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https://github.com/Ponce/slackbuilds
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games/gzdoom: Updated for version 3.1.0.
Signed-off-by: B. Watson <yalhcru@gmail.com>
This commit is contained in:
parent
1235d56c08
commit
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6 changed files with 43 additions and 139 deletions
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@ -1,19 +1,9 @@
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Enhanced OpenGL port of the official DOOM source code that also supports
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Heretic, Hexen, and Strife.
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Optional compile-time dependencies: fluidsynth and OpenAL. These are
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auto-detected.
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This is the latest version of gzdoom, which may not run well on
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older/slower systems. If gzdoom does't run smoothly on your system,
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try installing gzdoom-legacy instead. Note that gzdoom and gzdoom-legacy
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conflict: only install one or the other.
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See README_SBo.txt for optional runtime dependencies.
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This script can be used to build gzdoom 1.8.09, 1.9.1, or 2.3.2. For
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more information, see README_versions.txt.
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*Note: if you're upgrading from gzdoom-1.5.x to 1.9.x or 2.0.x, the
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config file location has changed. To keep your old settings:
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mkdir -p ~/.config/gzdoom
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cp ~/.gzdoom/zdoom.ini ~/.config/gzdoom/gzdoom.ini
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If you're upgrading from gzdoom 1.7 or 1.8:
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mv ~/.config/gzdoom/zdoom.ini ~/.config/gzdoom/gzdoom.ini
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@ -14,42 +14,23 @@ of these slackbuilds.org packages to get a playable game:
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- hexen_demo_data
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- chexquest3
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Sound Backend
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-------------
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The default sound backend is FMOD. If OpenAL was found when the package
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was built, it can be used instead of FMOD. From the main menu:
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Options -> Sound Options -> Sound Backend.
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If you have issues with positional audio, try switching to OpenAL. However,
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some mods (notably Brutal Doom) require FMOD for correct audio support.
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Unfortunately there are probably some other mods that only work with
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OpenAL :(
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If you use FMOD, set "FMOD Options -> Output System" to either "ALSA"
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or "PulseAudio". Otherwise, the default is OSS emulation, which doesn't
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share the soundcard nicely with other apps.
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Music Support
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-------------
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To hear the in-game music, there are several options. In the game menu,
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select "Options | Sound Options" and set "MIDI Device" to one of the
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below:
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1. FMOD (the default) - Install ff8dls and set the console variable
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snd_midipatchset to "/usr/share/sounds/dls/ff8.dls" (from the in-game
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console or by editing ~/.config/gzdoom/zdoom.ini). Alternatively,
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if you dual-boot with Windows, use something like
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/dosC/windows/system32/drivers/gm.dls (replace dosC with the mountpoint
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of your C: drive in Windows).
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1. FluidSynth - Install fluidsynth and fluid-soundfont. These are runtime
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dependencies (no need to rebuild gzdoom).
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2. FluidSynth - Install fluidsynth (before building gzdoom) and
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fluid-soundfont.
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2. Timidity - Install TiMidity++ and either eawpats or freepats (all
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runtime dependencies), and set up /etc/timidity/timidity.cfg to use
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it. This uses more CPU than FluidSynth, and may make the framerate
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stutter and jerk even on high-end systems.
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3. Timidity - Install TiMidity++ and either eawpats or freepats, and
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set up /etc/timidity/timidity.cfg to use it.
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4. GUS or OPL - Nothing extra required; these are software emulations
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3. GUS or OPL - Nothing extra required; these are software emulations
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of classic soundcards from the early 1990s. They may sound "clunky" to
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modern ears, but they may also bring back fond memories for long-time
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Doom players.
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gzdoom also supports WildMIDI, but this is currently not available on SBo.
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@ -1,28 +0,0 @@
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This SlackBuild script can be used to build older versions
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of gzdoom. Supported versions:
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1.8.09 - last version to use SDL1 (good for older/slower systems).
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1.9.1 - last version to not require OpenGL 3.0 (good for nouveau).
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2.4.0 - latest version of gzdoom (best choice for fast modern systems).
