games/sdlpop: Updated for version 1.17.

Signed-off-by: B. Watson <yalhcru@gmail.com>
This commit is contained in:
B. Watson 2017-03-17 07:36:03 -04:00 committed by Willy Sudiarto Raharjo
parent ff46e23a98
commit da8a24a7a3
5 changed files with 176 additions and 134 deletions

View file

@ -1,6 +1,6 @@
.\" Man page generated from reStructuredText.
.
.TH SDLPOP 6 "2016-08-13" "1.16" "SlackBuilds.org"
.TH SDLPOP 6 "2017-03-17" "1.17" "SlackBuilds.org"
.SH NAME
sdlpop \- open source port of Prince of Persia 1
.
@ -38,7 +38,7 @@ level margin: \\n[rst2man-indent\\n[rst2man-indent-level]]
.
.SH SYNOPSIS
.sp
sdlpop [megahit [\fIlevel\fP]] [draw] [full] [demo] [record] [replay | \fIfilename\fP\&.PIR]
sdlpop [megahit [\fIlevel\fP]] [draw] [full] [demo] [record] [replay | \fIfilename.PIR\fP] [validate \fIfilename.PIR\fP] [mod \fImod_name\fP] [debug] [seed=number]
.SH DESCRIPTION
.sp
SDLPoP is an open\-source port of Prince of Persia 1, that runs natively under Windows and Linux. It is based on the DOS version of the game, and uses SDL 2. All data files needed to play the game are included.
@ -47,20 +47,12 @@ This manual page just describes the command\-line options and keyboard controls.
Full documentation can be found in:
.INDENT 0.0
.INDENT 3.5
/usr/doc/sdlpop\-1.16/Readme.txt
/usr/doc/sdlpop\-1.17/Readme.txt
.UNINDENT
.UNINDENT
.SH OPTIONS
.sp
\fBNote\fP: options are NOT preceded by \fB\-\fP\&.
.\" notice the **-opt** *param* stuff? rst's option recognition
.
.\" can't handle non-GNU-style options like -option (it thinks the
.
.\" option is -o, and the ption is the parameter). So we have to help
.
.\" it out a little.
.
\fBNote\fP: options are NOT preceded by \fB\-\fP, except for \fI\-\-help\fP and \fI\-\-version\fP\&.
.sp
\fImegahit\fP Enable cheats.
.INDENT 0.0
@ -82,6 +74,24 @@ Start the given level. Requires \fImegahit\fP\&.
Start replaying immediately (see the Replays section in Readme.txt).
Filenames not beginning with \fB/\fP are interpreted as relative paths
from the \fI~/.sdlpop\fP directory, not the current directory.
.TP
.B \fIvalidate\fP \fBreplays/filename.p1r\fP
Print out information about a replay file and quit.
.TP
.B \fImod\fP \fBmod_name\fP
Run with custom data files from \fB~/.sdlpop/mods/mod_name\fP\&.
.TP
.B \fIdebug\fP
Enable debug cheats.
.TP
.B \fIseed=number\fP
Set initial random seed, for testing.
.TP
.B \fI\-\-version\fP, \fI\-v\fP
Display SDLPoP version and quit.
.TP
.B \fI\-\-help\fP, \fI\-h\fP, \fI\-?\fP
Display help and quit.
.UNINDENT
.SH KEYBOARD
.SS Controlling the kid
@ -135,109 +145,125 @@ up
.INDENT 0.0
.TP
.B \fIEsc\fP
pause game
Pause game.
.TP
.B \fIspace\fP
show time left
Show time left.
.TP
.B \fICtrl\-A\fP
restart level
Restart level.
.TP
.B \fICtrl\-G\fP
save game (on levels 3..13)
Save game (on levels 3..13).
.TP
.B \fICtrl\-J\fP
joystick/gamepad mode (implemented by segrax)
Joystick/gamepad mode (implemented by segrax).
.TP
.B \fICtrl\-K\fP
