games/prboom: Added (a port of the classic fps game Doom by id Software)

Signed-off-by: Erik Hanson <erik@slackbuilds.org>
This commit is contained in:
Manuel Mantilla 2010-07-02 23:39:25 -05:00 committed by Erik Hanson
parent bc032a906a
commit e714267689
5 changed files with 174 additions and 0 deletions

20
games/prboom/README Normal file
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PrBoom is a modern doom game engine or "doom-port" to play id Software's Doom,
Doom II, Doom expansion packs and custom "iwads" or mods (It doesn't include
the game itself). It aims to be the most stable Doom port with the highest
compatibility to the major Doom versions.
If you don't own any of the Doom games, get the shareware doom1.wad from
http://www.libsdl.org/projects/doom/data/doom1.wad.zip, unzip it, and
rename it to lowercase: mv DOOM1.WAD doom1.wad
Then copy doom1.wad to /usr/share/games/doom/
If you have one or all of the main Doom data files from idSoftware -
either doom.wad, doom2.wad, tnt.wad, or plutonia.wad from one of the
commercial Doom games, copy them there too.
Highly recommended to play the Doom background music:
TiMidity++ with eawpats or freepats (all available at SlackBuilds.org)
Suggested: Take a look at the docs, man pages, or visit BahdKo at
http://www.doom2.net to learn how to watch demos, info, files, etc.
A great help for newcomers. (You may need a proxy to visit this url)

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diff -Naur prboom-2.5.0-orig/src/SDL/i_sshot.c prboom-2.5.0/src/SDL/i_sshot.c
--- prboom-2.5.0-orig/src/SDL/i_sshot.c 2010-01-24 23:26:03.000000000 -0500
+++ prboom-2.5.0/src/SDL/i_sshot.c 2010-01-24 23:28:42.000000000 -0500
@@ -231,7 +231,7 @@
if (fp)
{
png_struct *png_ptr = png_create_write_struct(
- PNG_LIBPNG_VER_STRING, png_error_ptr_NULL, error_fn, warning_fn);
+ PNG_LIBPNG_VER_STRING, NULL, error_fn, warning_fn);
if (png_ptr)
{
@@ -279,7 +279,7 @@
break;
}
}
- png_destroy_write_struct(&png_ptr, png_infopp_NULL);
+ png_destroy_write_struct(&png_ptr, NULL);
}
fclose(fp);
}

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#!/bin/sh
# Slackware build script for prboom
# Copyright 2009-2010 Manuel Mantilla, Veracruz, Mexico
# All rights reserved.
#
# Redistribution and use of this script, with or without modification, is
# permitted provided that the following conditions are met:
#
# 1. Redistributions of this script must retain the above copyright
# notice, this list of conditions and the following disclaimer.
#
# THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED
# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
PRGNAM=prboom
VERSION=${VERSION:-2.5.0}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
if [ -z "$ARCH" ]; then
case "$( uname -m )" in
i?86) ARCH=i486 ;;
arm*) ARCH=arm ;;
*) ARCH=$( uname -m ) ;;
esac
fi
CWD=$(pwd)
TMP=${TMP:-/tmp/SBo}
PKG=$TMP/package-$PRGNAM
OUTPUT=${OUTPUT:-/tmp}
if [ "$ARCH" = "i486" ]; then
SLKCFLAGS="-O2 -march=i486 -mtune=i686"
LIBDIRSUFFIX=""
elif [ "$ARCH" = "i686" ]; then
SLKCFLAGS="-O2 -march=i686 -mtune=i686"
LIBDIRSUFFIX=""
elif [ "$ARCH" = "x86_64" ]; then
SLKCFLAGS="-O2 -fPIC"
LIBDIRSUFFIX="64"
else
SLKCFLAGS="-O2"
LIBDIRSUFFIX=""
fi
rm -rf $PKG
mkdir -p $TMP $PKG $OUTPUT
cd $TMP || exit 1
rm -rf $PRGNAM-$VERSION
tar xvf $CWD/$PRGNAM-$VERSION.tar.gz || exit 1
cd $PRGNAM-$VERSION || exit 1
chown -R root:root .
find . \
\( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \
-exec chmod 755 {} \; -o \
\( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
-exec chmod 644 {} \;
# patch thanks to Arch Linux
patch -p1 < $CWD/libpng-1.4.patch || exit 1
# --disable-i386-asm fixes the "exit with signal 8" crash on the x86 arch
# --enable-gl allows to launch game with: prboom -vidmode gl
# default is software video mode.
CFLAGS="$SLKCFLAGS" \
CXXFLAGS="$SLKCFLAGS" \
./configure \
--prefix=/usr \
--libdir=/usr/lib${LIBDIRSUFFIX} \
--sysconfdir=/etc \
--localstatedir=/var \
--mandir=/usr/man \
--docdir=/usr/doc/$PRGNAM-$VERSION \
--build=$ARCH-slackware-linux \
--disable-i386-asm \
--enable-gl || exit 1
make || exit 1
make install-strip DESTDIR=$PKG || exit 1
find $PKG/usr/man -type f -exec gzip -9 {} \;
for i in $( find $PKG/usr/man -type l ) ; do ln -s $( readlink $i ).gz $i.gz ; rm $i ; done
mv $PKG/usr/share/doc $PKG/usr
mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
cp -a TODO INSTALL $PKG/usr/doc/$PRGNAM-$VERSION
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
mkdir -p $PKG/install
cat $CWD/slack-desc > $PKG/install/slack-desc
cd $PKG
/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}

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games/prboom/prboom.info Normal file
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PRGNAM="prboom"
VERSION="2.5.0"
HOMEPAGE="http://prboom.sourceforge.net"
DOWNLOAD="http://downloads.sourceforge.net/prboom/prboom-2.5.0.tar.gz"
MD5SUM="a8a15f61fa2626ab98051ab2703378c4"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
MAINTAINER="Manuel Mantilla"
EMAIL="mannynix@megared.net.mx"
APPROVED="Erik Hanson"

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games/prboom/slack-desc Normal file
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# HOW TO EDIT THIS FILE:
# The "handy ruler" below makes it easier to edit a package description. Line
# up the first '|' above the ':' following the base package name, and the '|'
# on the right side marks the last column you can put a character in. You must
# make exactly 11 lines for the formatting to be correct. It's also
# customary to leave one space after the ':'.
|-----handy-ruler------------------------------------------------------|
prboom: prboom (a port of the classic fps game Doom by id Software)
prboom:
prboom: Aims to be the most stable Doom port with the highest compatibility
prboom: to the major Doom versions. Highres software and nice OpenGL
prboom: rendering. Full Boom and most if not all MBF features.
prboom:
prboom:
prboom: Homepage: http://prboom.sourceforge.net
prboom:
prboom:
prboom: