games/bloodfrontier: Added (first-person shooter)

Signed-off-by: Robby Workman <rworkman@slackbuilds.org>
This commit is contained in:
ponce 2010-12-29 20:07:35 -06:00 committed by Robby Workman
parent a7624157e3
commit b4abf85f95
6 changed files with 131 additions and 0 deletions

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Blood Frontier (single-player and multi-player first-person shooter)
Blood Frontier is a Free and Open Source game using SDL and OpenGL which
allows it to be ported to many platforms. The game is a single- and multi-
player first-person shooter, built as a total conversion of Cube Engine 2,
which lends itself toward a balanced gameplay, completely at the control of
map makers, while maintaining a general theme of tactics and low gravity.

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#!/bin/sh
BF_OPTIONS=${BF_OPTIONS:-"-r"}
cd @LIBDIR@/bloodfrontier
exec @LIBDIR@/bloodfrontier/bin/bfclient ${BF_OPTIONS} "$@"

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#!/bin/sh
BF_OPTIONS=${BF_OPTIONS:-"-sc8"}
cd @LIBDIR@/bloodfrontier
exec @LIBDIR@/bloodfrontier/bin/bfserver ${BF_OPTIONS} "$@"

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#!/bin/sh
# Slackware build script for bloodfrontier
# Generated by Alien's SlackBuild Toolkit: http://slackware.com/~alien/AST
# Copyright 2009 Eric Hameleers <alien@slackware.com>, Eindhoven, Netherlands
# Written by ponce <matteo.bernardini@gmail.com>
# Based on http://slackbuilds.org/template.SlackBuild
PRGNAM=bloodfrontier
VERSION=${VERSION:-0.85}
SVERSION=${SVERSION:-B2}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
if [ -z "$ARCH" ]; then
case "$( uname -m )" in
i?86) ARCH=i486 ;;
arm*) ARCH=arm ;;
*) ARCH=$( uname -m ) ;;
esac
fi
CWD=$(pwd)
TMP=${TMP:-/tmp/SBo}
PKG=$TMP/package-$PRGNAM
OUTPUT=${OUTPUT:-/tmp}
if [ "$ARCH" = "i486" ]; then
SLKCFLAGS="-O2 -march=i486 -mtune=i686"
LIBDIRSUFFIX=""
SLKLDFLAGS="-L/usr/lib -L/lib"
elif [ "$ARCH" = "i686" ]; then
SLKCFLAGS="-O2 -march=i686 -mtune=i686"
LIBDIRSUFFIX=""
SLKLDFLAGS="-L/usr/lib -L/lib"
elif [ "$ARCH" = "x86_64" ]; then
SLKCFLAGS="-O2 -fPIC"
SLKLDFLAGS="-L/usr/lib64 -L/lib64"
LIBDIRSUFFIX="64"
fi
set -e # Exit on most errors
rm -rf $PKG
mkdir -p $TMP $PKG $OUTPUT
cd $TMP
rm -rf $PRGNAM
tar xvf $CWD/$PRGNAM-$SVERSION-linux.tar.bz2
cd $PRGNAM
chown -R root:root .
find . \
\( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \
-exec chmod 755 {} \; -o \
\( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
-exec chmod 644 {} \;
make -C src \
CFLAGS="$SLKCFLAGS" \
CXXFLAGS="$SLKCFLAGS" \
LDFLAGS="$SLKLDFLAGS"
mkdir -p $PKG/usr/bin $PKG/usr/lib${LIBDIRSUFFIX}/bloodfrontier/bin
cp -a src/bfclient src/bfserver $PKG/usr/lib${LIBDIRSUFFIX}/bloodfrontier/bin
cp -a data $PKG/usr/lib${LIBDIRSUFFIX}/bloodfrontier/
sed "s%@LIBDIR@%/usr/lib${LIBDIRSUFFIX}%g" $CWD/bfclient_wrapper > \
$PKG/usr/bin/bloodfrontier
sed "s%@LIBDIR@%/usr/lib${LIBDIRSUFFIX}%g" $CWD/bfserver_wrapper > \
$PKG/usr/bin/bloodfrontier-server
chmod 0755 $PKG/usr/bin/*
mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
cp -a license.txt $PKG/usr/doc/$PRGNAM-$VERSION
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
mkdir -p $PKG/install
cat $CWD/slack-desc > $PKG/install/slack-desc
cd $PKG
/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}

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PRGNAM="bloodfrontier"
VERSION="0.85"
HOMEPAGE="http://www.bloodfrontier.com/"
DOWNLOAD="http://downloads.sourceforge.net/bloodfrontier/bloodfrontier-B2-linux.tar.bz2"
MD5SUM="814df812d14714687f44085c83d5b91b"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
MAINTAINER="ponce"
EMAIL="matteo.bernardini@gmail.com"
APPROVED="rworkman"

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# HOW TO EDIT THIS FILE:
# The "handy ruler" below makes it easier to edit a package description. Line
# up the first '|' above the ':' following the base package name, and the '|'
# on the right side marks the last column you can put a character in. You must
# make exactly 11 lines for the formatting to be correct. It's also
# customary to leave one space after the ':'.
|-----handy-ruler------------------------------------------------------|
bloodfrontier: bloodfrontier (single-player and multi-player first-person shooter)
bloodfrontier:
bloodfrontier: Blood Frontier is a Free and Open Source game
bloodfrontier: using SDL and OpenGL which allows it to be ported to many platforms.
bloodfrontier: The game is a single-player and multi-player first-person shooter,
bloodfrontier: built as a total conversion of Cube Engine 2, which lends itself
bloodfrontier: toward a balanced gameplay, completely at the control of map makers,
bloodfrontier: while maintaining a general theme of tactics and low gravity.
bloodfrontier:
bloodfrontier: Home: http://www.bloodfrontier.com/
bloodfrontier: