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games/sdlpop: Updated for version 1.17.
Signed-off-by: B. Watson <yalhcru@gmail.com>
This commit is contained in:
parent
ff46e23a98
commit
da8a24a7a3
5 changed files with 176 additions and 134 deletions
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@ -1,6 +1,6 @@
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.\" Man page generated from reStructuredText.
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.
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.TH SDLPOP 6 "2016-08-13" "1.16" "SlackBuilds.org"
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.TH SDLPOP 6 "2017-03-17" "1.17" "SlackBuilds.org"
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.SH NAME
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sdlpop \- open source port of Prince of Persia 1
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.
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@ -38,7 +38,7 @@ level margin: \\n[rst2man-indent\\n[rst2man-indent-level]]
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.
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.SH SYNOPSIS
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.sp
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sdlpop [megahit [\fIlevel\fP]] [draw] [full] [demo] [record] [replay | \fIfilename\fP\&.PIR]
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sdlpop [megahit [\fIlevel\fP]] [draw] [full] [demo] [record] [replay | \fIfilename.PIR\fP] [validate \fIfilename.PIR\fP] [mod \fImod_name\fP] [debug] [seed=number]
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.SH DESCRIPTION
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.sp
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SDLPoP is an open\-source port of Prince of Persia 1, that runs natively under Windows and Linux. It is based on the DOS version of the game, and uses SDL 2. All data files needed to play the game are included.
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@ -47,20 +47,12 @@ This manual page just describes the command\-line options and keyboard controls.
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Full documentation can be found in:
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.INDENT 0.0
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.INDENT 3.5
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/usr/doc/sdlpop\-1.16/Readme.txt
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/usr/doc/sdlpop\-1.17/Readme.txt
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.UNINDENT
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.UNINDENT
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.SH OPTIONS
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.sp
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\fBNote\fP: options are NOT preceded by \fB\-\fP\&.
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.\" notice the **-opt** *param* stuff? rst's option recognition
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.
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.\" can't handle non-GNU-style options like -option (it thinks the
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.
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.\" option is -o, and the ption is the parameter). So we have to help
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.
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.\" it out a little.
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.
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\fBNote\fP: options are NOT preceded by \fB\-\fP, except for \fI\-\-help\fP and \fI\-\-version\fP\&.
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.sp
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\fImegahit\fP Enable cheats.
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.INDENT 0.0
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@ -82,6 +74,24 @@ Start the given level. Requires \fImegahit\fP\&.
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Start replaying immediately (see the Replays section in Readme.txt).
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Filenames not beginning with \fB/\fP are interpreted as relative paths
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from the \fI~/.sdlpop\fP directory, not the current directory.
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.TP
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.B \fIvalidate\fP \fBreplays/filename.p1r\fP
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Print out information about a replay file and quit.
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.TP
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.B \fImod\fP \fBmod_name\fP
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Run with custom data files from \fB~/.sdlpop/mods/mod_name\fP\&.
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.TP
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.B \fIdebug\fP
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Enable debug cheats.
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.TP
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.B \fIseed=number\fP
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Set initial random seed, for testing.
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.TP
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.B \fI\-\-version\fP, \fI\-v\fP
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Display SDLPoP version and quit.
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.TP
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.B \fI\-\-help\fP, \fI\-h\fP, \fI\-?\fP
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Display help and quit.
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.UNINDENT
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.SH KEYBOARD
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.SS Controlling the kid
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@ -135,109 +145,125 @@ up
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.INDENT 0.0
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.TP
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.B \fIEsc\fP
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pause game
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Pause game.
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.TP
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.B \fIspace\fP
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show time left
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Show time left.
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.TP
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.B \fICtrl\-A\fP
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restart level
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Restart level.
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.TP
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.B \fICtrl\-G\fP
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save game (on levels 3..13)
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Save game (on levels 3..13).
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.TP
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.B \fICtrl\-J\fP
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joystick/gamepad mode (implemented by segrax)
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Joystick/gamepad mode (implemented by segrax).
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.TP
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.B \fICtrl\-K\fP
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keyboard mode
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Keyboard mode.
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.TP
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.B \fICtrl\-R\fP
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return to intro
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Return to intro.
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.TP
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.B \fICtrl\-S\fP
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sound on/off
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Sound on/off.
