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games/UrbanTerror: Updated for version 4.1
This commit is contained in:
parent
5963015b24
commit
b08f62b597
8 changed files with 52 additions and 52 deletions
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@ -3,3 +3,17 @@ Urban Terror started as a realism based "total conversion" mod for
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Quake III Arena. Nowadays, Urban Terror is played using the free,
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stand-alone, ioquake3 engine modified, which doesn't require
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Quake III Arena, in addition to being an add-on to id Software's.
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UPDATING SLACKWARE 12.2 TO 13.0
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If you had a previous installation under Slackware 12.2 and are using the
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same user profile, you will not be able to download maps from servers.
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You will receive a message about the game not finding libcurl.so.3.
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This message is received because Slackware 13.0 is using libcurl.so.4,
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the solution to this issue is to run the following command in the terminal:
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sed -i 's/libcurl.so.3/libcurl.so.4/g' $HOME/.q3a/q3ut4/q3config.cfg
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This command will replace the reference in your game confguration file
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with a reference to the newer libraries.
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Any new profiles will automatically have the correct reference because the
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primary configuration has already been altered.
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@ -10,20 +10,12 @@
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# GPL license - ioUrbanTerror uses the GPL license and its source code
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# is openly available
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#
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# Full copies of the licenses wil lbe installed in /usr/doc/urbanterror-4.1
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# TODO LIST:
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# Move binaries from /usr/libexec to /usr/games
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# setup symlinks in /usr/bin to the execs
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#
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# DATA FILES - /usr/share/games X
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# BIN - /usr/games/
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# exec - symlinks in /usr/bin
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# Full copies of the licenses will be installed in /usr/doc/urbanterror-4.1
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PRGNAM=UrbanTerror
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VERSION=${VERSION:-4.1}
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ARCH=${ARCH:-i486}
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BUILD=${BUILD:-1}
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BUILD=${BUILD:-2}
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TAG=${TAG:-_SBo}
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CWD=$(pwd)
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@ -31,74 +23,66 @@ TMP=${TMP:-/tmp/SBo}
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PKG=$TMP/package-$PRGNAM
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OUTPUT=${OUTPUT:-/tmp}
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SRCVER=$(echo $VERSION|tr -d ".")
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ZIP_VERS=$(echo $VERSION|tr -d ".")
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if [ "$ARCH" = "i486" ]; then
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EXEC="i386"
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LIBDIRSUFFIX=${LIBDIRSUFFIX:-""}
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elif [ "$ARCH" = "i686" ]; then
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EXEC="i386"
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LIBDIRSUFFIX=${LIBDIRSUFFIX:-""}
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elif [ "$ARCH" = "x86_64" ]; then
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EXEC="x86_64"
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LIBDIRSUFFIX=${LIBDIRSUFFIX:-"64"}
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else
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echo "Unrecognized architecture type! Check the script: $0"
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exit 1
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fi
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CLIENT_EXEC=${CLIENT_EXEC:-ioUrbanTerror.${EXEC}}
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SERVER_EXEC=${SERVER_EXEC:-ioUrTded.${EXEC}}
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set -e # Exit on most errors
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rm -rf $PKG
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mkdir -p $TMP $PKG $OUTPUT
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cd $PKG
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unzip $CWD/${PRGNAM}_${SRCVER}_FULL.zip -d $PKG
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mkdir -p $PKG/usr/share/games/$PRGNAM-$VERSION
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mv $PRGNAM $PKG/usr/share/games/$PRGNAM-$VERSION
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mkdir -p $PKG/usr/lib${LIBDIRSUFFIX}
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unzip $CWD/${PRGNAM}_${ZIP_VERS}_FULL.zip -d $PKG/usr/lib${LIBDIRSUFFIX}
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# Make the current arch execs executable
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chmod a+x $PKG/usr/share/games/$PRGNAM-$VERSION/$PRGNAM/ioUrbanTerror.${EXEC}
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chmod a+x $PKG/usr/share/games/$PRGNAM-$VERSION/$PRGNAM/ioUrTded.${EXEC}
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chmod 0755 $PKG/usr/lib${LIBDIRSUFFIX}/$PRGNAM/{${CLIENT_EXEC},${SERVER_EXEC}}
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# Move the executables
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mkdir -p $PKG/usr/games/$PRGNAM
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mv $PKG/usr/share/games/$PRGNAM-$VERSION/$PRGNAM/ioUrbanTerror.${EXEC} \
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$PKG/usr/games/$PRGNAM/urbanterror
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mv $PKG/usr/share/games/$PRGNAM-$VERSION/$PRGNAM/ioUrTded.${EXEC} \
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$PKG/usr/games/$PRGNAM/ioUrTded.${EXEC}
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# Make symlinks to allow the executables to use the data files
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cd $PKG/usr/games/$PRGNAM
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ln -s ../../share/games/$PRGNAM-$VERSION/$PRGNAM/ioUrbanTerror.app .
