mirror of
https://github.com/Ponce/slackbuilds
synced 2024-11-22 19:44:21 +01:00
games/pentagram: Added (an Ultima 8 engine)
Signed-off-by: Erik Hanson <erik@slackbuilds.org>
This commit is contained in:
parent
f215f84686
commit
be42faf8c6
9 changed files with 450 additions and 0 deletions
24
games/pentagram/README
Normal file
24
games/pentagram/README
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
Pentagram is a project aiming to create an Ultima 8 engine for use on
|
||||||
|
modern operating systems, including Linux, Mac OS X and Windows.
|
||||||
|
|
||||||
|
While it is currently possible to finish Ultima 8 using Pentagram,
|
||||||
|
not everything is fully working yet. (Save regularly!) In the game
|
||||||
|
itself, most notably, the combat AI of monsters is still very limited,
|
||||||
|
and there are still quite a few minor things which are not working as
|
||||||
|
well as they should.
|
||||||
|
|
||||||
|
Optionally, pentagram can use TiMidity++ or fluidsynth for in-game music
|
||||||
|
(detected at compile time, must be enabled in pentagram.ini or in-game
|
||||||
|
menu).
|
||||||
|
|
||||||
|
Pentagram is only an engine. To actually play the game, you will
|
||||||
|
need an installed copy of "Ultima VIII: Pagan". Either copy the
|
||||||
|
game directory (the one containing u8.exe) to /usr/share/pentagram
|
||||||
|
(so that /usr/share/pentagram/u8.exe exists), or edit the 'path=' in
|
||||||
|
~/.pentagram/pentagram.ini to point to your existing game directory.
|
||||||
|
Pentagram is smart enough to ignore the case of filenames, so U8.exe or
|
||||||
|
U8.EXE would also be OK.
|
||||||
|
|
||||||
|
YOU MUST OWN THE GAME in order to play it with pentagram. Do not contact
|
||||||
|
pentagram's authors or the author of this SlackBuild asking for illegal
|
||||||
|
copies of Ultima 8: such requests will be ignored, at best.
|
9
games/pentagram/doinst.sh
Normal file
9
games/pentagram/doinst.sh
Normal file
|
@ -0,0 +1,9 @@
|
||||||
|
if [ -x /usr/bin/update-desktop-database ]; then
|
||||||
|
/usr/bin/update-desktop-database -q usr/share/applications >/dev/null 2>&1
|
||||||
|
fi
|
||||||
|
|
||||||
|
if [ -e usr/share/icons/hicolor/icon-theme.cache ]; then
|
||||||
|
if [ -x /usr/bin/gtk-update-icon-cache ]; then
|
||||||
|
/usr/bin/gtk-update-icon-cache usr/share/icons/hicolor >/dev/null 2>&1
|
||||||
|
fi
|
||||||
|
fi
|
186
games/pentagram/pentagram.1
Normal file
186
games/pentagram/pentagram.1
Normal file
|
@ -0,0 +1,186 @@
|
||||||
|
.TH pentagram 1 "29 Oct 2011" "20110229_svn" "Pentagram"
|
||||||
|
|
||||||
|
.SH NAME
|
||||||
|
\fBpentagram\fR \- A reimplemented engine for the game
|
||||||
|
.B Ultima VIII: Pagan
|
||||||
|
|
||||||
|
.SH SYNOPSIS
|
||||||
|
.B pentagram
|
||||||
|
.RI [ options ]
|
||||||
|
|
||||||
|
.SH DESCRIPTION
|
||||||
|
.B pentagram
|
||||||
|
is an engine for playing the game
|
||||||
|
.B Ultima 8
|
||||||
|
on modern operating systems.
|
||||||
|
The files from the original game are required for
|
||||||
|
.B pentagram
|
||||||
|
to work. Since
|
||||||
|
.B Ultima 8
|
||||||
|
is a commercial work, this means you must own a
|
||||||
|
copy of the original game to legally play it with
|
||||||
|
\fBpentagram\fR.
|
||||||
|
.SH OPTIONS
|
||||||
|
.TP
|
||||||
|
.B \-h, \-\-help
|
||||||
|
Shows command\-line option help
|
||||||
|
.TP
|
||||||
|
.B \-q
|
||||||
|
Silence general logging messages.