keyboard mode
Keyboard mode.
.TP
.B \fICtrl\-R\fP
return to intro
Return to intro.
.TP
.B \fICtrl\-S\fP
sound on/off
Sound on/off.
.TP
.B \fICtrl\-V\fP
show version
Show version.
.TP
.B \fICtrl\-Q\fP
quit game
Quit game.
.TP
.B \fICtrl\-L\fP
load game (when in the intro)
Load game (when in the intro).
.TP
.B \fIAlt\-Enter\fP
toggle fullscreen
Toggle fullscreen.
.TP
.B \fIF6\fP
quicksave
Quicksave.
.TP
.B \fIF9\fP
quickload
Quickload.
.UNINDENT
.SS Viewing or recording replays
.INDENT 0.0
.TP
.B \fICtrl+Tab (in game)\fP
start or stop recording
start or stop recording.
.TP
.B \fITab (on title screen)\fP
view/cycle through the saved replays in the SDLPoP directory
View/cycle through the saved replays in the \fB~/.sdlpop/replays\fP directory.
.TP
.B \fIF (while viewing a replay)\fP
Skip forward to the next room.
.TP
.B \fIShift\-F (while viewing a replay)\fP
Skip forward to the next level.
.UNINDENT
.SS Cheats
.INDENT 0.0
.TP
.B \fIShift\-L\fP
go to next level
Go to next level.
.TP
.B \fIc\fP
show numbers of current and adjacent rooms
Show numbers of current and adjacent rooms.
.TP
.B \fIShift\-C\fP
show numbers of diagonally adjacent rooms
Show numbers of diagonally adjacent rooms.
.TP
.B \fI\-\fP
less remaining time
Less remaining time.
.TP
.B \fI+\fP
more remaining time
More remaining time.
.TP
.B \fIr\fP
resurrect kid
Resurrect kid.
.TP
.B \fIk\fP
kill guard
Kill guard.
.TP
.B \fIShift\-I\fP
flip screen upside\-down
Flip screen upside\-down.
.TP
.B \fIShift\-W\fP
slow falling
Slow falling.
.TP
.B \fIh\fP
look at room to the left
Look at room to the left.
.TP
.B \fIj\fP
look at room to the right
Look at room to the right.
.TP
.B \fIu\fP
look at room above
Look at room above.
.TP
.B \fIn\fP
look at room below
Look at room below.
.TP
.B \fIShift\-B\fP
toggle hiding of non\-animated objects
Toggle hiding of non\-animated objects.
.TP
.B \fIShift\-S\fP
Restore lost hit\-point. (Like a small red potion.)
Restore lost hit\-point (like a small red potion).
.TP
.B \fIShift\-T\fP
Give more hit\-points. (Like a big red potion.)
Give more hit\-points (like a big red potion).
.UNINDENT
.SS Debug cheats
.INDENT 0.0
.TP
.B \fI[\fP
Shift kid 1 pixel to the left.
.TP
.B \fI]\fP
Shift kid 1 pixel to the right.
.TP
.B \fIt\fP
Toggle timer.
.UNINDENT
.\" other sections we might want, uncomment as needed.
.
.SH FILES
.INDENT 0.0
.TP
@ -254,25 +280,9 @@ Config file for sdlpop. Copied (not symlinked) from the data directory,
so it can be edited as desired. See the comments in \fBSDLPoP.ini\fP itself
for a description.
.UNINDENT
.\" ENVIRONMENT
.
.\" ===========
.
.\" EXIT STATUS
.
.\" ===========
.
.\" BUGS
.
.\" ====
.
.\" EXAMPLES
.
.\" ========
.
.SH COPYRIGHT
.sp
See the file /usr/doc/sdlpop\-1.16/gpl\-3.0.txt for license information.
See the file /usr/doc/sdlpop\-1.17/gpl\-3.0.txt for license information.
.SH AUTHORS
.sp
sdlpop was written by David from forum.princed.org, with contributions

