
Normal file
103
games/freeorion/ftb.patch
Normal file
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@ -0,0 +1,103 @@
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--- UI/CombatReport/GraphicalSummary.cpp 2021-07-10 14:11:25.281161865 -0500
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+++ UI/CombatReport/GraphicalSummary.cpp 2021-07-10 14:11:34.010981701 -0500
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@@ -409,91 +409,6 @@
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m_y_axis_label->MoveTo(GG::Pt(-m_y_axis_label->MinUsableSize().x / 2 - AXIS_WIDTH, Height()/2 - m_y_axis_label->Height()/2));
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}
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- void DrawArrow(GG::Pt begin, GG::Pt end) {
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- double head_width = 5.0;
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- // A vector (math) of the arrow we wish to draw
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- GG::Pt direction = end - begin;
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- double length = sqrt(1.0*(Value(direction.x)*Value(direction.x) +
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- Value(direction.y)*Value(direction.y)));
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- if (length == 0) {
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- return;
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- }
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-
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- // The point in the main line of the arrow,
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- // paraller to which the head ends
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- // \.
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- // \.
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- // --------h-->
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- // /.
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- // /.
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- // h is at the handle
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- GG::Pt handle;
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- // How much to move off the handle to get to
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- // the end point of one of the head lines
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- GG::X delta_x;
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- GG::Y delta_y;
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-
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- if (direction.x != 0 && direction.y != 0) {
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- // In a skewed arrow we need
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- // a bit of geometry to figure out the head
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- double x = Value(direction.x);
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- double y = Value(direction.y);
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- double normalizer = head_width / sqrt(1 + x*x / (y*y));
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- delta_x = GG::X(normalizer);
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- delta_y = GG::Y(- x / y * normalizer);
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-
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- handle = end - GG::Pt((head_width / length) * direction.x, (head_width / length) * direction.y);
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- } else if (direction.x == 0) {
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- // Vertical arrow
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- handle = end;
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- handle.y -= boost::math::sign(Value(direction.y))*GG::Y(head_width);
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- delta_x = GG::X(head_width);
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- delta_y = GG::Y0;
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- } else {
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- //horizontal arrow
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- handle = end;
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- handle.x -= boost::math::sign(Value(direction.x)) * GG::X(head_width);
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- delta_x = GG::X0;
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- delta_y = GG::Y(head_width);
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- }
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-
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- GG::Pt left_head = handle;
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- GG::Pt right_head = handle;
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-
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- left_head.x += delta_x;
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- left_head.y += delta_y;
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- // The other line is on the opposite side of the handle
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- right_head.x -= delta_x;
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- right_head.y -= delta_y;
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-
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- GG::glColor(GG::CLR_WHITE);
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- glLineWidth(2);
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- glDisable(GL_TEXTURE_2D);
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-
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- GG::GL2DVertexBuffer verts;
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- verts.reserve(6);
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- verts.store(Value(begin.x), Value(begin.y));
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- verts.store(Value(end.x), Value(end.y));
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- verts.store(Value(end.x), Value(end.y));
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- verts.store(Value(left_head.x), Value(left_head.y));
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- verts.store(Value(end.x), Value(end.y));
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- verts.store(Value(right_head.x),Value(right_head.y));
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- verts.activate();
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-
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- glDrawArrays(GL_LINES, 0, verts.size());
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-
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- glEnable(GL_TEXTURE_2D);
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- }
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-
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- void Render() override {
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- // Draw the axes outside th3e client area
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- GG::Pt begin(ClientUpperLeft().x - AXIS_WIDTH/2, ClientLowerRight().y + AXIS_HEIGHT/2);
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- GG::Pt x_end(ClientLowerRight().x, begin.y);
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- GG::Pt y_end(begin.x, ClientUpperLeft().y);
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- DrawArrow(begin, x_end);
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- DrawArrow(begin, y_end);
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- }
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-
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void SizeMove(const GG::Pt& ul, const GG::Pt& lr) override {
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GG::Wnd::SizeMove(ul, lr);
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DoLayout();
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--- universe/Conditions.cpp 2021-07-10 14:11:05.049579392 -0500
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+++ universe/Conditions.cpp 2021-07-10 14:13:39.582389758 -0500
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@@ -1,5 +1,6 @@
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#include "Conditions.h"
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+#include <cfloat>
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#include "../util/Logger.h"
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#include "../util/Random.h"
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#include "../util/i18n.h"
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