games/xu4: Updated for version 1.3.

Signed-off-by: B. Watson <urchlay@slackware.uk>

Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
This commit is contained in:
B. Watson 2023-07-12 16:55:47 -04:00 committed by Willy Sudiarto Raharjo
parent 886084e3f7
commit b6241c626e
No known key found for this signature in database
GPG key ID: 3F617144D7238786
3 changed files with 6 additions and 695 deletions

View file

@ -1,681 +0,0 @@
diff -Naur xu4-1.2.1/src/intro.cpp u4-1.2.1/src/intro.cpp
--- xu4-1.2.1/src/intro.cpp 2022-12-28 11:16:16.000000000 -0500
+++ u4-1.2.1/src/intro.cpp 2022-12-12 17:42:19.000000000 -0500
@@ -48,8 +48,6 @@
#define GYP_SEGUE1 13
#define GYP_SEGUE2 14
-#define INTRO_CON IntroController* ic = xu4.intro
-
#ifndef GPU_RENDER
class IntroObjectState {
public:
@@ -59,6 +57,9 @@
};
#endif
+/* temporary place-holder for settings changes */
+SettingsData settingsChanged;
+
const int IntroBinData::INTRO_TEXT_OFFSET = 17445 - 1; // (start at zero)
const int IntroBinData::INTRO_MAP_OFFSET = 30339;
const int IntroBinData::INTRO_FIXUPDATA_OFFSET = 29806;
@@ -167,93 +168,20 @@
return true;
}
-//----------------------------------------------------------------------------
-
-struct SettingsMenus {
- static void menusNotice(int, void*, void*);
-
- SettingsMenus();
-
- void showMenu(Menu *menu);
- void drawMenu();
- void dispatchMenu(const MenuEvent* event);
- void saveSettings();
- void updateConfMenu(int);
- void updateVideoMenu(int);
- void updateSoundMenu(int);
-
- enum MenuConstants {
- MI_CONF_VIDEO,
- MI_CONF_SOUND,
- MI_CONF_INPUT,
- MI_CONF_SPEED,
- MI_CONF_GAMEPLAY,
- MI_CONF_INTERFACE,
- MI_CONF_01,
- MI_VIDEO_CONF_GFX,
- MI_VIDEO_02,
- MI_VIDEO_03,
- MI_VIDEO_04,
- MI_VIDEO_05,
- MI_VIDEO_06,
- MI_VIDEO_07,
- MI_VIDEO_08,
- MI_GFX_TILE_TRANSPARENCY,
- MI_GFX_TILE_TRANSPARENCY_SHADOW_SIZE,
- MI_GFX_TILE_TRANSPARENCY_SHADOW_OPACITY,
- MI_GFX_RETURN,
- MI_SOUND_01,
- MI_SOUND_02,
- MI_SOUND_03,
- MI_INPUT_01,
- MI_INPUT_02,
- MI_INPUT_03,
- MI_SPEED_01,
- MI_SPEED_02,
- MI_SPEED_03,
- MI_SPEED_04,
- MI_SPEED_05,
- MI_SPEED_06,
- MI_SPEED_07,
- MI_GAMEPLAY_01,
- MI_GAMEPLAY_02,
- MI_GAMEPLAY_03,
- MI_GAMEPLAY_04,
- MI_GAMEPLAY_05,
- MI_GAMEPLAY_06,
- MI_INTERFACE_01,
- MI_INTERFACE_02,
- MI_INTERFACE_03,
- MI_INTERFACE_04,
- MI_INTERFACE_05,
- MI_INTERFACE_06,
- USE_SETTINGS = 0xFE,
- CANCEL = 0xFF
- };
-
- Menu mainMenu;
- Menu confMenu;
- Menu videoMenu;
- Menu gfxMenu;
- Menu soundMenu;
- Menu inputMenu;
- Menu speedMenu;
- Menu gameplayMenu;
- Menu interfaceMenu;
-
- Menu* active;
- TextView extendedMenuArea;
- int listenerId;
-
- /* temporary place-holder for settings changes */
- SettingsData settingsChanged;
-};
-
-SettingsMenus::SettingsMenus() :
- extendedMenuArea(2 * CHAR_WIDTH, 10 * CHAR_HEIGHT, 36, 13)
+IntroController::IntroController() :
+ Controller(1),