View file

@ -6,8 +6,16 @@
# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
# 20170316 bkw:
# - updated for v1.17.
# - use github for download (saves bandwidth, the homepage's zip file has
# windows exes and dlls in it).
# - don't include README.md (it just says 'see Readme.txt').
# - update man page (new 1.17 options).
# - update wrapper script to support both system-wide and per-user mods.
PRGNAM=sdlpop
VERSION=${VERSION:-1.16}
VERSION=${VERSION:-1.17}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
@ -46,7 +54,7 @@ rm -rf $PKG
mkdir -p $TMP $PKG $OUTPUT
cd $TMP
rm -rf $ZIPNAME-$VERSION
unzip -a $CWD/$ZIPNAME-$VERSION.zip -x '*.dll' '*.exe' $ZIPNAME-$VERSION/prince
unzip -a $CWD/$ZIPNAME-$VERSION.zip
cd $ZIPNAME-$VERSION
chown -R root:root .
find -L . \
@ -55,29 +63,33 @@ find -L . \
\( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \
-o -perm 440 -o -perm 400 \) -exec chmod 644 {} \;
sed -i "/^CFLAGS/s,\$, $SLKCFLAGS," Makefile
make
sed -i "/^CFLAGS/s,\$, $SLKCFLAGS," src/Makefile
make -C src
mkdir -p $PKG/usr/libexec/$PRGNAM $PKG/usr/games
install -s -m0755 prince $PKG/usr/libexec/$PRGNAM
install -m0755 $CWD/$PRGNAM.sh $PKG/usr/games/$PRGNAM
mkdir -p $PKG/usr/share/games/$PRGNAM
cp -a *.ini *.DAT data $PKG/usr/share/games/$PRGNAM
cp -a *.ini data mods $PKG/usr/share/games/$PRGNAM
# man page written for this build
mkdir -p $PKG/usr/man/man6
gzip -9c < $CWD/$PRGNAM.6 > $PKG/usr/man/man6/$PRGNAM.6.gz
mkdir -p $PKG/usr/share/applications $PKG/usr/share/pixmaps
# icon downloaded from:
# http://www.veryicon.com/icons/game/mega-games-pack-26/prince-persia-2008-2.html
# .desktop written for this build
mkdir -p $PKG/usr/share/applications $PKG/usr/share/pixmaps
# 1.17 now has an icon.png, but it's 32x32 and not transparent, so I'll keep
# using the one I used for 1.16.
cat $CWD/$PRGNAM.png > $PKG/usr/share/pixmaps/$PRGNAM.png
# .desktop written for this build
cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
cp -a README.md doc/* $PKG/usr/doc/$PRGNAM-$VERSION
cp -a doc/* $PKG/usr/doc/$PRGNAM-$VERSION
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
mkdir -p $PKG/install

View file

@ -1,8 +1,8 @@
PRGNAM="sdlpop"
VERSION="1.16"
VERSION="1.17"
HOMEPAGE="http://www.popot.org/get_the_games.php?game=SDLPoP"
DOWNLOAD="http://www.popot.org/get_the_games/software/SDLPoP/SDLPoP-1.16.zip"
MD5SUM="5b4388383663f7d46287b755da16d4c5"
DOWNLOAD="https://github.com/NagyD/SDLPoP/archive/v1.17/SDLPoP-1.17.zip"
MD5SUM="802b57717498277721b19a5d3f26deb5"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
REQUIRES="SDL2_mixer SDL2_image"