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.TP
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.B \fICtrl\-V\fP
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show version
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Show version.
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.TP
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.B \fICtrl\-Q\fP
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quit game
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Quit game.
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.TP
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.B \fICtrl\-L\fP
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load game (when in the intro)
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Load game (when in the intro).
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.TP
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.B \fIAlt\-Enter\fP
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toggle fullscreen
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Toggle fullscreen.
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.TP
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.B \fIF6\fP
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quicksave
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Quicksave.
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.TP
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.B \fIF9\fP
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quickload
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Quickload.
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.UNINDENT
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.SS Viewing or recording replays
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.INDENT 0.0
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.TP
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.B \fICtrl+Tab (in game)\fP
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start or stop recording
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start or stop recording.
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.TP
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.B \fITab (on title screen)\fP
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view/cycle through the saved replays in the SDLPoP directory
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View/cycle through the saved replays in the \fB~/.sdlpop/replays\fP directory.
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.TP
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.B \fIF (while viewing a replay)\fP
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Skip forward to the next room.
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.TP
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.B \fIShift\-F (while viewing a replay)\fP
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Skip forward to the next level.
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.UNINDENT
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.SS Cheats
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.INDENT 0.0
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.TP
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.B \fIShift\-L\fP
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go to next level
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Go to next level.
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.TP
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.B \fIc\fP
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show numbers of current and adjacent rooms
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Show numbers of current and adjacent rooms.
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.TP
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.B \fIShift\-C\fP
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show numbers of diagonally adjacent rooms
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Show numbers of diagonally adjacent rooms.
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.TP
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.B \fI\-\fP
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less remaining time
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Less remaining time.
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.TP
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.B \fI+\fP
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more remaining time
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More remaining time.
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.TP
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.B \fIr\fP
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resurrect kid
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Resurrect kid.
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.TP
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.B \fIk\fP
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kill guard
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Kill guard.
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.TP
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.B \fIShift\-I\fP
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flip screen upside\-down
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Flip screen upside\-down.
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.TP
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.B \fIShift\-W\fP
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slow falling
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Slow falling.
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.TP
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.B \fIh\fP
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look at room to the left
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Look at room to the left.
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.TP
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.B \fIj\fP
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look at room to the right
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Look at room to the right.
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.TP
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.B \fIu\fP
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look at room above
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Look at room above.
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.TP
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.B \fIn\fP
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look at room below
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Look at room below.
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.TP
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.B \fIShift\-B\fP
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toggle hiding of non\-animated objects
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Toggle hiding of non\-animated objects.
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.TP
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.B \fIShift\-S\fP
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Restore lost hit\-point. (Like a small red potion.)
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Restore lost hit\-point (like a small red potion).
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.TP
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.B \fIShift\-T\fP
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Give more hit\-points. (Like a big red potion.)
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Give more hit\-points (like a big red potion).
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.UNINDENT
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.SS Debug cheats
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.INDENT 0.0
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.TP
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.B \fI[\fP
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Shift kid 1 pixel to the left.
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.TP
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.B \fI]\fP
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Shift kid 1 pixel to the right.
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.TP
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.B \fIt\fP
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Toggle timer.
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.UNINDENT
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.\" other sections we might want, uncomment as needed.
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.
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.SH FILES
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.INDENT 0.0
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.TP
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@ -254,25 +280,9 @@ Config file for sdlpop. Copied (not symlinked) from the data directory,
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so it can be edited as desired. See the comments in \fBSDLPoP.ini\fP itself
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for a description.
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.UNINDENT
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.\" ENVIRONMENT
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.
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.\" ===========
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.
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.\" EXIT STATUS
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.
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.\" ===========
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.
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.\" BUGS
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.
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.\" ====
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.
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.\" EXAMPLES
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.
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.\" ========
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.
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.SH COPYRIGHT
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.sp
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See the file /usr/doc/sdlpop\-1.16/gpl\-3.0.txt for license information.
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See the file /usr/doc/sdlpop\-1.17/gpl\-3.0.txt for license information.
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.SH AUTHORS
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.sp
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sdlpop was written by David from forum.princed.org, with contributions
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@ -6,8 +6,16 @@
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# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
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# 20170316 bkw:
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# - updated for v1.17.
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# - use github for download (saves bandwidth, the homepage's zip file has
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# windows exes and dlls in it).
