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https://github.com/Ponce/slackbuilds
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games/Scorched3D: Added (3D artillery game)
Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
This commit is contained in:
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1fdd970212
commit
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9 changed files with 230 additions and 0 deletions
6
games/Scorched3D/README
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6
games/Scorched3D/README
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Scorched3D is a cross-platform 3D remake of the popular 2D artillery game
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Scorched Earth. Scorched3D can be played against the computer, other players,
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and remotely across the Internet or LAN.
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This requires either wxGTK or wxPython, plus OpenAL, and freealut.
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All of these are available at SlackBuilds.org.
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110
games/Scorched3D/Scorched3D.SlackBuild
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110
games/Scorched3D/Scorched3D.SlackBuild
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#!/bin/sh
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# Slackware build script for Scorched3D
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# Copyright 2008-2010 Heinz Wiesinger, Amsterdam, The Netherlands
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# All rights reserved.
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#
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# Redistribution and use of this script, with or without modification, is
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# permitted provided that the following conditions are met:
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#
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# 1. Redistributions of this script must retain the above copyright
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# notice, this list of conditions and the following disclaimer.
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#
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# THIS SOFTWARE IS PROVIDED BY THE AUTHOR ''AS IS'' AND ANY EXPRESS OR IMPLIED
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# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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PRGNAM=Scorched3D
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VERSION=43.1c
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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if [ -z "$ARCH" ]; then
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case "$( uname -m )" in
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i?86) ARCH=i486 ;;
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arm*) ARCH=arm ;;
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*) ARCH=$( uname -m ) ;;
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esac
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fi
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CWD=$(pwd)
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TMP=${TMP:-/tmp/SBo}
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PKG=$TMP/package-$PRGNAM
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OUTPUT=${OUTPUT:-/tmp}
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if [ "$ARCH" = "i486" ]; then
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SLKCFLAGS="-O2 -march=i486 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "i686" ]; then
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SLKCFLAGS="-O2 -march=i686 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "x86_64" ]; then
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SLKCFLAGS="-O2 -fPIC"
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LIBDIRSUFFIX="64"
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else
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SLKCFLAGS="-O2"
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LIBDIRSUFFIX=""
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fi
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set -e
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rm -rf $PKG
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mkdir -p $TMP $PKG $OUTPUT
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cd $TMP
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rm -rf scorched
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rm -rf scorched-dep-osx
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tar xvf $CWD/$PRGNAM-$VERSION-src.tar.gz
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cd scorched
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chown -R root:root .
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chmod -R u+w,go+r-w,a-s .
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#fix detection of OpenAL
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patch -p1 -i $CWD/scorched3d-42.1-fixups.patch
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#fix building with libpng14
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patch -p0 -i $CWD/scorched3d-43.1c-libpng14.patch
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chmod +x ./autogen.sh
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./autogen.sh
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CFLAGS="$SLKCFLAGS" \
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CXXFLAGS="$SLKCFLAGS" \
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./configure \
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--prefix=/usr \
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--libdir=/usr/lib${LIBDIRSUFFIX} \
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--sysconfdir=/etc \
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--localstatedir=/var \
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--datadir=/usr/share/scorched3d \
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--build=$ARCH-slackware-linux \
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--host=$ARCH-slackware-linux
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make
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make install DESTDIR=$PKG
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mkdir -p $PKG/usr/share/{applications,pixmaps}
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cp -f $CWD/scorched3d.desktop $PKG/usr/share/applications
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cp -f $CWD/scorched3d.png $PKG/usr/share/pixmaps
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find $PKG | xargs file | grep -e "executable" -e "shared object" | grep ELF \
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| cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true
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mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
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cp -a CHANGELOG README $PKG/usr/doc/$PRGNAM-$VERSION
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mv $PKG/usr/share/scorched3d/documentation/* $PKG/usr/doc/$PRGNAM-$VERSION/
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rm -rf $PKG/usr/share/scorched3d/documentation
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cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
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mkdir -p $PKG/install
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cat $CWD/slack-desc > $PKG/install/slack-desc
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cat $CWD/doinst.sh > $PKG/install/doinst.sh
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cd $PKG
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/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}
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10
games/Scorched3D/Scorched3D.info
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games/Scorched3D/Scorched3D.info
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PRGNAM="Scorched3D"
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VERSION="43.1c"
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HOMEPAGE="http://www.scorched3d.co.uk"
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DOWNLOAD="http://downloads.sourceforge.net/scorched3d/Scorched3D-43.1c-src.tar.gz"
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MD5SUM="91d8b8cfecba870d33984319c8035a4c"
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DOWNLOAD_x86_64=""
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MD5SUM_x86_64=""
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MAINTAINER="Heinz Wiesinger"
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EMAIL="pprkut@liwjatan.at"
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APPROVED="dsomero"
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3
games/Scorched3D/doinst.sh
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3
games/Scorched3D/doinst.sh
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if [ -x /usr/bin/update-desktop-database ]; then
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/usr/bin/update-desktop-database ./usr/share/applications >/dev/null 2>&1
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fi
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games/Scorched3D/scorched3d-42.1-fixups.patch
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games/Scorched3D/scorched3d-42.1-fixups.patch
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diff -ru scorched.orig/configure-al.m4 scorched/configure-al.m4
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--- scorched.orig/configure-al.m4 2008-03-03 16:17:18.000000000 -0500
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+++ scorched/configure-al.m4 2009-02-15 20:43:35.000000000 -0500
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@@ -7,25 +7,9 @@
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[ --disable-openaltest Do not try to compile and run a test OpenAL program],
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, enable_openaltest=yes)
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AC_MSG_CHECKING(for OpenAL support)
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-AC_PATH_PROG(OPENAL_CONFIG, openal-config, no)
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-if test x$OPENAL_CONFIG = xno; then
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- echo "*** The openal-config script installed by OpenAL could not be found"
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- echo "*** Make sure openal-config is in your path, or set the OPENAL_CONFIG"
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- echo "*** environment variable to the full path to openal-config."