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By default, 2.4.0 is built (as per the .info file). If you'd like to
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try one of the others, download the source, save it in the SlackBuild
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directory, and run gzdoom.SlackBuild with VERSION=1.8.09 or VERSION=1.9.1
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set in the environment. If you use sbopkg, you can create a custom .info
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file, and copy the lines below:
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For 1.8.09:
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VERSION="1.8.09"
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DOWNLOAD="http://urchlay.naptime.net/~urchlay/src/g1.8.09.tar.gz"
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MD5SUM="ddc1dd8aef254312031184be6dec21e6"
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Note that SDL2 is not required for 1.8.09 (you can remove it from REQUIRES
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in the .info file, if you like).
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For 1.9.1:
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VERSION="1.9.1"
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DOWNLOAD="https://github.com/coelckers/gzdoom/archive/g1.9.1.tar.gz"
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MD5SUM="0fb38fcf73084f9a798f9d3af643d02e"
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@ -6,53 +6,19 @@
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# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
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# 20170324 bkw:
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# - Updated for 2.4.0.
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# 20170207 bkw:
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# - BUILD=2
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# - Get rid of private fmodapi, now that the SBo fmodapi has been updated
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# to a new enough version. Re-add fmodapi to REQUIRES.
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# - Fix download link so we always get the correct filename.
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# 20170113 bkw:
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# - Updated for 2.3.2. 1.9.1 and 1.8.09 still work, too.
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# - Use newer version of fmodapi. Due to licensing confusion, the
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# fmodapi version on SBo hasn't been upgraded in forever. So this
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# build now uses its own dedicated fmodapi, which installs to
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# a private directory (won't conflict with system fmodapi, if present).
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# 20160928 bkw:
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# - Updated for 2.2.0. 1.9.1 and 1.8.09 still work, too.
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# 20160803 bkw:
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# - Updated for 2.1.1. Also for 1.9.1 and 1.8.09 (see README_versions.txt)
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# - Update .info for new HOMEPAGE
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# - Upstream's now doing releases on github, so README.source is
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# no longer needed.
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# - Install executable in /usr/games, not /usr/bin
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# - Get rid of -j1 on make command (parallel builds work now)
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# - Make the game version show up in the window title, instead
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# of <unknown version>.
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# - Fix VERSIONSTR if it's wrong.
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# - i486 => i586
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# 20140305 bkw:
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# - Moved giant block comments about the source to README.source,
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# updated them to reflect upstream's change from svn to git.
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# - Updated for 1.8.2 (sort-of; see README.source)
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# 20130612 bkw: Updated for 1.8.00
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# 20130416 bkw:
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# - Updated for 1.7.01
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# - Add README note about config file location change
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# - Split up giant README
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# - Fix CRLF endings in usr/doc/gzdoom-*/*
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# - Add WTFPL
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# 20170608 bkw:
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# - Updated for 3.1.0. fmodapi support has been removed by upstream, so
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# it's no longer a dep.
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# - Add OpenAL as a dep. Technically it's not required, as gzdoom will
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# happily compile & run without it... but it won't be able to make
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# any sound at all. Nobody wants this. If you disagree with my decision
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# to make OpenAL a hard dep, I don't want to hear about it (you won't
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# be able to make sound anyway, so I won't have to...)
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# - Stop supporting old versions of gzdoom. The old versions are now
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# supported as "gzdoom-legacy" for those that need them.
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PRGNAM=gzdoom
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VERSION=${VERSION:-2.4.0}
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VERSION=${VERSION:-3.1.0}
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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\( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
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-exec chmod 644 {} \+
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# fmodapi support tries to find its lib in the current dir, fix it:
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sed -i \
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"s,setPluginPath(progdir),setPluginPath(\"/usr/lib$LIBDIRSUFFIX/$PRGNAM\")," \
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src/sound/fmodsound.cpp
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# gzdoom in windowed mode wants to display its git tag and hash as part
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# of the window title. For releases this shows up as "<unknown version> 0",
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# which doesn't hurt anything but is ugly.