|
||||||
|
.TP
|
||||||
|
.B \-qq
|
||||||
|
Silence general logging messages and non\-critical
|
||||||
|
warnings/errors.
|
||||||
|
.TP
|
||||||
|
.B \-\-game [gamename]
|
||||||
|
Select a game. This option is currently useless, since only Ultima 8 is supported.
|
||||||
|
.SH FILES
|
||||||
|
.TP
|
||||||
|
.B ~/.pentagram/
|
||||||
|
Config and savegame data.
|
||||||
|
.TP
|
||||||
|
.B ~/.pentagram/pentagram.ini
|
||||||
|
Configuration. Specifies the path to the game data, among other things.
|
||||||
|
The SlackBuilds.org build of pentagram uses a shell script wrapper to
|
||||||
|
create a default \fBpentagram.ini\fR if the user doesn't have one already.
|
||||||
|
See \fI/usr/doc/pentagram\-@VERSION@/README\fR for full details of the options
|
||||||
|
available in the config file.
|
||||||
|
.TP
|
||||||
|
.B ~/.pentagram/u8\-save/
|
||||||
|
Saved games. Not compatible with the original Ultima 8.
|
||||||
|
.TP
|
||||||
|
.B /usr/share/pentagram
|
||||||
|
This is the default location where
|
||||||
|
.B pentagram
|
||||||
|
looks for the Ultima 8 data files. This directory should contain
|
||||||
|
a complete installation of the game, including the file
|
||||||
|
.B U8.exe
|
||||||
|
(case\-insensitive;
|
||||||
|
.B u8.exe
|
||||||
|
or
|
||||||
|
.B U8.EXE
|
||||||
|
are also OK). This location can be changed by editing
|
||||||
|
.B ~/.pentagram/pentagram.ini
|
||||||
|
.SH CONTROLS
|
||||||
|
.SS Movement
|
||||||
|
Double\-click with the right mouse button will make the Avatar find a path to the selected spot.
|
||||||
|
.br
|
||||||
|
Left\-click on NPCs or objects to identify them.
|
||||||
|
.br
|
||||||
|
Double\-left\-click on NPCs or objects to initiate conversations or use the item.
|
||||||
|
.br
|
||||||
|
On pressing the right mouse button down the Avatar walks or runs (depending on distance between cursor and Avatar).
|
||||||
|
.br
|
||||||
|
Pressing right and left mouse button, makes the Avatar jump or while running a running jump.
|
||||||
|
.br
|
||||||
|
You can also move the Avatar with the keypad. Details are in the keycommands table below.
|
||||||
|
.SS Keyboard Commands
|
||||||
|
These are the default keyboard commands; they can be changed from the
|
||||||
|
options menu in the game, or by creating/editing
|
||||||
|
the file \fI~/.pentagram/u8bindings.ini\fR.
|
||||||
|
.TP
|
||||||
|
.B ~
|
||||||
|
hides/restores console. See \fI/usr/doc/pentagram\-@VERSION@/README\fR for
|
||||||
|
available console commands.
|
||||||
|
.TP
|
||||||
|
.B arrow keys
|
||||||
|
moves Avatar around the map (no walking)
|
||||||
|
.TP
|
||||||
|
.B home,end
|
||||||
|
moves Avatar vertically
|
||||||
|
.TP
|
||||||
|
.B Keypad
|
||||||
|
Avatar walks (one animation cycle)
|
||||||
|
.TP
|
||||||
|
.B Shift+Keypad
|
||||||
|
Avatar runs (one animation cycle)
|
||||||
|
.TP
|
||||||
|
.B Ctrl+Keypad
|
||||||
|
Avatar makes a little step (one animation cycle)
|
||||||
|
.TP
|
||||||
|
.B Alt+Keypad
|
||||||
|
Avatar jumps long (one animation cycle)
|
||||||
|
.TP
|
||||||
|
.B s
|
||||||
|
toggles "avatarInStasis"
|
||||||
|
.TP
|
||||||
|
.B t
|
||||||
|
outputs kernel/usecode/world/location stats to the console
|
||||||
|
.TP
|
||||||
|
.B e
|
||||||
|
toggles editor items
|
||||||
|
.TP
|
||||||
|
.B h
|
||||||
|
highlights any item you are "hitting", colliding with
|
||||||
|
.TP
|
||||||
|
.B i
|
||||||
|
open backpack
|
||||||
|
.TP
|
||||||
|
.B z
|
||||||
|
open paperdoll/status
|
||||||
|
.TP
|
||||||
|
.B r
|
||||||
|
recall
|
||||||
|
.TP
|
||||||
|
.B c
|
||||||
|
switches combat mode on/off
|
||||||
|
.TP
|
||||||
|
.B ESC
|
||||||
|
main menu
|
||||||
|
.TP
|
||||||
|
.B alt+x
|
||||||
|
quit
|
||||||
|
.TP
|
||||||
|
.B ctrl+q
|
||||||
|
quits without confirmation
|
||||||
|
.TP
|
||||||
|
.B backspace
|
||||||
|
close all open containers
|
||||||
|
.TP
|
||||||
|
.B F7
|
||||||
|
Quicksave (savegames are not yet stable!)
|
||||||
|
.TP
|
||||||
|
.B F8
|
||||||
|
Quickload
|
||||||
|
.TP
|
||||||
|
.B F11
|
||||||
|
Shapeviewer
|
||||||
|
.TP
|
||||||
|
.B F12
|
||||||
|
toggles frame by frame
|
||||||
|
.TP
|
||||||
|
.B shift
|
||||||
|
quarter speed mode. needs to be held down
|
||||||
|
.TP
|
||||||
|
.B [
|
||||||
|
clears the screen, multiple presses show the paint order
|
||||||
|
.TP
|
||||||
|
.B ]
|
||||||
|
Same as above, backwards
|
||||||
|
.SH AUTHORS
|
||||||
|
The
|
||||||
|
.B
|
||||||
|
Ultima
|
||||||
|
games were created by Richard Garriott, AKA Lord British,
|
||||||
|
and are copyrighted by Electronic Arts.
|
||||||
|
.PP
|
||||||
|
.B pentagram
|
||||||
|
written by
|
||||||
|
The Pentagram Team:
|
||||||
|
.br
|
||||||
|
Willem Jan Palenstijn <wjpalenstijn@users.sourceforge.net>
|
||||||
|
.br
|
||||||
|
Patrick Burke <takhisis@users.sourceforge.net>
|
||||||
|
.br
|
||||||
|
Max Horn <max@quendi.de>
|
||||||
|
.br
|
||||||
|
Ryan Nunn <colourles@users.sourceforge.net>
|
||||||
|
.br
|
||||||
|
Dominik Reichardt <dominus@users.sourceforge.net>
|
||||||
|
.br
|
||||||
|
Matthew Jimenez <mjimenez@users.sourceforge.net>
|
||||||
|
.br
|
||||||
|
Brian Tietz <btietz@broadcom.com>
|
||||||
|
.PP
|
||||||
|
Man page created by B. Watson, for the SlackBuilds.org
|
||||||
|
project. Permission hereby granted to use this man page anywhere, for any purpose.
