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games/prboom: Updated for version 2.5.0
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3 changed files with 58 additions and 35 deletions
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PrBoom is a modern doom game engine or "doom-port" to play idSoftware's Doom,
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Doom II, Doom expansion packs and custom "iwads" or mods (It doesn't include
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the game itself).It aims to be the most stable Doom port with the highest
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compatibility to the major Doom versions.
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PrBoom is a modern doom game engine or "doom-port" to play idSoftware's Doom,
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Doom II, Doom expansion packs and custom "iwads" or mods (It doesn't include
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the game itself). It aims to be the most stable Doom port with the highest
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compatibility to the major Doom versions.
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If you don't own any of the Doom games, get the shareware doom1.wad from
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http://www.libsdl.org/projects/doom/data/doom1.wad.zip or google for it.
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Remember to rename it to lowercase: mv DOOM1.WAD doom1.wad Then copy
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doom1.wad to /usr/share/games/doom/
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If you don't own any of the Doom games, get the shareware doom1.wad from
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http://www.libsdl.org/projects/doom/data/doom1.wad.zip, unzip it, and
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rename it to lowercase: mv DOOM1.WAD doom1.wad
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Then copy doom1.wad to /usr/share/games/doom/
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If you have one or all of the main Doom data files from idSoftware -
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either doom.wad, doom2.wad, tnt.wad or plutonia.wad from one of the
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commercial Doom games copy them there too.
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If you have one or all of the main Doom data files from idSoftware -
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either doom.wad, doom2.wad, tnt.wad, or plutonia.wad from one of the
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commercial Doom games, copy them there too.
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Requirements: sdl (SDL_mixer, SDL_net, all included in the sdl-1.2.*
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package in slackware/l series)
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Highly recommended to play the Doom background music:
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TiMidity++ with freepats (both available at SlackBuilds.org)
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Highly recommended: Get the timidity.tar.gz from the SDL_mixer page
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http://www.libsdl.org/projects/SDL_mixer/timidity/timidity.tar.gz (14M)
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and extract in /usr/lib/ for the great game music.
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Suggested: Take a look at the docs, man pages or visit BahdKo at
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http://www.doom2.net to learn how to watch demos, info, files, etc.
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Suggested: Take a look at the docs, man pages, or visit BahdKo at
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http://www.doom2.net to learn how to watch demos, info, files, etc.
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A great help for newcomers. (You may need a proxy to visit this url)
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#!/bin/sh
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# Slackware build script for prboom
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# Written by mannyslack (quakemanxs@yahoo.com)
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# Slackware build script for: prboom
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# Copyright 2009 Manuel Mantilla, Veracruz, Mexico
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# All rights reserved.
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#
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# Redistribution and use of this script, with or without modification, is
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# permitted provided that the following conditions are met:
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#
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# 1. Redistributions of this script must retain the above copyright
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# notice, this list of conditions and the following disclaimer.
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#
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# THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED
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# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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PRGNAM=prboom
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VERSION=2.4.7
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VERSION=2.5.0
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ARCH=${ARCH:-i486}
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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CWD=$(pwd)
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TMP=${TMP:-/tmp/SBo}
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PKG=$TMP/package-$PRGNAM
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SLKCFLAGS="-O2 -march=i486 -mtune=i686"
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elif [ "$ARCH" = "i686" ]; then
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SLKCFLAGS="-O2 -march=i686 -mtune=i686"
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elif [ "$ARCH" = "x86_64" ]; then
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SLKCFLAGS="-O2 -fPIC"
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fi
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rm -rf $PKG
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tar -xvf $CWD/$PRGNAM-$VERSION.tar.gz || exit 1
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cd $PRGNAM-$VERSION || exit 1
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chown -R root:root .
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chmod -R u+w,go+r-w,a-s .
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find . \
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\( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \
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-exec chmod 755 {} \; -o \
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\( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
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-exec chmod 644 {} \;
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# --enable-gl allows to launch game with: prboom -vidmode gl
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# default is software video mode.
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CFLAGS="$SLKCFLAGS" \
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CXXFLAGS="$SLKCFLAGS" \
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./configure \
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--prefix=/usr \
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--sysconfdir=/etc \
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--localstatedir=/var \
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--enable-gl \
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|| exit 1
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# --enable-gl seems to have no effect, any ideas?
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--mandir=/usr/man \
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--docdir=/usr/doc/$PRGNAM-$VERSION \
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--build=$ARCH-slackware-linux \
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--enable-gl || exit 1
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make DESTDIR=$PKG || exit 1
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make install-strip DESTDIR=$PKG || exit 1
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@ -46,9 +75,7 @@ make install-strip DESTDIR=$PKG || exit 1
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for i in $(find . -type l) ; do ln -s $( readlink $i ).gz $i.gz ; rm $i ; done
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)
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rm -f $PKG/usr/info/dir
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gzip -9 $PKG/usr/info/*.info*
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mv $PKG/usr/share/doc $PKG/usr
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mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
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cp -a AUTHORS COPYING TODO INSTALL NEWS README $PKG/usr/doc/$PRGNAM-$VERSION
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cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
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PRGNAM="prboom"
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VERSION="2.4.7"
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VERSION="2.5.0"
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HOMEPAGE="http://prboom.sourceforge.net"
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DOWNLOAD="http://dl.sourceforge.net/sourceforge/prboom/prboom-2.4.7.tar.gz"
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MD5SUM="9942f521764d7f89df2218a456da4f02"
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MAINTAINER="mannyslack"
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EMAIL="quakemanxs@yahoo.com"
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APPROVED="BP{k}"
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DOWNLOAD="http://downloads.sourceforge.net/prboom/prboom-2.5.0.tar.gz"
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MD5SUM="a8a15f61fa2626ab98051ab2703378c4"
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MAINTAINER="Manuel Mantilla"
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EMAIL="mannynix@megared.net.mx"
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APPROVED="dsomero"
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