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# This makes the window title appear as e.g. "GZDOOM 2.1.1 (Aug 3 2016)". The
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# date is the build date.
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patch -p1 < $CWD/window_title_version.diff
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# Sometimes upstream forgets to bump the version number, so the window
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# title will read 1.8.08 for version 1.8.09, eg.
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sed -i "/#define *VERSIONSTR/s,\"[^\"]*\",\"$VERSION\"," src/version.h
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sed -i "/#define *VERSIONSTR/s,GIT_DESCRIPTION,\"$VERSION\"," src/version.h
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# This isn't currently used, but was in the past, and will be again I'm sure.
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[ -e $CWD/compilefix.$VERSION.diff ] && \
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patch -p1 < $CWD/compilefix.$VERSION.diff
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# 3.1.0 started needing -DNDEBUG. Using ld.gold speeds up the final link
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# enough to be worth using (saves 17+ sec on my test box).
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SLKCFLAGS="$SLKCFLAGS -DNDEBUG -fuse-ld=gold"
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mkdir -p build
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cd build
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cmake \
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-DCMAKE_INSTALL_PREFIX=/usr \
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-DLIB_SUFFIX=${LIBDIRSUFFIX} \
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-DMAN_INSTALL_DIR=/usr/man \
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-DFMOD_LIBRARY=/usr/lib${LIBDIRSUFFIX}/libfmodex${LIBDIRSUFFIX}.so \
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-DCMAKE_BUILD_TYPE=Release ..
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make VERBOSE=1
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mkdir -p $PKG/usr/games $PKG/usr/share/games/doom
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install -m0755 -s $PRGNAM $PKG/usr/games/$PRGNAM
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install -m0644 *.pk3 $PKG/usr/share/games/doom/
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# If fmodapi support was compiled in:
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if [ -e liboutput_sdl.so ]; then
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mkdir -p $PKG/usr/lib$LIBDIRSUFFIX/$PRGNAM
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install -m0755 -s liboutput_sdl.so $PKG/usr/lib$LIBDIRSUFFIX/$PRGNAM/liboutput_sdl.so
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fi
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cd ..
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# .desktop written for this SlackBuild
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PRGNAM="gzdoom"
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VERSION="2.4.0"
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VERSION="3.1.0"
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HOMEPAGE="http://gzdoom.drdteam.org/"
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DOWNLOAD="https://github.com/coelckers/gzdoom/archive/g2.4.0/gzdoom-g2.4.0.tar.gz"
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MD5SUM="2337388b44cd206ddbb3a2c44c78d3cc"
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DOWNLOAD="https://github.com/coelckers/gzdoom/archive/g3.1.0/gzdoom-g3.1.0.tar.gz"
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MD5SUM="fe69a6c2251a3a702660c70c71744362"
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DOWNLOAD_x86_64=""
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MD5SUM_x86_64=""
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REQUIRES="SDL2 fmodapi"
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REQUIRES="SDL2 OpenAL"
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MAINTAINER="B. Watson"
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EMAIL="yalhcru@gmail.com"
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@ -1,7 +1,13 @@
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diff -Naur gzdoom-g2.1.1.orig/src/gitinfo.cpp gzdoom-g2.1.1/src/gitinfo.cpp
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--- gzdoom-g2.1.1.orig/src/gitinfo.cpp 2016-02-23 04:20:43.000000000 -0500
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+++ gzdoom-g2.1.1/src/gitinfo.cpp 2016-08-03 15:18:12.164389643 -0400
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@@ -44,22 +44,15 @@
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diff -Naur gzdoom-g3.1.0/src/gitinfo.cpp gzdoom-g3.1.0.patched/src/gitinfo.cpp
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--- gzdoom-g3.1.0/src/gitinfo.cpp 2017-05-31 06:11:33.000000000 -0400
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+++ gzdoom-g3.1.0.patched/src/gitinfo.cpp 2017-06-10 16:21:51.138003050 -0400
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@@ -39,27 +39,20 @@
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const char *GetGitDescription()
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{
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- return GIT_DESCRIPTION;
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+ return VERSIONSTR;
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}
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const char *GetGitHash()
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{
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