View file

@ -2,7 +2,7 @@
.. rst2man.py sdlpop.rst > sdlpop.6
.. rst2man.py comes from the SBo development/docutils package.
.. |version| replace:: 1.16
.. |version| replace:: 1.17
.. |date| date::
======
@ -21,7 +21,7 @@ open source port of Prince of Persia 1
SYNOPSIS
========
sdlpop [megahit [*level*]] [draw] [full] [demo] [record] [replay | *filename*.PIR]
sdlpop [megahit [*level*]] [draw] [full] [demo] [record] [replay | *filename.PIR*] [validate *filename.PIR*] [mod *mod_name*] [debug] [seed=number]
DESCRIPTION
===========
@ -36,12 +36,7 @@ Full documentation can be found in\:
OPTIONS
=======
**Note**: options are NOT preceded by **-**.
.. notice the **-opt** *param* stuff? rst's option recognition
.. can't handle non-GNU-style options like -option (it thinks the
.. option is -o, and the ption is the parameter). So we have to help
.. it out a little.
**Note**: options are NOT preceded by **-**, except for *--help* and *--version*.
*megahit* Enable cheats.
@ -61,13 +56,30 @@ OPTIONS
Filenames not beginning with **/** are interpreted as relative paths
from the *~/.sdlpop* directory, not the current directory.
*validate* **replays/filename.p1r**
Print out information about a replay file and quit.
*mod* **mod_name**
Run with custom data files from **~/.sdlpop/mods/mod_name**.
*debug*
Enable debug cheats.
*seed=number*
Set initial random seed, for testing.
*--version*, *-v*
Display SDLPoP version and quit.
*--help*, *-h*, *-?*
Display help and quit.
KEYBOARD
========
Controlling the kid
-------------------
*left*
turn or run left
@ -97,7 +109,6 @@ You can also use the numeric keypad.
Gamepad equivalents
-------------------
*left/right*
left/right
@ -116,112 +127,126 @@ Gamepad equivalents
Controlling the game
--------------------
*Esc*
pause game
Pause game.
*space*
show time left
Show time left.
*Ctrl-A*
restart level
Restart level.
*Ctrl-G*
save game (on levels 3..13)
Save game (on levels 3..13).
*Ctrl-J*
joystick/gamepad mode (implemented by segrax)
Joystick/gamepad mode (implemented by segrax).
*Ctrl-K*
keyboard mode
Keyboard mode.
*Ctrl-R*
return to intro
Return to intro.
*Ctrl-S*
sound on/off
Sound on/off.
*Ctrl-V*
show version
Show version.
*Ctrl-Q*
quit game
Quit game.
*Ctrl-L*
load game (when in the intro)
Load game (when in the intro).
*Alt-Enter*
toggle fullscreen
Toggle fullscreen.
*F6*
quicksave
Quicksave.
*F9*
quickload
Quickload.
Viewing or recording replays
----------------------------
*Ctrl+Tab (in game)*
start or stop recording
start or stop recording.
*Tab (on title screen)*
view/cycle through the saved replays in the SDLPoP directory
View/cycle through the saved replays in the **~/.sdlpop/replays** directory.
*F (while viewing a replay)*
Skip forward to the next room.
*Shift-F (while viewing a replay)*
Skip forward to the next level.
Cheats
------
*Shift-L*
go to next level
Go to next level.
*c*
show numbers of current and adjacent rooms
Show numbers of current and adjacent rooms.
*Shift-C*
show numbers of diagonally adjacent rooms
Show numbers of diagonally adjacent rooms.
*-*
less remaining time
Less remaining time.
*+*
more remaining time
More remaining time.
*r*
resurrect kid
Resurrect kid.
*k*
kill guard
Kill guard.
*Shift-I*
flip screen upside-down
Flip screen upside-down.
*Shift-W*
slow falling
Slow falling.
*h*
look at room to the left
Look at room to the left.
*j*
look at room to the right
Look at room to the right.
*u*
look at room above
Look at room above.
*n*
look at room below
Look at room below.
*Shift-B*
toggle hiding of non-animated objects
Toggle hiding of non-animated objects.
*Shift-S*
Restore lost hit-point. (Like a small red potion.)
Restore lost hit-point (like a small red potion).
*Shift-T*
Give more hit-points. (Like a big red potion.)
Give more hit-points (like a big red potion).
.. other sections we might want, uncomment as needed.
Debug cheats
------------
*[*
Shift kid 1 pixel to the left.
*]*
Shift kid 1 pixel to the right.
*t*
Toggle timer.
FILES
=====
@ -239,18 +264,6 @@ FILES
so it can be edited as desired. See the comments in **SDLPoP.ini** itself
for a description.
.. ENVIRONMENT
.. ===========
.. EXIT STATUS
.. ===========
.. BUGS
.. ====
.. EXAMPLES
.. ========
COPYRIGHT
=========

View file

@ -3,6 +3,10 @@
# 20160812 bkw:
# wrapper script for sdlpop, for slackbuilds.org
# 20170317 bkw: updated for v1.17, mods dir has to be writable by users,
# so we can't just symlink it from /usr/share. however, if any mods are
# in /usr/share, we copy them (again, need to be writable)
EXE=/usr/libexec/sdlpop/prince
USERDIR=$HOME/.sdlpop
SHAREDIR=/usr/share/games/sdlpop
@ -11,11 +15,14 @@ INI=SDLPoP.ini
[ ! -e $USERDIR ] && mkdir -p $USERDIR
cd $USERDIR || exit 1
for file in $SHAREDIR/*; do
[ -e data ] || ln -s $SHAREDIR/data data
mkdir -p mods
for file in $SHAREDIR/mods/*; do
base="$( basename "$file" )"
[ -e "$base" ] || ln -s "$file" "$base"
[ -e mods/"$base" ] || cp -a "$file" mods/"$base"
done
[ -L $INI ] && ( rm -f $INI ; cp $SHAREDIR/$INI . )
[ -e $INI ] || cp $SHAREDIR/$INI .
exec $EXE "$@"