+ backgroundArea(),
+ menuArea(1 * CHAR_WIDTH, 13 * CHAR_HEIGHT, 38, 11),
+ extendedMenuArea(2 * CHAR_WIDTH, 10 * CHAR_HEIGHT, 36, 13),
+ questionArea(INTRO_TEXT_X * CHAR_WIDTH, INTRO_TEXT_Y * CHAR_HEIGHT, INTRO_TEXT_WIDTH, INTRO_TEXT_HEIGHT),
+ mapArea(BORDER_WIDTH, (TILE_HEIGHT * 6) + BORDER_HEIGHT, INTRO_MAP_WIDTH, INTRO_MAP_HEIGHT),
+ binData(NULL),
+ titles(), // element list
+ title(titles.begin()), // element iterator
+ bSkipTitles(false),
+ egaGraphics(true)
{
- active = &confMenu;
-
+ // initialize menus
confMenu.setTitle("XU4 Configuration:", 0, 0);
confMenu.add(MI_CONF_VIDEO, "\010 Video Options", 2, 2,/*'v'*/ 2);
confMenu.add(MI_CONF_SOUND, "\010 Sound Options", 2, 3,/*'s'*/ 2);
@@ -267,8 +195,8 @@
confMenu.setClosesMenu(CANCEL);
/* set the default visibility of the two enhancement menus */
- confMenu.itemOfId(MI_CONF_GAMEPLAY)->setVisible(xu4.settings->enhancements);
- confMenu.itemOfId(MI_CONF_INTERFACE)->setVisible(xu4.settings->enhancements);
+ confMenu.getItemById(MI_CONF_GAMEPLAY)->setVisible(xu4.settings->enhancements);
+ confMenu.getItemById(MI_CONF_INTERFACE)->setVisible(xu4.settings->enhancements);
videoMenu.setTitle("Video Options:", 0, 0);
videoMenu.add(MI_VIDEO_CONF_GFX, "\010 Game Graphics Options", 2, 2,/*'g'*/ 2);
@@ -306,7 +234,7 @@
inputMenu.setTitle("Keyboard Options:", 0, 0);
inputMenu.add(MI_INPUT_01, new IntMenuItem("Repeat Delay %4d msec", 2, 2,/*'d'*/ 7, &settingsChanged.keydelay, 100, MAX_KEY_DELAY, 100));
inputMenu.add(MI_INPUT_02, new IntMenuItem("Repeat Interval %4d msec", 2, 3,/*'i'*/ 7, &settingsChanged.keyinterval, 10, MAX_KEY_INTERVAL, 10));
- /* "Mouse Options:" is drawn in dispatchMenu() */
+ /* "Mouse Options:" is drawn in the updateInputMenu() function */
inputMenu.add(MI_INPUT_03, new BoolMenuItem("Mouse %s", 2, 7,/*'m'*/ 0, &settingsChanged.mouseOptions.enabled));
inputMenu.add(USE_SETTINGS, "\010 Use These Settings", 2, 11,/*'u'*/ 2);
inputMenu.add(CANCEL, "\010 Cancel", 2, 12,/*'c'*/ 2);
@@ -357,198 +285,7 @@
interfaceMenu.setClosesMenu(CANCEL);
}
-/*
- * Set the active menu.
- */
-void SettingsMenus::showMenu(Menu *menu)
-{
- active = menu;
- menu->reset();
-}
-
-void SettingsMenus::drawMenu()
-{
- // draw the extended background for all option screens
- // beasties are always visible on the menus
- INTRO_CON;
- ic->backgroundArea.draw(BKGD_OPTIONS_TOP, 0, 0);
- ic->backgroundArea.draw(BKGD_OPTIONS_BTM, 0, 120);
- ic->drawBeasties();
-
- active->show(&extendedMenuArea);
-
- // after drawing the menu, extra menu text can be added here
- if (active == &inputMenu)
- extendedMenuArea.textAt(0, 5, "Mouse Options:");
- else if (active == &interfaceMenu)
- extendedMenuArea.textAt(2, 3, " (Open, Jimmy, etc.)");
-
- screenUploadToGPU();
-}
-
-/*
- * Update the screen when an observed menu is reset or has an item
- * activated.