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# - don't include README.md (it just says 'see Readme.txt').
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# - update man page (new 1.17 options).
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# - update wrapper script to support both system-wide and per-user mods.
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PRGNAM=sdlpop
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VERSION=${VERSION:-1.16}
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VERSION=${VERSION:-1.17}
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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@ -46,7 +54,7 @@ rm -rf $PKG
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mkdir -p $TMP $PKG $OUTPUT
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cd $TMP
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rm -rf $ZIPNAME-$VERSION
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unzip -a $CWD/$ZIPNAME-$VERSION.zip -x '*.dll' '*.exe' $ZIPNAME-$VERSION/prince
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unzip -a $CWD/$ZIPNAME-$VERSION.zip
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cd $ZIPNAME-$VERSION
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chown -R root:root .
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find -L . \
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@ -55,29 +63,33 @@ find -L . \
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\( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \
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-o -perm 440 -o -perm 400 \) -exec chmod 644 {} \;
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sed -i "/^CFLAGS/s,\$, $SLKCFLAGS," Makefile
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make
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sed -i "/^CFLAGS/s,\$, $SLKCFLAGS," src/Makefile
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make -C src
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mkdir -p $PKG/usr/libexec/$PRGNAM $PKG/usr/games
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install -s -m0755 prince $PKG/usr/libexec/$PRGNAM
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install -m0755 $CWD/$PRGNAM.sh $PKG/usr/games/$PRGNAM
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mkdir -p $PKG/usr/share/games/$PRGNAM
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cp -a *.ini *.DAT data $PKG/usr/share/games/$PRGNAM
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cp -a *.ini data mods $PKG/usr/share/games/$PRGNAM
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# man page written for this build
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mkdir -p $PKG/usr/man/man6
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gzip -9c < $CWD/$PRGNAM.6 > $PKG/usr/man/man6/$PRGNAM.6.gz
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mkdir -p $PKG/usr/share/applications $PKG/usr/share/pixmaps
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# icon downloaded from:
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# http://www.veryicon.com/icons/game/mega-games-pack-26/prince-persia-2008-2.html
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# .desktop written for this build
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mkdir -p $PKG/usr/share/applications $PKG/usr/share/pixmaps
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# 1.17 now has an icon.png, but it's 32x32 and not transparent, so I'll keep
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# using the one I used for 1.16.
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cat $CWD/$PRGNAM.png > $PKG/usr/share/pixmaps/$PRGNAM.png
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# .desktop written for this build
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cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
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mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
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cp -a README.md doc/* $PKG/usr/doc/$PRGNAM-$VERSION
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cp -a doc/* $PKG/usr/doc/$PRGNAM-$VERSION
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cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
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mkdir -p $PKG/install
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@ -1,8 +1,8 @@
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PRGNAM="sdlpop"
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VERSION="1.16"
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VERSION="1.17"
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HOMEPAGE="http://www.popot.org/get_the_games.php?game=SDLPoP"
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DOWNLOAD="http://www.popot.org/get_the_games/software/SDLPoP/SDLPoP-1.16.zip"
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MD5SUM="5b4388383663f7d46287b755da16d4c5"
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DOWNLOAD="https://github.com/NagyD/SDLPoP/archive/v1.17/SDLPoP-1.17.zip"
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MD5SUM="802b57717498277721b19a5d3f26deb5"
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DOWNLOAD_x86_64=""
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MD5SUM_x86_64=""
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REQUIRES="SDL2_mixer SDL2_image"
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|
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@ -2,7 +2,7 @@
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.. rst2man.py sdlpop.rst > sdlpop.6
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.. rst2man.py comes from the SBo development/docutils package.
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.. |version| replace:: 1.16
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.. |version| replace:: 1.17
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.. |date| date::
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======
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@ -21,7 +21,7 @@ open source port of Prince of Persia 1
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SYNOPSIS
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========
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sdlpop [megahit [*level*]] [draw] [full] [demo] [record] [replay | *filename*.PIR]
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sdlpop [megahit [*level*]] [draw] [full] [demo] [record] [replay | *filename.PIR*] [validate *filename.PIR*] [mod *mod_name*] [debug] [seed=number]
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DESCRIPTION
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===========
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|
@ -36,12 +36,7 @@ Full documentation can be found in\:
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OPTIONS
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=======
|
||||
|
||||
**Note**: options are NOT preceded by **-**.
|
||||
|
||||
.. notice the **-opt** *param* stuff? rst's option recognition
|
||||
.. can't handle non-GNU-style options like -option (it thinks the
|
||||
.. option is -o, and the ption is the parameter). So we have to help
|
||||
.. it out a little.
|
||||
**Note**: options are NOT preceded by **-**, except for *--help* and *--version*.
|
||||
|
||||
*megahit* Enable cheats.
