graphics/Blender: Update READMEs regarding CUDA

Signed-off-by: Christoph Willing <chris.willing@linux.com>

Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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Christoph Willing 2020-06-07 13:51:56 +10:00 committed by Willy Sudiarto Raharjo
parent 0f91ff5073
commit d860189768
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@ -11,3 +11,9 @@ game creation.
CUDA support is included if a CUDA installation is detected at build time.
It may be disable by passing CUDA=no when building e.g.
CUDA=no sh ./Blender.SlackBuild
Since Blender-2.83.0, SBo's cudatoolkit-8.0.61 is insufficient for a
successful build. The CUDA handling above remains for cases which may:
- use a newer CUDA version toolkit
- require the existing cudatoolkit for other purposes
(so need CUDA=no for Blender)

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@ -66,6 +66,10 @@ being available at build time, set the CUDA environment variable to "no"
when running the SlackBuild e.g.
CUDA=no sh ./Blender.SlackBuild
NB. Blender-2.83.0 and above requires a newer cudatoolkit than available
at SBo. If the SBo cudatoolkit is nevertheless installed for other reasons,
please use CUDA=no when running the SlackBuild.
2. the ffmpeg package could/should first be built with additional
features by preinstalling some other packages e.g.
REQUIRES="lame x264