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games/mame: Updated for version 0.176.
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5 changed files with 77 additions and 35 deletions
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@ -13,3 +13,8 @@ separate MESS build or binary.
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This build requires around 2GB of storage in /tmp (or whatever you set
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TMP to in the environment).
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Optionally, MAME can be built with a debugger for emulated ROM
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code. You don't need this just to play the games; it's mainly useful
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for developing MAME itself. To build the debugger, first install qt5,
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then set QTDEBUG=yes in the environment before building mame.
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@ -18,8 +18,27 @@
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# - Use icon extracted from mame.ico in the source
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# - Update .ini file slightly (sound=sdl, not sound=1)
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# 20160721 bkw:
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# - Updated for v0.175 (again, after missing several releases)
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# - Update ARCH stuff, i486 => i586
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# - Add missing mame.6 and mess.6 man pages (whoops!)
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# - man pages now in docs/man/ instead of src/osd/sdl/
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# - Don't modify the *.1 man pages to put them in section 6 any more
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# - Symlink mame -> mess in /usr/games (to keep old frontends working)
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# - Disable QT debugger by default, as it now requires qt5 and I don't
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# want qt5 as a hard dep for this... how many people who install mame
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# are *really* going to debug the game ROM code?
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# - Add QTDEBUG=yes option for people who really want the debugger,
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# make slack-desc say whether or not it's enabled.
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# - Upstream removed 'testkeys', stop trying to install it.
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# 20160728 bkw:
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# - Updated for v0.176. Upstream does a release on the last Wednesday
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# of every month. I doubt I'm going to find time to update this
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# script 12 times a year, but maybe...
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PRGNAM=mame
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VERSION=${VERSION:-0.167}
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VERSION=${VERSION:-0.176}
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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@ -38,8 +57,8 @@ OUTPUT=${OUTPUT:-/tmp}
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# NB nonstandard flags here. Upstream defaults to -O3, so we'll leave
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# that as-is. Only the arch-specific stuff goes here.
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if [ "$ARCH" = "i486" ]; then
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SLKCFLAGS="-march=i486 -mtune=i686"
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if [ "$ARCH" = "i586" ]; then
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SLKCFLAGS="-march=i586 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "i686" ]; then
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SLKCFLAGS="-march=i686 -mtune=i686"
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@ -52,6 +71,7 @@ else
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LIBDIRSUFFIX=""
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fi
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# Source extracts to e.g. mame-mame0175/
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SHORTNAME=${PRGNAM}${VERSION/./}
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DIRNAME=$PRGNAM-$SHORTNAME
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@ -83,9 +103,12 @@ find -L . \
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# it uses python to convert XML layout files to C++ code.
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# Where possible, use system libraries instead of building the ones
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# bundled with the mame source. However, SBo's lua and Slackware's
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# sqlite3 are too old for mame.
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#USE_SYSTEM_LIB_SQLITE3=1 USE_SYSTEM_LIB_LUA=1 \
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# bundled with the mame source. However, SBo's lua is (still!) too old
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# for mame.
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#USE_SYSTEM_LIB_LUA=1 \
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# Upstream dropped sqlite as a dependency, this no longer matters.
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#USE_SYSTEM_LIB_SQLITE3=1 \
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# Not going to USE_SYSTEM_LIB_PORTAUDIO or USE_SYSTEM_LIB_PORTMIDI,
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# the bundled versions are fine and I don't want a mile-long dependency
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@ -93,12 +116,13 @@ find -L . \
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# JDK! In case you're wondering, only the C code in the bundled portmidi
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# is built (no Java needed).
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# The OVERRIDE_CC and OVERRIDE_CXX are there because mame's build ignores
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# $PATH when searching for gcc/g++, and won't find my ccache symlinks in
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# /usr/local/bin. On a normal (non-ccache-using) system, these options
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# do nothing (they use the compilers in /usr/bin, which is the default
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# anyway) and you can forget about them. (Mini-rant: PATH has been a
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# standard mechanism on both Unix and DOS/Windows systems for what,
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# The OVERRIDE_CC and OVERRIDE_CXX are there because mame's build
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# ignores $PATH when searching for gcc/g++, and won't find my ccache
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# symlinks in /usr/local/bin. On a normal (non-ccache-using) system,
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# these options do nothing (they use the compilers in /usr/bin, which
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# is the default anyway) and you can forget about them... or, if you use
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# distcc, this will allow it to actually work. (Mini-rant: PATH has been
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# a standard mechanism on both Unix and DOS/Windows systems for what,
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# 30 or 40 years now? Come on people...)
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# This is purely cosmetic, and can't be set on the make command line.
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@ -108,14 +132,26 @@ sed -i 's/DISTRO := generic/DISTRO := slackware/' makefile
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# SDL_INI_PATH needs to contain a $ character. I haven't figured out
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# how (or even if) I can pass this through multiple layers of make
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# calling genie which calls make again, so screw it:
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sed -i 's,\.;ini,/etc,' src/osd/sdl/sdlmain.c
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sed -i 's,\.;ini,/etc,' src/osd/sdl/sdlmain.cpp
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# Tried several variants of this, none work, ended up using sed:
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# Tried several variants of this, none work, ended up using the sed
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# stuff above.
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#SDL_INI_PATH='$$HOME/.mame;/etc' \
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# Previous versions of mame used qt4 for the debugger GUI. Now it's
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# qt5, so I've made it optional (Slackware 14.2 still only has qt4).