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||||
|
||||
|
@ -61,13 +56,30 @@ OPTIONS
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|||
Filenames not beginning with **/** are interpreted as relative paths
|
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from the *~/.sdlpop* directory, not the current directory.
|
||||
|
||||
*validate* **replays/filename.p1r**
|
||||
Print out information about a replay file and quit.
|
||||
|
||||
*mod* **mod_name**
|
||||
Run with custom data files from **~/.sdlpop/mods/mod_name**.
|
||||
|
||||
*debug*
|
||||
Enable debug cheats.
|
||||
|
||||
*seed=number*
|
||||
Set initial random seed, for testing.
|
||||
|
||||
*--version*, *-v*
|
||||
Display SDLPoP version and quit.
|
||||
|
||||
*--help*, *-h*, *-?*
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||||
Display help and quit.
|
||||
|
||||
KEYBOARD
|
||||
========
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||||
|
||||
Controlling the kid
|
||||
-------------------
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||||
|
||||
|
||||
*left*
|
||||
turn or run left
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||||
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||||
|
@ -97,7 +109,6 @@ You can also use the numeric keypad.
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|||
Gamepad equivalents
|
||||
-------------------
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||||
|
||||
|
||||
*left/right*
|
||||
left/right
|
||||
|
||||
|
@ -116,112 +127,126 @@ Gamepad equivalents
|
|||
Controlling the game
|
||||
--------------------
|
||||
|
||||
|
||||
*Esc*
|
||||
pause game
|
||||
Pause game.
|
||||
|
||||
*space*
|
||||
show time left
|
||||
Show time left.
|
||||
|
||||
*Ctrl-A*
|
||||
restart level
|
||||
Restart level.
|
||||
|
||||
*Ctrl-G*
|
||||
save game (on levels 3..13)
|
||||
Save game (on levels 3..13).
|
||||
|
||||
*Ctrl-J*
|
||||
joystick/gamepad mode (implemented by segrax)
|
||||
Joystick/gamepad mode (implemented by segrax).
|
||||
|
||||
*Ctrl-K*
|
||||
keyboard mode
|
||||
Keyboard mode.
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||||
|
||||
*Ctrl-R*
|
||||
return to intro
|
||||
Return to intro.
|
||||
|
||||
*Ctrl-S*
|
||||
sound on/off
|
||||
Sound on/off.
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||||
|
||||
*Ctrl-V*
|
||||
show version
|
||||
Show version.
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||||
|
||||
*Ctrl-Q*
|
||||
quit game
|
||||
Quit game.
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||||
|
||||
*Ctrl-L*
|
||||
load game (when in the intro)
|
||||
Load game (when in the intro).
|
||||
|
||||
*Alt-Enter*
|
||||
toggle fullscreen
|
||||
Toggle fullscreen.
|
||||
|
||||
*F6*
|
||||
quicksave
|
||||
Quicksave.
|
||||
|
||||
*F9*
|
||||
quickload
|
||||
Quickload.
|
||||
|
||||
Viewing or recording replays
|
||||
----------------------------
|
||||
|
||||
|
||||
*Ctrl+Tab (in game)*
|
||||
start or stop recording
|
||||
start or stop recording.
|
||||
|
||||
*Tab (on title screen)*
|
||||
view/cycle through the saved replays in the SDLPoP directory
|
||||
View/cycle through the saved replays in the **~/.sdlpop/replays** directory.
|
||||
|
||||
*F (while viewing a replay)*
|
||||
Skip forward to the next room.
|
||||
|
||||
*Shift-F (while viewing a replay)*
|
||||
Skip forward to the next level.
|
||||
|
||||
Cheats
|
||||
------
|
||||
|
||||
|
||||
*Shift-L*
|
||||
go to next level
|
||||
Go to next level.
