From b3f3f0b4ac0a1bbb5b56a2116c0d5c1de7947484 Mon Sep 17 00:00:00 2001 From: "B. Watson" Date: Tue, 13 Oct 2020 01:39:11 -0400 Subject: [PATCH] games/darkplaces: Fix README. Signed-off-by: B. Watson Signed-off-by: Willy Sudiarto Raharjo --- games/darkplaces/README | 35 +++++++++++++++++------------------ 1 file changed, 17 insertions(+), 18 deletions(-) diff --git a/games/darkplaces/README b/games/darkplaces/README index 3feca3e654..4c32c28df8 100644 --- a/games/darkplaces/README +++ b/games/darkplaces/README @@ -1,28 +1,27 @@ darkplaces (crossplatform Quake modification) -DarkPlaces is a gameplay modification and a source port engine based on the -computer game Quake. It adds enhanced network code, with asynchronous delta -compression, a built in server browser, real-time lighting, and bump mapping. -It makes use of the OpenGL Shading Language and supports Ogg Vorbis. +DarkPlaces is a gameplay modification and a source port engine based +on the computer game Quake. It adds enhanced network code, with +asynchronous delta compression, a built in server browser, real-time +lighting, and bump mapping. It makes use of the OpenGL Shading +Language and supports Ogg Vorbis. -By default the binaries will not be built from source, we will instead use -the supplied binaries. if you wish to build your own binaries from source -them pass SOURCE=YES to the build. There is a known issue with Darkplaces -sometimes failing to compile if MAKEFLAGS is set higher than -j1. This -should only be an issue if you have custom MAKEFLAGS set in your -.bash_profile or in sbopkg.conf. +By default the binaries will not be built from source, we will instead +use the supplied binaries. if you wish to build your own binaries +from source them pass SOURCE=YES to the build. There is a known +issue with Darkplaces sometimes failing to compile if MAKEFLAGS is +set higher than -j1. This should only be an issue if you have custom +MAKEFLAGS set in your .bash_profile or in sbopkg.conf. -The application launcher will launch the OpenGL version of Quake, however -if you would prefer it to launch the SDL version then pass SDL=YES to the -build. +The application launcher will launch the OpenGL version of Quake, +however if you would prefer it to launch the SDL version then pass +SDL=YES to the build. -Also the darkplaces game modifications are disabled by default to maintain -that "classic" look of the original quake. To enable the modifications, -pass DPMOD=YES to the build. +Also the darkplaces game modifications are disabled by default to +maintain that "classic" look of the original quake. To enable the +modifications, pass DPMOD=YES to the build. *NOTE* DarkPlaces is only a game engine modification; you still need the original quake *.pak game files to play quake. See README.SLACKWARE for more information on this and information for adding high resolution textures for people with modern video cards. - -