|
116
games/pentagram/pentagram.SlackBuild
Normal file
116
games/pentagram/pentagram.SlackBuild
Normal file
|
@ -0,0 +1,116 @@
|
||||||
|
#!/bin/sh
|
||||||
|
|
||||||
|
# Slackware build script for pentagram
|
||||||
|
|
||||||
|
# Written by B. Watson (yalhcru@gmail.com)
|
||||||
|
|
||||||
|
PRGNAM=pentagram
|
||||||
|
VERSION=${VERSION:-20110229_svn}
|
||||||
|
BUILD=${BUILD:-1}
|
||||||
|
TAG=${TAG:-_SBo}
|
||||||
|
|
||||||
|
if [ -z "$ARCH" ]; then
|
||||||
|
case "$( uname -m )" in
|
||||||
|
i?86) ARCH=i486 ;;
|
||||||
|
arm*) ARCH=arm ;;
|
||||||
|
*) ARCH=$( uname -m ) ;;
|
||||||
|
esac
|
||||||
|
fi
|
||||||
|
|
||||||
|
CWD=$(pwd)
|
||||||
|
TMP=${TMP:-/tmp/SBo}
|
||||||
|
PKG=$TMP/package-$PRGNAM
|
||||||
|
OUTPUT=${OUTPUT:-/tmp}
|
||||||
|
|
||||||
|
if [ "$ARCH" = "i486" ]; then
|
||||||
|
SLKCFLAGS="-O2 -march=i486 -mtune=i686"
|
||||||
|
LIBDIRSUFFIX=""
|
||||||
|
elif [ "$ARCH" = "i686" ]; then
|
||||||
|
SLKCFLAGS="-O2 -march=i686 -mtune=i686"
|
||||||
|
LIBDIRSUFFIX=""
|
||||||
|
elif [ "$ARCH" = "x86_64" ]; then
|
||||||
|
SLKCFLAGS="-O2 -fPIC"
|
||||||
|
LIBDIRSUFFIX="64"
|
||||||
|
else
|
||||||
|
SLKCFLAGS="-O2"
|
||||||
|
LIBDIRSUFFIX=""
|
||||||
|
fi
|
||||||
|
|
||||||
|
set -e
|
||||||
|
|
||||||
|
rm -rf $PKG
|
||||||
|
mkdir -p $TMP $PKG $OUTPUT
|
||||||
|
cd $TMP
|
||||||
|
rm -rf $PRGNAM-$VERSION
|
||||||
|
tar xvf $CWD/$PRGNAM-$VERSION.tar.xz
|
||||||
|
cd $PRGNAM-$VERSION
|
||||||
|
chown -R root:root .
|
||||||
|
find . \
|
||||||
|
\( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \
|
||||||
|
-exec chmod 755 {} \; -o \
|
||||||
|
\( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
|
||||||
|
-exec chmod 644 {} \;
|
||||||
|
|
||||||
|
./bootstrap
|
||||||
|
|
||||||
|
# The extra scalers make the binary about 50% bigger (not enough
|
||||||
|
# to matter). They aren't used by default (user has to enable them
|
||||||
|
# via in-game menu or .ini file).
|
||||||
|
|
||||||
|
CFLAGS="$SLKCFLAGS" \
|
||||||
|
CXXFLAGS="$SLKCFLAGS" \
|
||||||
|
./configure \
|
||||||
|
--enable-hq2x \
|
||||||
|
--enable-gc-scalers \
|
||||||
|
--enable-all-bilinear \
|
||||||
|
--prefix=/usr \
|
||||||
|
--libdir=/usr/lib${LIBDIRSUFFIX} \
|
||||||
|
--sysconfdir=/etc \
|
||||||
|
--localstatedir=/var \
|
||||||
|
--mandir=/usr/man \
|
||||||
|
--docdir=/usr/doc/$PRGNAM-$VERSION \
|
||||||
|
--build=$ARCH-slackware-linux
|
||||||
|
|
||||||
|
make
|
||||||
|
mkdir -p $PKG/usr/bin
|
||||||
|
install -s -m0755 $PRGNAM $PKG/usr/bin/$PRGNAM-bin
|
||||||
|
install -m0755 $CWD/$PRGNAM.sh $PKG/usr/bin/$PRGNAM
|
||||||
|
|
||||||
|
mkdir -p $PKG/usr/share/pixmaps
|
||||||
|
cat ./system/desktop/$PRGNAM.png > $PKG/usr/share/pixmaps/$PRGNAM.png
|
||||||
|
mkdir -p $PKG/usr/share/applications
|
||||||
|
cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
|
||||||
|
|
||||||
|
# man page written for this build.
|
||||||
|
mkdir -p $PKG/usr/man/man1
|
||||||
|
sed "s/@VERSION@/$VERSION/g" $CWD/$PRGNAM.1 | gzip -9c > $PKG/usr/man/man1/$PRGNAM.1.gz