|
||||
|
||||
*c*
|
||||
show numbers of current and adjacent rooms
|
||||
Show numbers of current and adjacent rooms.
|
||||
|
||||
*Shift-C*
|
||||
show numbers of diagonally adjacent rooms
|
||||
Show numbers of diagonally adjacent rooms.
|
||||
|
||||
*-*
|
||||
less remaining time
|
||||
Less remaining time.
|
||||
|
||||
*+*
|
||||
more remaining time
|
||||
More remaining time.
|
||||
|
||||
*r*
|
||||
resurrect kid
|
||||
Resurrect kid.
|
||||
|
||||
*k*
|
||||
kill guard
|
||||
Kill guard.
|
||||
|
||||
*Shift-I*
|
||||
flip screen upside-down
|
||||
Flip screen upside-down.
|
||||
|
||||
*Shift-W*
|
||||
slow falling
|
||||
Slow falling.
|
||||
|
||||
*h*
|
||||
look at room to the left
|
||||
Look at room to the left.
|
||||
|
||||
*j*
|
||||
look at room to the right
|
||||
Look at room to the right.
|
||||
|
||||
*u*
|
||||
look at room above
|
||||
Look at room above.
|
||||
|
||||
*n*
|
||||
look at room below
|
||||
Look at room below.
|
||||
|
||||
*Shift-B*
|
||||
toggle hiding of non-animated objects
|
||||
Toggle hiding of non-animated objects.
|
||||
|
||||
*Shift-S*
|
||||
Restore lost hit-point. (Like a small red potion.)
|
||||
Restore lost hit-point (like a small red potion).
|
||||
|
||||
*Shift-T*
|
||||
Give more hit-points. (Like a big red potion.)
|
||||
Give more hit-points (like a big red potion).
|
||||
|
||||
.. other sections we might want, uncomment as needed.
|
||||
Debug cheats
|
||||
------------
|
||||
|
||||
*[*
|
||||
Shift kid 1 pixel to the left.
|
||||
|
||||
*]*
|
||||
Shift kid 1 pixel to the right.
|
||||
|
||||
*t*
|
||||
Toggle timer.
|
||||
|
||||
FILES
|
||||
=====
|
||||
|
@ -239,18 +264,6 @@ FILES
|
|||
so it can be edited as desired. See the comments in **SDLPoP.ini** itself
|
||||
for a description.
|
||||
|
||||
.. ENVIRONMENT
|
||||
.. ===========
|
||||
|
||||
.. EXIT STATUS
|
||||
.. ===========
|
||||
|
||||
.. BUGS
|
||||
.. ====
|
||||
|
||||
.. EXAMPLES
|
||||
.. ========
|
||||
|
||||
COPYRIGHT
|
||||
=========
|
||||
|
||||
|
|
|
@ -3,6 +3,10 @@
|
|||
# 20160812 bkw:
|
||||
# wrapper script for sdlpop, for slackbuilds.org
|
||||
|
||||
# 20170317 bkw: updated for v1.17, mods dir has to be writable by users,
|
||||
# so we can't just symlink it from /usr/share. however, if any mods are
|
||||
# in /usr/share, we copy them (again, need to be writable)
|
||||
|
||||
EXE=/usr/libexec/sdlpop/prince
|
||||
USERDIR=$HOME/.sdlpop
|
||||
SHAREDIR=/usr/share/games/sdlpop
|
||||
|
@ -11,11 +15,14 @@ INI=SDLPoP.ini
|
|||
[ ! -e $USERDIR ] && mkdir -p $USERDIR
|
||||
cd $USERDIR || exit 1
|
||||
|
||||
for file in $SHAREDIR/*; do
|
||||
[ -e data ] || ln -s $SHAREDIR/data data
|
||||
|
||||
mkdir -p mods
|
||||
for file in $SHAREDIR/mods/*; do
|
||||
base="$( basename "$file" )"
|
||||
[ -e "$base" ] || ln -s "$file" "$base"
|
||||
[ -e mods/"$base" ] || cp -a "$file" mods/"$base"
|
||||
done
|
||||
|
||||
[ -L $INI ] && ( rm -f $INI ; cp $SHAREDIR/$INI . )
|
||||
[ -e $INI ] || cp $SHAREDIR/$INI .
|
||||
|
||||
exec $EXE "$@"
|
||||
|
|
Loading…
Reference in a new issue