- */
-void SettingsMenus::menusNotice(int sender, void* eventData, void* user) {
- ((SettingsMenus*) user)->dispatchMenu((MenuEvent*) eventData);
-}
-
-void SettingsMenus::saveSettings() {
- xu4.settings->setData(settingsChanged);
- xu4.settings->write();
-}
-
-void SettingsMenus::dispatchMenu(const MenuEvent* event)
-{
- const Menu* menu = event->menu;
-
- //printf("KR menu %d\n", event->type);
-
- if (event->type == MenuEvent::ACTIVATE ||
- event->type == MenuEvent::INCREMENT ||
- event->type == MenuEvent::DECREMENT)
- {
- int itemId = event->item->getId();
-
- if (menu == &confMenu) {
- updateConfMenu(itemId);
- }
- else if (menu == &videoMenu) {
- updateVideoMenu(itemId);
- }
- else if (menu == &gfxMenu) {
- if(itemId == MI_GFX_RETURN)
- showMenu(&videoMenu);
- }
- else if (menu == &soundMenu) {
- updateSoundMenu(itemId);
- }
- else if (menu == &inputMenu) {
- if (itemId == USE_SETTINGS) {
- saveSettings();
- screenShowMouseCursor(xu4.settings->mouseOptions.enabled);
- }
- }
- else if (menu == &speedMenu) {
- if (itemId == USE_SETTINGS) {
- saveSettings();
-
- // re-initialize events
- xu4.eventHandler->setTimerInterval(1000 / xu4.settings->gameCyclesPerSecond);
- }
- }
- else if (menu == &gameplayMenu ||
- menu == &interfaceMenu) {
- if (itemId == USE_SETTINGS)
- saveSettings();
- }
-
- if (itemId == CANCEL)
- settingsChanged = *xu4.settings; // discard settings
- }
-
- drawMenu();
-}
-
-void SettingsMenus::updateConfMenu(int itemId) {
- // show or hide game enhancement options if enhancements are enabled/disabled
- confMenu.itemOfId(MI_CONF_GAMEPLAY)->setVisible(settingsChanged.enhancements);
- confMenu.itemOfId(MI_CONF_INTERFACE)->setVisible(settingsChanged.enhancements);
-
- saveSettings();
-
- switch(itemId) {
- case MI_CONF_VIDEO:
- showMenu(&videoMenu);
- break;
- case MI_VIDEO_CONF_GFX:
- showMenu(&gfxMenu);
- break;
- case MI_CONF_SOUND:
- showMenu(&soundMenu);
- break;
- case MI_CONF_INPUT:
- showMenu(&inputMenu);
- break;
- case MI_CONF_SPEED:
- showMenu(&speedMenu);
- break;
- case MI_CONF_GAMEPLAY:
- showMenu(&gameplayMenu);
- break;
- case MI_CONF_INTERFACE:
- showMenu(&interfaceMenu);
- break;
- }
-}
-
-void SettingsMenus::updateVideoMenu(int itemId) {
- switch(itemId) {
- case USE_SETTINGS:
- /* save settings (if necessary) */
- if (*xu4.settings != settingsChanged) {
- saveSettings();
-
- /* FIXME: resize images, etc. */
- INTRO_CON;
- ic->deleteIntro(); // delete intro stuff
- screenReInit();
- ic->init(); // re-fix the backgrounds and scale images, etc.