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if [ "${QTDEBUG:-no}" = "yes" ]; then
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QTOPT=1
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WITHQT="with"
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else
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QTOPT=0
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WITHQT="without"
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fi
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# Having ARCH set in the env will break the build, hence ARCH=""
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make USE_SYSTEM_LIB_EXPAT=1 \
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make USE_QTDEBUG=$QTOPT \
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USE_SYSTEM_LIB_EXPAT=1 \
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USE_SYSTEM_LIB_ZLIB=1 \
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USE_SYSTEM_LIB_JPEG=1 \
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USE_SYSTEM_LIB_FLAC=1 \
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@ -130,33 +166,33 @@ make USE_SYSTEM_LIB_EXPAT=1 \
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SUBTARGET=$PRGNAM
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# No 'make install' target, do it manually.
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mkdir -p $PKG/usr/games $PKG/etc $PKG/usr/man/man6 \
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mkdir -p $PKG/usr/games $PKG/etc $PKG/usr/man/man6 $PKG/usr/man/man1 \
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$PKG/usr/share/applications $PKG/usr/share/pixmaps
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# Deal with upstream's executable-naming silliness.
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[ -e ${PRGNAM}64 ] && mv ${PRGNAM}64 $PRGNAM
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[ -e ${PRGNAM}32 ] && mv ${PRGNAM}32 $PRGNAM
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install -s -m0755 -oroot -groot $PRGNAM $PKG/usr/games/$PRGNAM
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# .desktop borrowed from Ludovic Lechapt's Debian package.
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# Icon extracted from src/mame/osd/windows/mame/mame.ico with icotool.
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gzip -9c < src/osd/sdl/man/$PRGNAM.6 > $PKG/usr/man/man6/$PRGNAM.6.gz
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cat $CWD/desktop/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
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cat $CWD/desktop/$PRGNAM.png > $PKG/usr/share/pixmaps/$PRGNAM.png
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cat $CWD/$PRGNAM.ini > $PKG/etc/$PRGNAM.ini.new
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# Install the tools:
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# Install the binaries:
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install -s -m0755 -oroot -groot \
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castool floptool imgtool nlwav \
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testkeys romcmp jedutil unidasm ldresample ldverify \
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regrep srcclean src2html chdman nltool pngcmp split \
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$PKG/usr/games/
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$PRGNAM castool chdman floptool imgtool jedutil \
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ldresample ldverify nltool nlwav pngcmp regrep \
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romcmp split src2html srcclean unidasm \
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$PKG/usr/games/
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# Upstream uses section 1 for their utilities' man pages, we want 6.
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for i in src/osd/sdl/man/*.1; do
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sed '/^\.TH/s,\<1\>,6,' $i | \
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gzip -9c > $PKG/usr/man/man6/$( basename $i .1 ).6.gz
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done
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ln -s $PRGNAM $PKG/usr/games/mess
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# Install the man pages. mame and mess still have separate man
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# pages, though the binaries are combined now.
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install -m0644 -oroot -groot docs/man/*.1 $PKG/usr/man/man1
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install -m0644 -oroot -groot docs/man/*.6 $PKG/usr/man/man6
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gzip -9 $PKG/usr/man/man?/*.?
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# Create empty dirs for the user to populate with ROMs and such.
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for i in roms samples artwork ctrlr font cheat; do
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@ -164,11 +200,12 @@ for i in roms samples artwork ctrlr font cheat; do
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done
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mkdir -p $PKG/usr/doc/${PRGNAM}-$VERSION
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cp docs/* $PKG/usr/doc/${PRGNAM}-$VERSION
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# can't just "cp docs/* ..." because man/ is a dir, set -e kills the script
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cp docs/L* docs/*.* $PKG/usr/doc/${PRGNAM}-$VERSION
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cat $CWD/${PRGNAM}.SlackBuild > $PKG/usr/doc/${PRGNAM}-$VERSION/${PRGNAM}.SlackBuild
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mkdir -p $PKG/install
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cat $CWD/slack-desc > $PKG/install/slack-desc
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sed "s,@WITHQT@,$WITHQT," $CWD/slack-desc > $PKG/install/slack-desc
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cat $CWD/doinst.sh > $PKG/install/doinst.sh
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cd $PKG
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@ -1,8 +1,8 @@
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PRGNAM="mame"
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VERSION="0.167"
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VERSION="0.176"
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HOMEPAGE="http://mamedev.org/"
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DOWNLOAD="https://github.com/mamedev/mame/archive/mame0167.tar.gz"
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MD5SUM="70b1e2cde55dc47ca75e401f919fb905"
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DOWNLOAD="https://github.com/mamedev/mame/archive/mame0176.tar.gz"
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MD5SUM="78f2b4ade458bc21d3ab95a4fbe0c03d"
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DOWNLOAD_x86_64=""
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MD5SUM_x86_64=""
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REQUIRES="SDL2_ttf"
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@ -1,4 +1,4 @@
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#Config file for sdlmame, SlackBuilds.org version
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# Config file for mame, SlackBuilds.org version
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# Modified from the default mame.ini:
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@ -15,5 +15,5 @@ mame: on a more modern general-purpose computer. MAME can currently emulate
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mame: several thousand different classic arcade video games from the late
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mame: 1970s through the modern era.
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mame:
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mame:
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mame: This package was built @WITHQT@ the qt5 ROM debugger.
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mame:
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