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games/eduke32: Updated for version 20160704_5811.
This commit is contained in:
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6 changed files with 118 additions and 22 deletions
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@ -8,8 +8,13 @@ Nukem 3D. For convenience, the shareware GRP file has been packaged
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as eduke32_shareware_data, also available from slackbuilds.org.
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See README_game_data.txt
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eduke32 is an SDL application. It can be built with either SDL 1.2
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(included in Slackware), or SDL 2 (from SlackBuilds.org). By default, SDL
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2 is used if it's installed, otherwise SDL 1.2 is used. To force building
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with SDL 1.2, export SDL2=no in the environment before building eduke32.
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If you want to play the HRP (High Resolution Pack), get the
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eduke32_hires_pack package from slackbuilds.org
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eduke32_hires_pack package from slackbuilds.org.
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To hear the in-game music, either use the Music Pack (see
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eduke32_hires_pack), or else install a set of MIDI patches (either
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12
games/eduke32/compilefix.diff
Normal file
12
games/eduke32/compilefix.diff
Normal file
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@ -0,0 +1,12 @@
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diff -Naur eduke32_20160704-5811.orig/build/src/util/generateicon.c eduke32_20160704-5811/build/src/util/generateicon.c
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--- eduke32_20160704-5811.orig/build/src/util/generateicon.c 2013-10-06 03:50:16.000000000 -0400
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+++ eduke32_20160704-5811/build/src/util/generateicon.c 2016-08-07 23:58:35.091530858 -0400
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@@ -64,7 +64,7 @@
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memset(&icon, 0, sizeof(icon));
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- kpzload(argv[1], (intptr_t*)&icon.pixels, (int32_t*)&bpl, (int32_t*)&icon.width, (int32_t*)&icon.height);
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+ kpzload(argv[1], (intptr_t*)&icon.pixels, (int32_t*)&icon.width, (int32_t*)&icon.height);
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if (!icon.pixels) {
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Bfprintf(stderr, "Failure loading %s\n", argv[1]);
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return 1;
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@ -6,8 +6,21 @@
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# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
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# 20160808 bkw:
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# - update for 20160704_5811
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# - install samples/ to the doc dir, not the game data dir
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# - rework wrapper script to let mods like bloodcm be installed
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# system-wide in /usr/share/games/eduke32
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# - add compilefix.diff to get the tools to build
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# - support SDL2 build, add SDL2=no to force SDL1
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# - use OPTIMIZATIONS instead of ARCH for $SLKCFLAGS, upstream
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# changed the build a bit
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# - undocumented VPX flag now defaults to "yes", since libvpx is a
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# core Slackware 14.2 package
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# - slack-desc shows SDL version and whether or not libvpx was used.
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PRGNAM=eduke32
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VERSION=${VERSION:-20150510_5182}
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VERSION=${VERSION:-20160704_5811}
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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@ -18,14 +31,14 @@ OUTPUT=${OUTPUT:-/tmp}
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if [ -z "$ARCH" ]; then
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case "$( uname -m )" in
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i?86) ARCH=i486 ;;
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i?86) ARCH=i586 ;;
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arm*) ARCH=arm ;;
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*) ARCH=$( uname -m ) ;;
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esac
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fi
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if [ "$ARCH" = "i486" ]; then
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SLKCFLAGS="-O2 -march=i486 -mtune=i686"
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if [ "$ARCH" = "i586" ]; then
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SLKCFLAGS="-O2 -march=i586 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "i686" ]; then
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SLKCFLAGS="-O2 -march=i686 -mtune=i686"
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@ -52,10 +65,16 @@ find -L . \
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\( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \
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-o -perm 440 -o -perm 400 \) -exec chmod 644 {} \;
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if [ "${VPX:-no}" != "yes" ]; then
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# this was always undocumented, defaulted to "no" in Slack <= 14.1.
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# should be safe to default to "yes" now that 14.2 has libvpx.
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if [ "${VPX:-yes}" != "yes" ]; then
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VPXFLAG="USE_LIBVPX=0"
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else
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ANDVPX=" and libvpx"
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fi
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patch -p1 < $CWD/compilefix.diff
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# On some systems, the game spits out tons of warnings:
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# Error: glGetTexLevelParameteriv returned GL_FALSE!
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# These don't seem to actually hurt anything (the game looks
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@ -63,12 +82,31 @@ fi
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# the log output.
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sed -i '/"Error: glGetTexLevelParameteriv/d' build/src/texcache.c
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# SDL2 might be preferred for some users. Specifically, those of us
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# who use a left-handed mouse (SDL1 gets the button mappings backwards).
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SDL2=${SDL2:-auto}
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if [ "$SDL2" = "auto" ]; then
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sdl2-config --version >/dev/null && SDL_TARGET=2
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elif [ "$SDL2" = "yes" ]; then
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SDL_TARGET=2
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else
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SDL_TARGET=1
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fi
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# Mildly confusing: the Makefile uses ARCH for arch-specific cflags
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make ARCH="$SLKCFLAGS" $VPXFLAG SDL_TARGET=1
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make \
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ARCH="" \
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OPTIMIZATIONS="$SLKCFLAGS" \
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SDL_TARGET=$SDL_TARGET \
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$VPXFLAG
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# Build the utilities, if requested.