-
- // go back to menu mode
- ic->mode = IntroController::INTRO_MENU;
- }
- break;
- case MI_VIDEO_CONF_GFX:
- showMenu(&gfxMenu);
- break;
- }
-}
-
-void SettingsMenus::updateSoundMenu(int itemId) {
- switch(itemId) {
- case MI_SOUND_01:
- musicSetVolume(settingsChanged.musicVol);
- break;
- case MI_SOUND_02:
- soundSetVolume(settingsChanged.soundVol);
- soundPlay(SOUND_FLEE);
- break;
- case USE_SETTINGS:
- saveSettings();
- {
- INTRO_CON;
- musicPlay(ic->introMusic);
- }
- break;
- case CANCEL:
- musicSetVolume(xu4.settings->musicVol);
- soundSetVolume(xu4.settings->soundVol);
- break;
- }
-}
-
-//----------------------------------------------------------------------------
-
-IntroController::IntroController() :
- Controller(1),
- backgroundArea(),
- menuArea(1 * CHAR_WIDTH, 13 * CHAR_HEIGHT, 38, 11),
- questionArea(INTRO_TEXT_X * CHAR_WIDTH, INTRO_TEXT_Y * CHAR_HEIGHT, INTRO_TEXT_WIDTH, INTRO_TEXT_HEIGHT),
- mapArea(BORDER_WIDTH, (TILE_HEIGHT * 6) + BORDER_HEIGHT, INTRO_MAP_WIDTH, INTRO_MAP_HEIGHT),
- menus(NULL),
- binData(NULL),
- titles(), // element list
- title(titles.begin()), // element iterator
- bSkipTitles(false),
- egaGraphics(true)
-{
-}
-
IntroController::~IntroController() {
- delete menus;
-
for (unsigned i=0; i < titles.size(); i++) {
delete titles[i].srcImage;
delete titles[i].destImage;
@@ -558,10 +295,12 @@
bool IntroController::present() {
init();
preloadMap();
+ listenerId = gs_listen(1<<SENDER_MENU, introNotice, this);
return true;
}
void IntroController::conclude() {
+ gs_unplug(listenerId);
deleteIntro();
}
@@ -637,8 +376,7 @@
backgroundArea.reinit();
menuArea.reinit();
- if (menus)
- menus->extendedMenuArea.reinit();
+ extendedMenuArea.reinit();
questionArea.reinit();
mapArea.reinit();
@@ -714,17 +452,10 @@
MAP_ENABLE;
break;
case 'c': {
- if (! menus)
- menus = new SettingsMenus;
-
// Make a copy of our settings so we can change them
- menus->settingsChanged = *xu4.settings;
+ settingsChanged = *xu4.settings;
screenHideCursor();
- menus->listenerId = gs_listen(1<<SENDER_MENU, menus->menusNotice,
- menus);
- menus->showMenu(&menus->confMenu);
- runMenu(&menus->confMenu, &menus->extendedMenuArea, true);
- gs_unplug(menus->listenerId);
+ runMenu(&confMenu, &extendedMenuArea, true);
screenShowCursor();
updateScreen();
break;
@@ -1489,6 +1220,289 @@
}
/**
+ * Update the screen when an observed menu is reset or has an item
+ * activated.
+ * TODO, reduce duped code.
