games/openttd: Updated for version 1.5.1.

Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
This commit is contained in:
LEVAI Daniel 2015-06-25 07:21:09 +07:00 committed by Willy Sudiarto Raharjo
parent 2cb8a7d784
commit cbeb5853fe
3 changed files with 8 additions and 23 deletions

View file

@ -24,11 +24,11 @@
# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
PRGNAM=openttd
VERSION=${VERSION:-1.4.4}
BUILD=${BUILD:-2}
VERSION=${VERSION:-1.5.1}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
OPENGFX=0.5.0
OPENGFX=0.5.2
OPENSFX=0.2.3
OPENMSX=0.3.1
@ -87,8 +87,6 @@ find -L . \
\( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \
-o -perm 440 -o -perm 400 \) -exec chmod 644 {} \;
patch -p0 < $CWD/openttd.patch
CFLAGS="$SLKCFLAGS" \
CXXFLAGS="$SLKCFLAGS" \
./configure \

View file

@ -1,12 +1,12 @@
PRGNAM="openttd"
VERSION="1.4.4"
VERSION="1.5.1"
HOMEPAGE="http://www.openttd.org"
DOWNLOAD="http://binaries.openttd.org/releases/1.4.4/openttd-1.4.4-source.tar.xz \
http://binaries.openttd.org/extra/opengfx/0.5.0/opengfx-0.5.0-all.zip \
DOWNLOAD="http://binaries.openttd.org/releases/1.5.1/openttd-1.5.1-source.tar.xz \
http://binaries.openttd.org/extra/opengfx/0.5.2/opengfx-0.5.2-all.zip \
http://binaries.openttd.org/extra/openmsx/0.3.1/openmsx-0.3.1-all.zip \
http://binaries.openttd.org/extra/opensfx/0.2.3/opensfx-0.2.3-all.zip"
MD5SUM="428251bb66a395b76d530ebe1c71697e \
f2ca3f1b23e360264940913ad42f3d9a \
MD5SUM="f4676d2fef2fa6ec401b328a780e9d29 \
e64352d0578822c6e5388b631b3086f7 \
858b79d44aea6de5e15d9d1439e86cc3 \
3605b82f24153500c8a1804e4420168a"
DOWNLOAD_x86_64=""

View file

@ -1,13 +0,0 @@
--- src/fontcache.cpp.orig 2015-01-31 17:48:10.000000000 +0100
+++ src/fontcache.cpp 2015-01-31 17:49:31.000000000 +0100
@@ -527,8 +527,8 @@
aa = (slot->bitmap.pixel_mode == FT_PIXEL_MODE_GRAY);
/* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel */
- int width = max(1, slot->bitmap.width + (this->fs == FS_NORMAL));
- int height = max(1, slot->bitmap.rows + (this->fs == FS_NORMAL));
+ int width = max(1u, slot->bitmap.width + (this->fs == FS_NORMAL));
+ int height = max(1u, slot->bitmap.rows + (this->fs == FS_NORMAL));
/* Limit glyph size to prevent overflows later on. */
if (width > 256 || height > 256) usererror("Font glyph is too large");