games/vcmi: Updated for version 0.98 + new maintainer.

Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
This commit is contained in:
Petar Petrov 2015-05-03 14:24:59 +07:00 committed by Willy Sudiarto Raharjo
parent a63443f62a
commit ba7c182b52
4 changed files with 36 additions and 27 deletions

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@ -1,5 +1,21 @@
The purpose of VCMI project is to rewrite entire
HOMM 3: WoG engine from scratch, giving it new
and extended possibilities. We hope to support mods
and new towns already made by fans but abandoned
because of game code limitations.
The aim of the VCMI project is to rewrite the entire Heroes III engine
(VCMI is NOT another mod) giving it new possibilities. Years of
intensive work resulted in creating application with impressive amount
of features. Among the current features are:
- Complete gameplay mechanics
- Almost all objects, abilities, spells and other content
- Basic battle AI and adventure AI
- Many GUI improvements: high resolutions, stack queue, creature window
- Advanced and easy mod support: add new towns, creatures, heroes,
artifacts and spells without limits or conflicts
- Launcher for easy configuration: download mods from the server and
install them immediatelly!
- Random map generator that supports objects added by mods
NOTE!
You need the original game data to use this.
HowTo:
You can find a step-by-step tutorial for setting up the game here:
https://slackalaxy.wordpress.com/2015/05/02/heroes-iii/

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@ -6,14 +6,14 @@
# customary to leave one space after the ':' except on otherwise blank lines.
|-----handy-ruler------------------------------------------------------|
vcmi: vcmi (HMM3:WoG game engine)
vcmi: vcmi (Engine for Heroes III: of Might and Magic)
vcmi:
vcmi: The purpose of VCMI project is to rewrite entire
vcmi: HOMM 3: WoG engine from scratch, giving it new and
vcmi: extended possibilities. We hope to support mods and
vcmi: new towns already made by fans but abandoned
vcmi: because of game code limitations.
vcmi: The aim of the VCMI project is to rewrite the entire Heroes III
vcmi: engine (VCMI is NOT another mod) giving it new possibilities.
vcmi: Years of intensive work resulted in creating application with
vcmi: impressive amount of features.
vcmi:
vcmi: Home: http://forum.vcmi.eu/portal.php
vcmi:
vcmi:
vcmi:

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@ -3,6 +3,7 @@
# Slackware build script for vcmi
# Copyright 2014 Dimitris Zlatanidis Greece-Orestiada
# Copyright 2015 Petar Petrov, petar.petrov@student.oulu.fi
# All rights reserved.
#
# Redistribution and use of this script, with or without modification, is
@ -23,7 +24,7 @@
# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
PRGNAM=vcmi
VERSION=${VERSION:-0.97}
VERSION=${VERSION:-0.98}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
@ -60,7 +61,7 @@ rm -rf $PKG
mkdir -p $TMP $PKG $OUTPUT
cd $TMP
rm -rf $PRGNAM-$VERSION
tar xvf $CWD/$PRGNAM-$VERSION.tar.gz
tar xvf $CWD/$VERSION.tar.gz
cd $PRGNAM-$VERSION
chown -R root:root .
find -L . \
@ -83,14 +84,6 @@ cd ..
find $PKG -print0 | xargs -0 file | grep -e "executable" -e "shared object" | grep ELF \
| cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true
# remove static library
rm $PKG/usr/lib/libfuzzylite-static.a
# fix lib path
if [ "$ARCH" = "x86_64" ]; then
mv $PKG/usr/lib/ $PKG/usr/lib64
fi
mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
cp -a AUTHORS ChangeLog README* $PKG/usr/doc/$PRGNAM-$VERSION
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild

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@ -1,10 +1,10 @@
PRGNAM="vcmi"
VERSION="0.97"
VERSION="0.98"
HOMEPAGE="http://forum.vcmi.eu/portal.php"
DOWNLOAD="http://download.vcmi.eu/releases/097/vcmi-0.97.tar.gz"
MD5SUM="11f2000244622706773ce37ca2366ebb"
DOWNLOAD="https://github.com/vcmi/vcmi/archive/0.98.tar.gz"
MD5SUM="6a69e52a3380358220eba67332b097c6"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
REQUIRES="qt5 ffmpeg SDL2_image SDL2_mixer SDL2_ttf"
MAINTAINER="Dimitris Zlatanidis"
EMAIL="d.zlatanidis@gmail.com"
REQUIRES="qt5 ffmpeg SDL2_image SDL2_mixer SDL2_ttf fuzzylite"
MAINTAINER="Petar Petrov"
EMAIL="petar.petrov@student.oulu.fi"