mirror of
https://github.com/Ponce/slackbuilds
synced 2024-11-26 22:06:35 +01:00
games/odamex: Updated for version 0.9.5.
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
This commit is contained in:
parent
16f3196e36
commit
c470017001
3 changed files with 65 additions and 44 deletions
|
@ -1,14 +1,17 @@
|
|||
odamex: odamex (Online Doom Multiplayer Experience)
|
||||
|
||||
Odamex (Online Doom Multiplayer Experience) is a modification of DOOM
|
||||
to allow players to compete with each other over the Internet using the
|
||||
client/server architecture.
|
||||
to allow players to compete with each other over the Internet using
|
||||
the client/server architecture.
|
||||
|
||||
To hear in-game music, install either eawpats or freepats, and make sure
|
||||
the Options -> Sound Options -> MIDI System Backend option is set to
|
||||
"SDL Mixer".
|
||||
To hear in-game music, install either eawpats or freepats, and make
|
||||
sure the Options -> Sound Options -> MIDI System Backend option is
|
||||
set to "SDL Mixer" [note: music not working in -current as of October
|
||||
2021].
|
||||
|
||||
Optional dependency: If portmidi is installed, odamex will be built with
|
||||
it. This allows odamex's in-game music to be directed to a separate MIDI
|
||||
synthesizer application, or a hardware MIDI synth.
|
||||
Optional dependency: If portmidi is installed, odamex will be built
|
||||
with it. This allows odamex's in-game music to be directed to a
|
||||
separate MIDI synthesizer application, or a hardware MIDI synth.
|
||||
|
||||
You'll also need the game data (WAD file) from one of the following:
|
||||
|
||||
|
@ -25,8 +28,3 @@ all lowercase (doom.wad) or all uppercase (DOOM.WAD).
|
|||
Optional dependency: miniupnpc (auto-detected at build time). This
|
||||
adds support for UPnP to odasrv (the odamex server). It has no effect
|
||||
on odamex (the client) or odalaunch (the launcher).
|
||||
|
||||
Note: If you get compile errors relating to wxIntPtr not being defined,
|
||||
upgrade your wxPython or wxGTK package to at least version 2.8.12.0. If
|
||||
for some reason you don't want to do this, see the comments in the
|
||||
SlackBuild for a dirty hack that might work instead.
|
||||
|
|
|
@ -6,6 +6,9 @@
|
|||
|
||||
# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
|
||||
|
||||
# 20211028 bkw: update for v0.9.5.
|
||||
# - had to switch to SDL 1 to avoid SDL2_Mixer-related segfaults.
|
||||
# unfortunately I can't get the music to work with SDL 1...
|
||||
# 20201024 bkw: update for v0.8.3.
|
||||
# 20191201 bkw: update for v0.8.1.
|
||||
|
||||
|
@ -24,7 +27,7 @@
|
|||
cd $(dirname $0) ; CWD=$(pwd)
|
||||
|
||||
PRGNAM=odamex
|
||||
VERSION=${VERSION:-0.8.3}
|
||||
VERSION=${VERSION:-0.9.5}
|
||||
BUILD=${BUILD:-1}
|
||||
TAG=${TAG:-_SBo}
|
||||
PKGTYPE=${PKGTYPE:-tgz}
|
||||
|
@ -80,28 +83,31 @@ rm -rf $PRGNAM-src-$VERSION
|
|||
tar xvf $CWD/$PRGNAM-src-$VERSION.tar.bz2
|
||||
cd $PRGNAM-src-$VERSION
|
||||
chown -R root:root .
|
||||
find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \
|
||||
\! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+
|
||||
|
||||
# Every file in 0.9.5 is +x, and none of them need to be!
|
||||
# Do not revert to template.
|
||||
find . -type f -exec chmod 644 {} \+
|
||||
find . -type d -exec chmod 755 {} \+
|
||||
|
||||
# Make the launcher look in /usr/games for the odamex binary rather
|
||||
# than the current directory. User can override with the settings
|
||||
# dialog, this just sets the default.
|
||||
sed -i \
|
||||
'/launchercfg_s.odamex_directory *= */s,wxGetCwd(),wxString::FromAscii("/usr/games"),' \
|
||||
odalaunch/src/dlg_main.cpp
|
||||
sed -i 's,OdaGetInstallDir(),"/usr/games",g' \
|
||||
odalaunch/src/dlg_main.cpp \
|
||||
odalaunch/src/dlg_config.cpp
|
||||
|
||||
# 20201024 bkw: Not sure why make is exiting with nonzero status after
|
||||
# linking odalaunch. There are no error messages. Adding "-i" to the
|
||||
# make command line is a band-aid for this.
|
||||
rm -rf build
|
||||
mkdir -p build
|
||||
cd build
|
||||
cmake \
|
||||
-DCMAKE_C_FLAGS:STRING="$SLKCFLAGS" \
|
||||
-DCMAKE_CXX_FLAGS:STRING="$SLKCFLAGS" \
|
||||
-DCMAKE_INSTALL_PREFIX=/usr \
|
||||
-DCMAKE_INSTALL_BINDIR=games \
|
||||
-DwxWidgets_CONFIG_EXECUTABLE=$WXCONFIG \
|
||||
-DUSE_SDL12=ON \
|
||||
-DCMAKE_BUILD_TYPE=Release ..
|
||||
make -i VERBOSE=1
|
||||
make VERBOSE=1
|
||||
cd ..