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if [ "${BUILD_UTILS:-yes}" = "yes" ]; then
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make utils ARCH="$SLKCFLAGS" $VPXFLAG SDL_TARGET=1
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make utils \
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OPTIMIZATIONS="$SLKCFLAGS" \
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ARCH="" \
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$VPXFLAG \
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SDL_TARGET=$SDL_TARGET \
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for i in kextract kgroup transpal wad2art wad2map; do
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install -s -D -m0755 $i $PKG/usr/games/$i
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@ -92,7 +130,6 @@ install -D -m0755 $CWD/$PRGNAM.wrapper $PKG/usr/games/$PRGNAM
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mkdir -p $PKG/usr/share/games/$PRGNAM
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cd package/sdk
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cp *.hlp *.HLP names.h tiles.cfg $PKG/usr/share/games/$PRGNAM
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cp -r samples $PKG/usr/share/games/$PRGNAM/samples
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cd -
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mkdir -p $PKG/usr/share/applications
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@ -104,13 +141,16 @@ cp $CWD/$PRGNAM.png $PKG/usr/share/pixmaps
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mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
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cp build/buildlic.txt source/gpl-2.0.txt $CWD/README_game_data.txt \
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$PKG/usr/doc/$PRGNAM-$VERSION
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cp -r package/sdk/samples $PKG/usr/doc/$PRGNAM-$VERSION
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cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
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( cd $PKG/usr/share/games/$PRGNAM
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ln -s ../../../doc/$PRGNAM-$VERSION/README_game_data.txt . )
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mkdir -p $PKG/install
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cat $CWD/slack-desc > $PKG/install/slack-desc
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sed -e "s,@SDL_TARGET@,$SDL_TARGET," \
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-e "s,@ANDVPX@,$ANDVPX," \
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$CWD/slack-desc > $PKG/install/slack-desc
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cat $CWD/doinst.sh > $PKG/install/doinst.sh
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cd $PKG
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@ -1,8 +1,8 @@
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PRGNAM="eduke32"
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VERSION="20150510_5182"
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VERSION="20160704_5811"
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HOMEPAGE="http://www.eduke32.com/"
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DOWNLOAD="http://dukeworld.duke4.net/eduke32/synthesis/20150510-5182/eduke32_src_20150510-5182.tar.xz"
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MD5SUM="b5b0ba822d9e1fffdd7132374bb36540"
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DOWNLOAD="http://dukeworld.duke4.net/eduke32/synthesis/20160704-5811/eduke32_src_20160704-5811.tar.xz"
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MD5SUM="979df7dfbe3584f88b40cdab88e37f4a"
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DOWNLOAD_x86_64=""
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MD5SUM_x86_64=""
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REQUIRES=""
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@ -1,24 +1,63 @@
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#!/bin/sh
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# Wrapper script for eduke32 and mapster32
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# Ensure ~/.eduke32 exists, populate with a symlink forest
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# (Need this because the game normally expects to run from its own dir)
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# Wrapper script for eduke32 and mapster32.
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# Ensure ~/.eduke32 exists, populate with a symlink forest.
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# Need this because the game normally expects to run from its own dir.
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# This version supports game mods. Currently only tested with bloodcm.
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SHAREDIR=/usr/share/games/eduke32
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BINDIR=/usr/libexec/eduke32
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USERDIR=$HOME/.eduke32
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PROG="`echo $0 | sed 's/.*\///'`"
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mkdir -p ~/.eduke32
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PROG="$( basename $0 )"
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mkdir -p $USERDIR
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if ! cd ~/.eduke32; then
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echo 2>&1 "$PROG: Can't create ~/.eduke32 directory"
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if ! cd $USERDIR; then
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echo 2>&1 "$PROG: Can't create $USERDIR directory"
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exit 1
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fi
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for i in samples autoload m32help.hlp SEHELP.HLP STHELP.HLP names.h tiles.cfg; do
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# These files need to be present, but not writable, symlinks
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# to /usr/share are OK.
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for i in m32help.hlp SEHELP.HLP STHELP.HLP names.h tiles.cfg; do
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if [ -e $SHAREDIR/$i -a ! -e $i ]; then
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ln -s $SHAREDIR/$i $i
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fi
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done
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# For directories, it's more complex.
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# We don't know in advance what directories might be present, since
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# packages can install game mods (e.g. bloodcm). So link them all.
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# Unfortunately it can't be a simple symlink, because the *.cfg files
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# inside mod directories need to really exist in $USERDIR, writable by
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# the user, so he can save his settings.
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# The autoload subdir isn't a mod, but it's treated the same way so
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# individual users can have different autoload stuff. If you install
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# eduke32_hires_pack, this means users can disable it by removing their
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# symlink in ~/.eduke32/autoload (without disturbing anything else they
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# might have in autoload).
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# I wish there were a simpler way to do this. The only other solution
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# would be to patch the eduke32 source, to make it save .cfg files in a
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# different location than the game data dirs... but I'd rather handle it
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# with a wrapper script because it's easier to debug.
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# So, here's how we handle the directories:
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for i in $SHAREDIR/*/; do
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dir=$( basename $i )
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if [ ! -e $dir ]; then
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mkdir $dir
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ln -s $SHAREDIR/$dir/* $dir
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rm -f $dir/*.cfg
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cp $SHAREDIR/$dir/*.cfg $dir
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fi
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done
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# If this is left over in $USERDIR, it's from a previous version of this
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# script, and it doesn't belong there. samples/ isn't a mod, it's actually
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# documentation, and is now installed in /usr/doc/eduke32-$VERSION.
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rm -f samples
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exec $BINDIR/$PROG "$@"
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@ -15,5 +15,5 @@ eduke32:
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eduke32: To play the game, you will need the DUKE3D.GRP file from either the
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eduke32: Duke Nukem 3D CD-ROM, or from the shareware version of Duke Nukem 3D.
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eduke32:
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eduke32:
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eduke32: This package built with SDL @SDL_TARGET@@ANDVPX@.
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eduke32:
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