|
||||||
|
|
||||||
|
# default config file contains all the options, commented out, plus
|
||||||
|
# the default options for this build.
|
||||||
|
|
||||||
|
# The default path= assumes the user has extracted or copied the Ultima 8
|
||||||
|
# game directory to /usr/share/pentagram (so the file
|
||||||
|
# /usr/share/pentagram/U8.exe should exist, possibly as u8.exe or U8.EXE).
|
||||||
|
|
||||||
|
# The default MIDI driver, at least on the author's system, crashes X and
|
||||||
|
# panics the kernel for some reason. It wants to use the OSS sequencer,
|
||||||
|
# and the call trace after X dies shows the error happened in the snd_seq_oss
|
||||||
|
# module. Removing this module causes pentagram to fall back to "fmopl"
|
||||||
|
# midi, which works fine and doesn't cause any problems (probably doesn't
|
||||||
|
# sound as nice, since it seems to be emulating an old AdLib card).
|
||||||
|
# Setting midi_driver=fmopl in the default config will avoid any problems
|
||||||
|
# and users won't have to troubleshoot OSS sequencer crap themselves.
|
||||||
|
|
||||||
|
mkdir -p $PKG/usr/share/$PRGNAM
|
||||||
|
cat $CWD/$PRGNAM.ini.default > $PKG/usr/share/$PRGNAM/$PRGNAM.ini.default
|
||||||
|
|
||||||
|
mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
|
||||||
|
cp -a AUTHORS COPYING ChangeLog FAQ README $PKG/usr/doc/$PRGNAM-$VERSION
|
||||||
|
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
|
||||||
|
|
||||||
|
mkdir -p $PKG/install
|
||||||
|
cat $CWD/slack-desc > $PKG/install/slack-desc
|
||||||
|
cat $CWD/doinst.sh > $PKG/install/doinst.sh
|
||||||
|
|
||||||
|
cd $PKG
|
||||||
|
/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}
|
8
games/pentagram/pentagram.desktop
Normal file
8
games/pentagram/pentagram.desktop
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
[Desktop Entry]
|
||||||
|
Name=Pentagram
|
||||||
|
Comment=Ultima 8 Engine
|
||||||
|
Exec=pentagram
|
||||||
|
Icon=pentagram
|
||||||
|
Terminal=false
|
||||||
|
Type=Application
|
||||||
|
Categories=Game;RolePlaying;
|
10
games/pentagram/pentagram.info
Normal file
10
games/pentagram/pentagram.info
Normal file
|
@ -0,0 +1,10 @@
|
||||||
|
PRGNAM="pentagram"
|
||||||
|
VERSION="20110229_svn"
|
||||||
|
HOMEPAGE="http://pentagram.sourceforge.net/"
|
||||||
|
DOWNLOAD="http://urchlay.naptime.net/slackstuff/src/pentagram-20110229_svn.tar.xz"
|
||||||
|
DOWNLOAD_x86_64=""
|
||||||
|
MD5SUM="b665aec67ed7bceb97581cdb90675521"
|
||||||
|
MD5SUM_x86_64=""
|
||||||
|
MAINTAINER="B. Watson"
|
||||||
|
EMAIL="yalhcru@gmail.com"
|
||||||
|
APPROVED="Erik Hanson"
|
65
games/pentagram/pentagram.ini.default
Normal file
65
games/pentagram/pentagram.ini.default
Normal file
|
@ -0,0 +1,65 @@
|
||||||
|
|
||||||
|
|
||||||
|
# These are the default options. Feel free to uncomment and change them.
|
||||||
|
|
||||||
|
[pentagram]