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ln -s ../../share/games/$PRGNAM-$VERSION/$PRGNAM/q3ut4 .
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# Create symlinks in /usr/games
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mkdir -p $PKG/usr/games
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cd $PKG/usr/games
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ln -s ../lib${LIBDIRSUFFIX}/$PRGNAM/${CLIENT_EXEC} urbanterror
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ln -s ../lib${LIBDIRSUFFIX}/$PRGNAM/${SERVER_EXEC} .
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cd -
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# Setup symlinks to binaries in /usr/bin
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mkdir -p $PKG/usr/bin
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cd $PKG/usr/bin
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ln -s ../games/$PRGNAM/urbanterror .
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ln -s ../games/$PRGNAM/ioUrTded.${EXEC} .
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cd -
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# Correct the curl dependancy
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echo -e "seta cl_cURLLib \"libcurl.so.4.1.1\"" >> \
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$PKG/usr/lib${LIBDIRSUFFIX}/$PRGNAM/q3ut4/autoexec.cfg
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# Place the icon and .desktop files
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mkdir $PKG/usr/share/{applications,pixmaps}
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# Add a menu entry and icon
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mkdir -p $PKG/usr/share/{applications,pixmaps}
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cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
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cat $CWD/q3ut.png > $PKG/usr/share/pixmaps/q3ut.png
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# Remove unused files
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rm -f $PKG/usr/share/games/$PRGNAM-$VERSION/$PRGNAM/*.exe \
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$PKG/usr/share/games/$PRGNAM-$VERSION/$PRGNAM/*.url
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if [ $EXEC = i386 ]; then
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rm -f $PKG/usr/share/games/$PRGNAM-$VERSION/$PRGNAM/*.x86_64
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elif [ $EXEC = x86_64 ]; then
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rm -f $PKG/usr/share/games/$PRGNAM-$VERSION/$PRGNAM/*.i386
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fi
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rm -rf $PKG/usr/share/games/$PRGNAM-$VERSION/$PRGNAM/ioUrbanTerror.app/Contents/MacOS
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rm -rf "$PKG/usr/share/games/$PRGNAM-$VERSION/$PRGNAM/q3ut4/Urban Terror on the Web.url"
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# Remove unused files from the package
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rm -f $PKG/usr/lib${LIBDIRSUFFIX}/$PRGNAM/{,q3ut4/}*.{doc,exe,url}
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rm -rf $PKG/usr/lib${LIBDIRSUFFIX}/$PRGNAM/ioUrbanTerror.app/Contents/MacOS
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[ "$EXEC" != "i386" ] && rm -f $PKG/usr/lib${LIBDIRSUFFIX}/$PRGNAM/*.i386
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[ "$EXEC" != "x86_64" ] && rm -f $PKG/usr/lib${LIBDIRSUFFIX}/$PRGNAM/*.x86_64
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mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
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mv $PKG/usr/share/games/$PRGNAM-$VERSION/${PRGNAM}/*.txt \
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$PKG/usr/doc/$PRGNAM-$VERSION
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mv $PKG/usr/lib${LIBDIRSUFFIX}/$PRGNAM/ioUrbanTerror_* $PKG/usr/doc/$PRGNAM-$VERSION
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cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
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cp $CWD/docs/*.txt $PKG/usr/doc/$PRGNAM-$VERSION/
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mkdir $PKG/install
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cat $CWD/slack-desc > $PKG/install/slack-desc
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cp -p $CWD/slack-desc $PKG/install/slack-desc
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cat $CWD/doinst.sh > $PKG/install/doinst.sh
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cd $PKG
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/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.tgz
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/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}
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@ -3,6 +3,8 @@ VERSION="4.1"
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HOMEPAGE="http://www.urbanterror.net"
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DOWNLOAD="http://dls.urt.voxel.net/q3ut4/UrbanTerror_41_FULL.zip"
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MD5SUM="1370306ea236f65f595e7ca70765e469"
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DOWNLOAD_x86_64=""
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MD5SUM_x86_64=""
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MAINTAINER="Matthew Fillpot"
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EMAIL="mfilpot@gmail.com"
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APPROVED="dsomero,rworkman"
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APPROVED="rworkman"
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@ -7,7 +7,7 @@
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|-----handy-ruler------------------------------------------------------|
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UrbanTerror: UrbanTerror (An urban combat themed First Person Shooter)
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UrbanTerror:
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UrbanTerror:
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UrbanTerror: Urban Terror started as a realism based "total conversion" mod for
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UrbanTerror: Quake III Arena. Nowadays, Urban Terror is played using the free,
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UrbanTerror: stand-alone, modified ioquake3 engine, which doesn't require
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