games/Scorched3D: Fixed patch line endings.

Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
This commit is contained in:
David Spencer 2017-07-09 14:45:05 +01:00
parent 2c41e9fb08
commit baf9ccc73e

View file

@ -1,11 +1,11 @@
--- scorched/src/common/weapons/AccessoryStore.cpp.orig 2017-07-07 22:27:57.777261322 +0700
+++ scorched/src/common/weapons/AccessoryStore.cpp 2017-07-07 22:39:34.368313611 +0700
@@ -156,7 +156,7 @@
Accessory *parent, XMLNode *currentNode)
{
XMLNode *typeNode = 0;
- if (!currentNode->getNamedParameter("type", typeNode)) return false;
+ if (!currentNode->getNamedParameter("type", typeNode)) return 0;
AccessoryPart *accessoryPart =
AccessoryMetaRegistration::getNewAccessory(typeNode->getContent(), this);
Accessory *parent, XMLNode *currentNode)
{
XMLNode *typeNode = 0;
- if (!currentNode->getNamedParameter("type", typeNode)) return false;
+ if (!currentNode->getNamedParameter("type", typeNode)) return 0;
AccessoryPart *accessoryPart =
AccessoryMetaRegistration::getNewAccessory(typeNode->getContent(), this);