|
||||||
|
# Default game. No useful value other than "u8" as only
|
||||||
|
# Ultima 8 is supported.
|
||||||
|
## defaultgame=u8
|
||||||
|
|
||||||
|
# Run fullscreen? Disabled by default as it might cause problems on
|
||||||
|
# misconfigured X servers.
|
||||||
|
## fullscreen=no
|
||||||
|
|
||||||
|
# Width of the game resolution.
|
||||||
|
## scalex=320
|
||||||
|
|
||||||
|
# height of the game resolution.
|
||||||
|
## scaley=240
|
||||||
|
|
||||||
|
# Select the scaler you want to use. Currently you can choose between
|
||||||
|
# point, bilinear, scale2x, 2xSaI, hq2x.
|
||||||
|
## scaler=point
|
||||||
|
|
||||||
|
# The game resolution is scaled to this width.
|
||||||
|
## width=640
|
||||||
|
|
||||||
|
# The game resolution is scaled to this height.
|
||||||
|
## height=480
|
||||||
|
|
||||||
|
# Bits per pixel probably doesn't need to be changed.
|
||||||
|
## bpp=32
|
||||||
|
|
||||||
|
# Enable this to use the BitStream Vera font for conversations and object descriptions.
|
||||||
|
## ttf=no
|
||||||
|
|
||||||
|
# If you don't specify midi_driver, Pentagram will automatically select one,
|
||||||
|
# based on your platform.
|
||||||
|
|
||||||
|
# (Note: Windows will only work on Windows. CoreAudio only on Mac OS X.
|
||||||
|
# Alsa is Linux-only and UnixSeq will only work on Unix variants.)
|
||||||
|
# See further down for more options on Linux.
|
||||||
|
## midi_driver=disabled/windows/fmopl/timidity/alsa/unixseq/coreaudio
|
||||||
|
|
||||||
|
# SBo default option:
|
||||||
|
midi_driver=fmopl
|
||||||
|
|
||||||
|
# Enable this to skip the intro of U8 and initial conversation with Devon.
|
||||||
|
## skipstart=no
|
||||||
|
|
||||||
|
# Conversation speed. Higher is slower.
|
||||||
|
## textdelay=8
|
||||||
|
|
||||||
|
[u8]
|
||||||
|
# replace 'path to U8 directory' with the directory containing 'u8.exe'
|
||||||
|
## path=path to U8 directory
|
||||||
|
|
||||||
|
# SBo default option:
|
||||||
|
path=/usr/share/pentagram
|
||||||
|
|
||||||
|
# replace with the directory you want Pentagram to save games to.
|
||||||
|
|
||||||
|
# (no, loading of the original's savegames is not supported)
|
||||||
|
## save=path to U8 savegames directory
|
||||||
|
|
||||||
|
|
13
games/pentagram/pentagram.sh
Normal file
13
games/pentagram/pentagram.sh
Normal file
|
@ -0,0 +1,13 @@
|
||||||
|
#!/bin/sh
|
||||||
|
|
||||||
|
# Wrapper script for pentagram, creates initial ~/.pentagram/pentagram.ini
|
||||||
|
# file, which pentagram won't create for itself.
|
||||||
|
|
||||||
|
set -e
|
||||||
|
|
||||||
|
if [ ! -e ~/.pentagram/pentagram.ini ]; then
|
||||||
|
mkdir -p ~/.pentagram
|
||||||
|
cat /usr/share/pentagram/pentagram.ini.default > ~/.pentagram/pentagram.ini
|
||||||
|
fi
|
||||||
|
|
||||||
|
exec /usr/bin/pentagram-bin "$@"
|
19
games/pentagram/slack-desc
Normal file
19
games/pentagram/slack-desc
Normal file
|
@ -0,0 +1,19 @@
|
||||||
|
# HOW TO EDIT THIS FILE:
|
||||||
|
# The "handy ruler" below makes it easier to edit a package description. Line
|
||||||
|
# up the first '|' above the ':' following the base package name, and the '|'
|
||||||
|
# on the right side marks the last column you can put a character in. You must
|
||||||
|
# make exactly 11 lines for the formatting to be correct. It's also
|
||||||
|
# customary to leave one space after the ':'.
|
||||||
|
|
||||||
|
|-----handy-ruler------------------------------------------------------|
|
||||||
|
pentagram: pentagram (an Ultima 8 engine)
|
||||||
|
pentagram:
|
||||||
|
pentagram: Pentagram is a project aiming to create an Ultima 8 engine for use
|
||||||
|
pentagram: on modern operating systems, including Linux, Mac OS X and Windows.
|
||||||
|
pentagram:
|
||||||
|
pentagram: While it is currently possible to finish Ultima 8 using Pentagram,
|
||||||
|
pentagram: not everything is fully working yet. (Save regularly!) In the game
|
||||||
|
pentagram: itself, most notably, the combat AI of monsters is still very limited,
|
||||||
|
pentagram: and there are still quite a few minor things which are not working
|
||||||
|
pentagram: as well as they should.
|
||||||
|
pentagram:
|
Loading…
Reference in a new issue