|
||||
|
||||
# cmake-based odamex lacks a 'make install' target, do it manually.
|
||||
|
@ -111,32 +117,47 @@ install -s -m0755 build/client/$PRGNAM $PKG/usr/games
|
|||
install -s -m0755 build/server/odasrv $PKG/usr/games
|
||||
install -s -m0755 build/odalaunch/odalaunch $PKG/usr/games
|
||||
|
||||
mkdir -p $PKG/usr/share/games/doom
|
||||
|
||||
# wad file has moved in the source tree, accomodate either version
|
||||
WAD="$PRGNAM.wad"
|
||||
[ -e "wad/$PRGNAM.wad" ] && WAD="wad/$PRGNAM.wad"
|
||||
install -m0644 $WAD $PKG/usr/share/games/doom
|
||||
|
||||
mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION/tech
|
||||
cp -a CHANGELOG LICENSE MAINTAINERS README $PKG/usr/doc/$PRGNAM-$VERSION
|
||||
cat $CWD/odasrv.cfg > $PKG/usr/doc/$PRGNAM-$VERSION/odasrv.cfg.sample
|
||||
install -m0644 documentation/tech/* $PKG/usr/doc/$PRGNAM-$VERSION/tech
|
||||
|
||||
# Man page created for this slackbuild
|
||||
mkdir -p $PKG/usr/man/man6
|
||||
gzip -9c < $CWD/$PRGNAM.6 > $PKG/usr/man/man6/$PRGNAM.6.gz
|
||||
MANDIR=$PKG/usr/man/man6
|
||||
mkdir -p $MANDIR
|
||||
gzip -9c < $CWD/$PRGNAM.6 > $MANDIR/$PRGNAM.6.gz
|
||||
for i in odasrv odalaunch; do
|
||||
ln -s $PRGNAM.6.gz $MANDIR/$i.6.gz
|
||||
done
|
||||
|
||||
# Desktop stuff
|
||||
mkdir -p $PKG/usr/share/applications $PKG/usr/share/pixmaps
|
||||
for exe in $PRGNAM odasrv odalaunch; do
|
||||
sed -e '/^Encoding/d' -e 's,/usr/share/doom,/usr/share/games/doom,' \
|
||||
# make these validate and call the correct binary
|
||||
sed -e '/^Encoding/d' -e 's, -waddir.*,,' -e 's,Exec=,&/usr/games/,' \
|
||||
< installer/arch/$exe.desktop \
|
||||
> $PKG/usr/share/applications/$exe.desktop
|
||||
cat media/icon_${exe}_512.png > $PKG/usr/share/pixmaps/$exe.png
|
||||
|
||||
# use upstream's icons
|
||||
for i in media/icon_${exe}_*.png; do
|
||||
px=$( basename $i | cut -d. -f1 | cut -d_ -f3 )
|
||||
size=${px}x${px}
|
||||
dir=$PKG/usr/share/icons/hicolor/$size/apps
|
||||
mkdir -p $dir
|
||||
cat $i > $dir/$exe.png
|
||||
done
|
||||
|
||||
# make old-school icon, too
|
||||
convert -resize 48x48 media/icon_${exe}_512.png $PKG/usr/share/pixmaps/$exe.png
|
||||
done
|
||||
|
||||
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
|
||||
# 20211027 bkw: In 0.9.5, upstream doesn't ship the wad. It expects
|
||||
# to build it using deutex. Easier to use a prebuilt one, from their
|
||||
# windows package.
|
||||
WADDIR=$PKG/usr/share/games/doom
|
||||
mkdir -p $WADDIR
|
||||
unzip -p $CWD/$PRGNAM-win32-$VERSION.zip $PRGNAM.wad > $WADDIR/$PRGNAM.wad
|
||||
|
||||
PKGDOC=$PKG/usr/doc/$PRGNAM-$VERSION
|
||||
mkdir -p $PKGDOC
|
||||
cp -a CHANGELOG LICENSE MAINTAINERS README.md documentation/tech $PKGDOC
|
||||
cat $CWD/odasrv.cfg > $PKGDOC/odasrv.cfg.sample
|
||||
cat $CWD/$PRGNAM.SlackBuild > $PKGDOC/$PRGNAM.SlackBuild
|
||||
|
||||
mkdir -p $PKG/install
|
||||
cat $CWD/slack-desc > $PKG/install/slack-desc
|
||||
|
|
|
@ -1,8 +1,10 @@
|
|||
PRGNAM="odamex"
|
||||
VERSION="0.8.3"
|
||||
HOMEPAGE="http://odamex.net/"
|
||||
DOWNLOAD="http://downloads.sourceforge.net/odamex/odamex-src-0.8.3.tar.bz2"
|
||||
MD5SUM="c096604173a0d48946f877483520dec1"
|
||||
VERSION="0.9.5"
|
||||
HOMEPAGE="https://odamex.net/"
|
||||
DOWNLOAD="https://downloads.sourceforge.net/odamex/odamex-src-0.9.5.tar.bz2 \
|
||||
https://downloads.sourceforge.net/odamex/odamex-win32-0.9.5.zip"
|
||||
MD5SUM="2facffaf15bc2892aafd74a0630f9ee0 \
|
||||
2e53f5a238a032439ee83504607206f7"
|
||||
DOWNLOAD_x86_64=""
|
||||
MD5SUM_x86_64=""
|
||||
REQUIRES="wxGTK3"
|
||||
|
|
Loading…
Reference in a new issue