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games/ezquake: Updated for version 3.6.4.
Signed-off-by: Andrew Clemons <andrew.clemons@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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d287817162
commit
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3 changed files with 50 additions and 5 deletions
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@ -25,7 +25,7 @@
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cd $(dirname $0) ; CWD=$(pwd)
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PRGNAM=ezquake
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VERSION=${VERSION:-3.6.2}
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VERSION=${VERSION:-3.6.4}
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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PKGTYPE=${PKGTYPE:-tgz}
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@ -84,7 +84,8 @@ find -L . \
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# add back the missing protocol.h file
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# https://github.com/QW-Group/ezquake-source/issues/765
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cat $CWD/protocol.h > src/protocol.h
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mkdir -p src/qwprot/src
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cat $CWD/protocol.h > src/qwprot/src/protocol.h
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# dont use precompiled binary, make our own
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CFLAGS="$SLKCFLAGS" \
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@ -1,9 +1,9 @@
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PRGNAM="ezquake"
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VERSION="3.6.2"
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VERSION="3.6.4"
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HOMEPAGE="https://ezquake.com/"
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DOWNLOAD="https://github.com/QW-Group/ezquake-source/archive/3.6.2/ezquake-source-3.6.2.tar.gz \
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DOWNLOAD="https://github.com/QW-Group/ezquake-source/archive/3.6.4/ezquake-source-3.6.4.tar.gz \
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https://github.com/QW-Group/ezquake-source/releases/download/3.2.3/ezquake-ubuntu-3.2.3-full.tar.gz"
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MD5SUM="b69a48b0d3302256be36113270212095 \
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MD5SUM="5db942adf41808526ef9d66b928910bd \
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18a642c80d60bc01c04b8cb86c94bc5f"
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DOWNLOAD_x86_64=""
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MD5SUM_x86_64=""
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@ -67,6 +67,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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# define MVD_PEXT1_HIDDEN_MESSAGES (1 << 5) // dem_multiple(0) packets are in format (<length> <type-id>+ <packet-data>)*
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//# define MVD_PEXT1_SERVERSIDEWEAPON2 (1 << 6) // Server-side weapon selection supports clc_mvd_weapon_full_impulse.
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// Can be defined in a project Makefile
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#define MVD_PEXT1_WEAPONPREDICTION (1 << 7) // Send weapon and attack related data for weapon prediction
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#define MVD_PEXT1_SIMPLEPROJECTILE (1 << 8) // Projectiles are sent as simple semi-stateless ents
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# if defined(MVD_PEXT1_DEBUG_ANTILAG) || defined(MVD_PEXT1_DEBUG_WEAPON)
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# define MVD_PEXT1_DEBUG
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@ -238,6 +240,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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# define svc_fte_voicechat 84
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#endif // FTE_PEXT2_VOICECHAT
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#ifdef MVD_PEXT1_SIMPLEPROJECTILE
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#define svc_packetsprojectiles 100 // [...]
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#define svc_deltapacketsprojectiles 101 // [...]
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#endif
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//==============================================
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// client to server
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@ -250,6 +257,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define clc_tmove 6 // teleport request, spectator only
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#define clc_upload 7 // teleport request, spectator only
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#ifdef MVD_PEXT1_SIMPLEPROJECTILE
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#define clc_ackframe 50
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#endif
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#ifdef FTE_PEXT2_VOICECHAT
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#define clc_voicechat 83 // FTE voice chat.
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#endif // FTE_PEXT2_VOICECHAT
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@ -272,6 +283,15 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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// others
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#define clc_mvd_weapon_full_impulse 128 // if set, each weapon set as a byte, rather than packing two into one
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#if defined(MVD_PEXT1_DEBUG_ANTILAG) || defined(MVD_PEXT1_DEBUG_WEAPON)
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#define MVD_PEXT1_DEBUG
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#define MVD_PEXT1_ANTILAG_CLIENTPOS 128 // flag set on the playernum if the client positions are also included
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#define clc_mvd_debug 201
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#define clc_mvd_debug_type_antilag 1
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#define clc_mvd_debug_type_weapon 2
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#endif
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//==============================================
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@ -293,6 +313,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define PF_PMC_MASK 7
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#define PF_ONGROUND (1<<14) // ZQuake extension
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#define PF_SOLID (1<<15) // ZQuake extension
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#define PF_FTE_EXTRA (1<<16) // FTE extension
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// encoded player move types
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#define PMC_NORMAL 0 // normal ground movement
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@ -463,6 +484,24 @@ typedef struct entity_state_s {
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byte trans;
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} entity_state_t;
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#ifdef MVD_PEXT1_SIMPLEPROJECTILE
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#define MAX_SIMPLEPROJECTILES 64
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typedef struct sprojectile_state_s
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{
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int number; // edict index
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int flags; // nolerp, etc
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int owner;
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int fproj_num;
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float time_offset;
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float time;
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vec3_t origin;
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vec3_t angles;
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int modelindex;
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vec3_t velocity;
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} sprojectile_state_t;
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#endif
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#define MAX_PACKET_ENTITIES 64 // doesn't include nails
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#define MAX_PEXT256_PACKET_ENTITIES 256 // up to 256 ents, look FTE_PEXT_256PACKETENTITIES
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#define MAX_MVD_PACKET_ENTITIES 300 // !!! MUST not be less than any of above values!!!
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@ -470,6 +509,10 @@ typedef struct entity_state_s {
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typedef struct packet_entities_s {
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int num_entities;
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entity_state_t entities[MAX_MVD_PACKET_ENTITIES];
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#ifdef MVD_PEXT1_SIMPLEPROJECTILE
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int num_sprojectiles;
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sprojectile_state_t sprojectiles[MAX_SIMPLEPROJECTILES];
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#endif
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} packet_entities_t;
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typedef struct usercmd_s {
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@ -480,6 +523,7 @@ typedef struct usercmd_s {
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short upmove;
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byte buttons;
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byte impulse;
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byte impulse_pred; //this is our impulse, even if it was overrode by serversideweapon
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} usercmd_t;
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//==============================================
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