+ */
+void IntroController::introNotice(int sender, void* eventData, void* user) {
+ MenuEvent* event = (MenuEvent*) eventData;
+ ((IntroController*) user)->dispatchMenu(event->menu, *event);
+}
+
+void IntroController::dispatchMenu(const Menu *menu, MenuEvent &event) {
+ if (menu == &confMenu)
+ updateConfMenu(event);
+ else if (menu == &videoMenu)
+ updateVideoMenu(event);
+ else if (menu == &gfxMenu)
+ updateGfxMenu(event);
+ else if (menu == &soundMenu)
+ updateSoundMenu(event);
+ else if (menu == &inputMenu)
+ updateInputMenu(event);
+ else if (menu == &speedMenu)
+ updateSpeedMenu(event);
+ else if (menu == &gameplayMenu)
+ updateGameplayMenu(event);
+ else if (menu == &interfaceMenu)
+ updateInterfaceMenu(event);
+
+ // beasties are always visible on the menus
+ drawBeasties();
+}
+
+void IntroController::updateConfMenu(MenuEvent &event) {
+ if (event.type == MenuEvent::ACTIVATE ||
+ event.type == MenuEvent::INCREMENT ||
+ event.type == MenuEvent::DECREMENT) {
+
+ // show or hide game enhancement options if enhancements are enabled/disabled
+ confMenu.getItemById(MI_CONF_GAMEPLAY)->setVisible(settingsChanged.enhancements);
+ confMenu.getItemById(MI_CONF_INTERFACE)->setVisible(settingsChanged.enhancements);
+
+ // save settings
+ xu4.settings->setData(settingsChanged);
+ xu4.settings->write();
+
+ switch(event.item->getId()) {
+ case MI_CONF_VIDEO:
+ runMenu(&videoMenu, &extendedMenuArea, true);
+ break;
+ case MI_VIDEO_CONF_GFX:
+ runMenu(&gfxMenu, &extendedMenuArea, true);
+ break;
+ case MI_CONF_SOUND:
+ runMenu(&soundMenu, &extendedMenuArea, true);
+ break;
+ case MI_CONF_INPUT:
+ runMenu(&inputMenu, &extendedMenuArea, true);
+ break;
+ case MI_CONF_SPEED:
+ runMenu(&speedMenu, &extendedMenuArea, true);
+ break;
+ case MI_CONF_GAMEPLAY:
+ runMenu(&gameplayMenu, &extendedMenuArea, true);
+ break;
+ case MI_CONF_INTERFACE:
+ runMenu(&interfaceMenu, &extendedMenuArea, true);
+ break;
+ case CANCEL:
+ // discard settings
+ settingsChanged = *xu4.settings;
+ break;
+ default: break;
+ }
+ }
+
+ // draw the extended background for all option screens
+ backgroundArea.draw(BKGD_OPTIONS_TOP, 0, 0);
+ backgroundArea.draw(BKGD_OPTIONS_BTM, 0, 120);
+}
+
+void IntroController::updateVideoMenu(MenuEvent &event) {
+ if (event.type == MenuEvent::ACTIVATE ||
+ event.type == MenuEvent::INCREMENT ||
+ event.type == MenuEvent::DECREMENT) {
+
+ switch(event.item->getId()) {
+ case USE_SETTINGS:
+ /* save settings (if necessary) */
+ if (*xu4.settings != settingsChanged) {
+ xu4.settings->setData(settingsChanged);
+ xu4.settings->write();
+
+ /* FIXME: resize images, etc. */
+ deleteIntro(); // delete intro stuff
+ screenReInit();
+ init(); // re-fix the backgrounds and scale images, etc.
+
+ // go back to menu mode
+ mode = INTRO_MENU;
+ }
+ break;
+ case MI_VIDEO_CONF_GFX:
+ runMenu(&gfxMenu, &extendedMenuArea, true);
+ break;
+ case CANCEL:
+ // discard settings
+ settingsChanged = *xu4.settings;
+ break;
+ default: break;
+ }
+ }
+
+ // draw the extended background for all option screens
+ backgroundArea.draw(BKGD_OPTIONS_TOP, 0, 0);
+ backgroundArea.draw(BKGD_OPTIONS_BTM, 0, 120);
+}
+
+void IntroController::updateGfxMenu(MenuEvent &event)
+{
+ if (event.type == MenuEvent::ACTIVATE ||
+ event.type == MenuEvent::INCREMENT ||
+ event.type == MenuEvent::DECREMENT) {
+
+
+ switch(event.item->getId()) {
+ case MI_GFX_RETURN:
+ runMenu(&videoMenu, &extendedMenuArea, true);
+ break;
+ default: break;
+ }
+ }
+
+ // draw the extended background for all option screens
+ backgroundArea.draw(BKGD_OPTIONS_TOP, 0, 0);
+ backgroundArea.draw(BKGD_OPTIONS_BTM, 0, 120);
+}
+
+void IntroController::updateSoundMenu(MenuEvent &event) {
+ if (event.type == MenuEvent::ACTIVATE ||
+ event.type == MenuEvent::INCREMENT ||
+ event.type == MenuEvent::DECREMENT) {
