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games/vcmi: Updated for version 0.98 + new maintainer.
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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4 changed files with 36 additions and 27 deletions
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@ -1,5 +1,21 @@
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The purpose of VCMI project is to rewrite entire
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HOMM 3: WoG engine from scratch, giving it new
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and extended possibilities. We hope to support mods
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and new towns already made by fans but abandoned
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because of game code limitations.
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The aim of the VCMI project is to rewrite the entire Heroes III engine
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(VCMI is NOT another mod) giving it new possibilities. Years of
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intensive work resulted in creating application with impressive amount
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of features. Among the current features are:
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- Complete gameplay mechanics
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- Almost all objects, abilities, spells and other content
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- Basic battle AI and adventure AI
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- Many GUI improvements: high resolutions, stack queue, creature window
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- Advanced and easy mod support: add new towns, creatures, heroes,
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artifacts and spells without limits or conflicts
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- Launcher for easy configuration: download mods from the server and
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install them immediatelly!
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- Random map generator that supports objects added by mods
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NOTE!
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You need the original game data to use this.
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HowTo:
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You can find a step-by-step tutorial for setting up the game here:
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https://slackalaxy.wordpress.com/2015/05/02/heroes-iii/
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@ -6,14 +6,14 @@
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# customary to leave one space after the ':' except on otherwise blank lines.
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|-----handy-ruler------------------------------------------------------|
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vcmi: vcmi (HMM3:WoG game engine)
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vcmi: vcmi (Engine for Heroes III: of Might and Magic)
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vcmi:
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vcmi: The purpose of VCMI project is to rewrite entire
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vcmi: HOMM 3: WoG engine from scratch, giving it new and
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vcmi: extended possibilities. We hope to support mods and
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vcmi: new towns already made by fans but abandoned
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vcmi: because of game code limitations.
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vcmi: The aim of the VCMI project is to rewrite the entire Heroes III
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vcmi: engine (VCMI is NOT another mod) giving it new possibilities.
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vcmi: Years of intensive work resulted in creating application with
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vcmi: impressive amount of features.
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vcmi:
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vcmi: Home: http://forum.vcmi.eu/portal.php
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vcmi:
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vcmi:
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vcmi:
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# Slackware build script for vcmi
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# Copyright 2014 Dimitris Zlatanidis Greece-Orestiada
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# Copyright 2015 Petar Petrov, petar.petrov@student.oulu.fi
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# All rights reserved.
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#
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# Redistribution and use of this script, with or without modification, is
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# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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PRGNAM=vcmi
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VERSION=${VERSION:-0.97}
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VERSION=${VERSION:-0.98}
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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mkdir -p $TMP $PKG $OUTPUT
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cd $TMP
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rm -rf $PRGNAM-$VERSION
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tar xvf $CWD/$PRGNAM-$VERSION.tar.gz
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tar xvf $CWD/$VERSION.tar.gz
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cd $PRGNAM-$VERSION
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chown -R root:root .
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find -L . \
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find $PKG -print0 | xargs -0 file | grep -e "executable" -e "shared object" | grep ELF \
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| cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true
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# remove static library
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rm $PKG/usr/lib/libfuzzylite-static.a
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# fix lib path
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if [ "$ARCH" = "x86_64" ]; then
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mv $PKG/usr/lib/ $PKG/usr/lib64
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fi
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mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
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cp -a AUTHORS ChangeLog README* $PKG/usr/doc/$PRGNAM-$VERSION
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cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
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PRGNAM="vcmi"
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VERSION="0.97"
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VERSION="0.98"
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HOMEPAGE="http://forum.vcmi.eu/portal.php"
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DOWNLOAD="http://download.vcmi.eu/releases/097/vcmi-0.97.tar.gz"
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MD5SUM="11f2000244622706773ce37ca2366ebb"
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DOWNLOAD="https://github.com/vcmi/vcmi/archive/0.98.tar.gz"
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MD5SUM="6a69e52a3380358220eba67332b097c6"
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DOWNLOAD_x86_64=""
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MD5SUM_x86_64=""
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REQUIRES="qt5 ffmpeg SDL2_image SDL2_mixer SDL2_ttf"
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MAINTAINER="Dimitris Zlatanidis"
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EMAIL="d.zlatanidis@gmail.com"
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REQUIRES="qt5 ffmpeg SDL2_image SDL2_mixer SDL2_ttf fuzzylite"
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MAINTAINER="Petar Petrov"
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EMAIL="petar.petrov@student.oulu.fi"
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