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games/doomretro: Fixed README and icon installation.
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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2 changed files with 10 additions and 7 deletions
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@ -6,15 +6,15 @@ deliberately minimalist by design, and does a few things differently when
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compared with other source ports.
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For MIDI playback, first build and install FluidSynth, then build and install
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SDL_mixer (so that it has FluidSynth support), and then build and install DOOM
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SDL2_mixer (so that it has FluidSynth support), and then build and install DOOM
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Retro. Then, before starting DOOM Retro, set the SDL_SOUNDFONTS environment
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variable to the path to a soundfont in sf2 format.
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variable to the path to a soundfont in sf2 format:
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i.e.
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export SDL_SOUNDFONTS=/path/to/soundfonts.sf2
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Settings are stored in $HOME/.config/doomretro. You will find an editable
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doomretro.cfg there.
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Settings are stored in $HOME/.config/doomretro. After starting Doom Retro for
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the first time, you will find an editable doomretro.cfg there.
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There is a bonus episode, "breach", in /usr/share/doomretro/breach.
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@ -24,7 +24,7 @@
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PRGNAM=doomretro
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VERSION=${VERSION:-2.3.1}
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BUILD=${BUILD:-1}
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BUILD=${BUILD:-2}
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TAG=${TAG:-_SBo}
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if [ -z "$ARCH" ]; then
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@ -85,8 +85,11 @@ find $PKG -print0 | xargs -0 file | grep -e "executable" -e "shared object" | gr
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mkdir -p $PKG/usr/share/applications
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cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
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mkdir -p $PKG/usr/share/pixmaps
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convert res/$PRGNAM.ico[1] $PKG/usr/share/pixmaps/$PRGNAM.png
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mkdir -p $PKG/usr/share/icons/hicolor/{16x16,256x256,32x32,48x48}/apps
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convert res/$PRGNAM.ico[0] $PKG/usr/share/icons/hicolor/16x16/apps/$PRGNAM.png
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convert res/$PRGNAM.ico[1] $PKG/usr/share/icons/hicolor/256x256/apps/$PRGNAM.png
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convert res/$PRGNAM.ico[2] $PKG/usr/share/icons/hicolor/32x32/apps/$PRGNAM.png
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convert res/$PRGNAM.ico[3] $PKG/usr/share/icons/hicolor/48x48/apps/$PRGNAM.png
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mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
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cp -a AUTHORS LICENSE README.md $PKG/usr/doc/$PRGNAM-$VERSION
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