+
+ switch(event.item->getId()) {
+ case MI_SOUND_01:
+ musicSetVolume(settingsChanged.musicVol);
+ break;
+ case MI_SOUND_02:
+ soundSetVolume(settingsChanged.soundVol);
+ soundPlay(SOUND_FLEE);
+ break;
+ case USE_SETTINGS:
+ // save settings
+ xu4.settings->setData(settingsChanged);
+ xu4.settings->write();
+ musicPlay(introMusic);
+ break;
+ case CANCEL:
+ musicSetVolume(xu4.settings->musicVol);
+ soundSetVolume(xu4.settings->soundVol);
+ // discard settings
+ settingsChanged = *xu4.settings;
+ break;
+ default: break;
+ }
+ }
+
+ // draw the extended background for all option screens
+ backgroundArea.draw(BKGD_OPTIONS_TOP, 0, 0);
+ backgroundArea.draw(BKGD_OPTIONS_BTM, 0, 120);
+}
+
+void IntroController::updateInputMenu(MenuEvent &event) {
+ if (event.type == MenuEvent::ACTIVATE ||
+ event.type == MenuEvent::INCREMENT ||
+ event.type == MenuEvent::DECREMENT) {
+
+ switch(event.item->getId()) {
+ case USE_SETTINGS:
+ // save settings
+ xu4.settings->setData(settingsChanged);
+ xu4.settings->write();
+
+ // re-initialize keyboard
+ EventHandler::setKeyRepeat(settingsChanged.keydelay, settingsChanged.keyinterval);
+#ifndef IOS
+ screenShowMouseCursor(xu4.settings->mouseOptions.enabled);
+#endif
+ break;
+ case CANCEL:
+ // discard settings
+ settingsChanged = *xu4.settings;
+ break;
+ default: break;
+ }
+ }
+
+ // draw the extended background for all option screens
+ backgroundArea.draw(BKGD_OPTIONS_TOP, 0, 0);
+ backgroundArea.draw(BKGD_OPTIONS_BTM, 0, 120);
+
+ // after drawing the menu, extra menu text can be added here
+ extendedMenuArea.textAt(0, 5, "Mouse Options:");
+}
+
+void IntroController::updateSpeedMenu(MenuEvent &event) {
+ if (event.type == MenuEvent::ACTIVATE ||
+ event.type == MenuEvent::INCREMENT ||
+ event.type == MenuEvent::DECREMENT) {
+
+ switch(event.item->getId()) {
+ case USE_SETTINGS:
+ // save settings
+ xu4.settings->setData(settingsChanged);
+ xu4.settings->write();
+
+ // re-initialize events
+ xu4.eventHandler->setTimerInterval(1000 /
+ xu4.settings->gameCyclesPerSecond);
+ break;
+ case CANCEL:
+ // discard settings
+ settingsChanged = *xu4.settings;
+ break;
+ default: break;
+ }
+ }
+
+ // draw the extended background for all option screens
+ backgroundArea.draw(BKGD_OPTIONS_TOP, 0, 0);
+ backgroundArea.draw(BKGD_OPTIONS_BTM, 0, 120);
+}
+
+void IntroController::updateGameplayMenu(MenuEvent &event) {
+ if (event.type == MenuEvent::ACTIVATE ||
+ event.type == MenuEvent::INCREMENT ||
+ event.type == MenuEvent::DECREMENT) {
+
+ switch(event.item->getId()) {
+ case USE_SETTINGS:
+ // save settings
+ xu4.settings->setData(settingsChanged);
+ xu4.settings->write();
+ break;
+ case CANCEL:
+ // discard settings
+ settingsChanged = *xu4.settings;
+ break;
+ default: break;
+ }
+ }
+
+ // draw the extended background for all option screens
+ backgroundArea.draw(BKGD_OPTIONS_TOP, 0, 0);
+ backgroundArea.draw(BKGD_OPTIONS_BTM, 0, 120);
+}
+
+void IntroController::updateInterfaceMenu(MenuEvent &event) {
+ if (event.type == MenuEvent::ACTIVATE ||
+ event.type == MenuEvent::INCREMENT ||
+ event.type == MenuEvent::DECREMENT) {
+
+ switch(event.item->getId()) {
+ case USE_SETTINGS:
+ // save settings
+ xu4.settings->setData(settingsChanged);
+ xu4.settings->write();
+ break;
+ case CANCEL:
+ // discard settings
+ settingsChanged = *xu4.settings;
+ break;
+ default: break;
+ }
+ }
+
+ // draw the extended background for all option screens
+ backgroundArea.draw(BKGD_OPTIONS_TOP, 0, 0);
+ backgroundArea.draw(BKGD_OPTIONS_BTM, 0, 120);
+
+ // after drawing the menu, extra menu text can be added here
+ extendedMenuArea.textAt(2, 3, " (Open, Jimmy, etc.)");
+}
+
+/**
* Initializes the question tree. The tree starts off with the first
* eight entries set to the numbers 0-7 in a random order.
*/

View file

@ -6,6 +6,8 @@
# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
# 20230712 bkw: update for v1.3.
# 20230112 bkw: update for v1.2.1, after ~9 years there's a release!
# - no more disable_alt_x.diff, it works properly now.
# - always include the upgrade (u4upgrad.zip), since upstream does.
@ -27,7 +29,7 @@
cd $(dirname $0) ; CWD=$(pwd)
PRGNAM=xu4
VERSION=${VERSION:-1.2.1}
VERSION=${VERSION:-1.3}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
PKGTYPE=${PKGTYPE:-tgz}
@ -52,16 +54,12 @@ OUTPUT=${OUTPUT:-/tmp}
# LIBDIRSUFFIX isn't actually used for 1.2.1
if [ "$ARCH" = "i586" ]; then
SLKCFLAGS="-O2 -march=i586 -mtune=i686"
LIBDIRSUFFIX=""
elif [ "$ARCH" = "i686" ]; then
SLKCFLAGS="-O2 -march=i686 -mtune=i686"
LIBDIRSUFFIX=""
elif [ "$ARCH" = "x86_64" ]; then
SLKCFLAGS="-O2 -fPIC"
LIBDIRSUFFIX="64"
else
SLKCFLAGS="-O2"
LIBDIRSUFFIX=""
fi
set -e
@ -79,12 +77,6 @@ find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \
# If we didn't supply this file, 'make install' would try to download it.
cat $CWD/u4upgrad.zip > u4upgrad.zip
# The xu4 source on the homepage (sourceforge) is missing a commit
# that's in the 1.2.1 tag on github, which makes it fail to compile.
# I could use the github source, but it doesn't include src/glv.
# Easier to just apply the github commit to the sf tarball.
patch -p1 < $CWD/really_1.2.1.diff
# Fix path to "profiles/" dir used by -p option. Patch makes it use
# ~/.config/xu4/profiles/ rather than ./profiles off the current dir.
patch -p1 < $CWD/profile_path.diff

View file

@ -1,10 +1,10 @@
PRGNAM="xu4"
VERSION="1.2.1"
VERSION="1.3"
HOMEPAGE="https://xu4.sourceforge.net/"
DOWNLOAD="https://downloads.sourceforge.net/project/xu4/xu4/1.2/xu4-1.2.1.tar.gz \
DOWNLOAD="https://downloads.sourceforge.net/project/xu4/xu4/1.3/xu4-1.3.tar.gz \
https://web.archive.org/web/20091209235819/http://www.thatfleminggent.com/ultima/ultima4.zip \
https://downloads.sourceforge.net/project/xu4/Ultima%204%20VGA%20Upgrade/1.3/u4upgrad.zip"
MD5SUM="53a4d180a0ff5d7b123b1c070965269c \
MD5SUM="4f853f18029b6bcb7022525e0831d68a \
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DOWNLOAD_x86_64=""