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-
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- AC_MSG_ERROR([*** Can't find the openal library. Try: http://www.openal.org/])
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-else
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-
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- if test x"$use_static_openal" = x"yes"; then
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- AL_LIBS="/usr/local/lib/libopenal.a"
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- else
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- AL_LIBS="`$OPENAL_CONFIG --libs`"
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- fi
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-
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- AL_CFLAGS="`$OPENAL_CONFIG --cflags`"
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-
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- AC_MSG_RESULT(yes)
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-fi
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+AL_LIBS="-lopenal"
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+AL_CFLAGS="-I/usr/include/AL"
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+AC_MSG_RESULT(yes)
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AC_MSG_CHECKING(for Freealut support)
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AC_PATH_PROG(FREEALUT_CONFIG, freealut-config, no)
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games/Scorched3D/scorched3d-43.1c-libpng14.patch
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games/Scorched3D/scorched3d-43.1c-libpng14.patch
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http://bugs.gentoo.org/show_bug.cgi?id=308867
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--- src/common/image/ImagePng.cpp
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+++ src/common/image/ImagePng.cpp
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@@ -189,7 +189,7 @@ bool ImagePng::loadFromBuffer(NetBuffer
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info_ptr = png_create_info_struct(png_ptr);
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if (info_ptr == NULL)
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{
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- png_destroy_read_struct(&png_ptr, png_infopp_NULL, png_infopp_NULL);
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+ png_destroy_read_struct(&png_ptr, NULL, NULL);
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return false;
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}
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@@ -200,7 +200,7 @@ bool ImagePng::loadFromBuffer(NetBuffer
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if (setjmp(png_jmpbuf(png_ptr)))
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{
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/* Free all of the memory associated with the png_ptr and info_ptr */
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- png_destroy_read_struct(&png_ptr, &info_ptr, png_infopp_NULL);
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+ png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
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/* If we get here, we had a problem reading the file */
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return false;
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}
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@@ -258,7 +258,7 @@ bool ImagePng::loadFromBuffer(NetBuffer
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}
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else
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{
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- png_destroy_read_struct(&png_ptr, &info_ptr, png_infopp_NULL);
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+ png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
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Logger::log(S3D::formatStringBuffer(
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"Invalid PNG format.\n"
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@@ -272,7 +272,7 @@ bool ImagePng::loadFromBuffer(NetBuffer
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// END NEW CODE
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/* clean up after the read, and free any memory allocated - REQUIRED */
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- png_destroy_read_struct(&png_ptr, &info_ptr, png_infopp_NULL);
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+ png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
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/* that's it */
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return true;
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games/Scorched3D/scorched3d.desktop
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games/Scorched3D/scorched3d.desktop
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[Desktop Entry]
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X-MultipleArgs=false
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Terminal=false
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Exec=scorched3d
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Icon=scorched3d
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Type=Application
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Categories=Game;
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StartupNotify=false
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Name=Scorched 3D
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GenericName=Artillery Game
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BIN
games/Scorched3D/scorched3d.png
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BIN
games/Scorched3D/scorched3d.png
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Binary file not shown.
After Width: | Height: | Size: 2.4 KiB |
19
games/Scorched3D/slack-desc
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games/Scorched3D/slack-desc
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# HOW TO EDIT THIS FILE:
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# The "handy ruler" below makes it easier to edit a package description. Line
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# up the first '|' above the ':' following the base package name, and the '|'
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# on the right side marks the last column you can put a character in. You must
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# make exactly 11 lines for the formatting to be correct. It's also
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# customary to leave one space after the ':'.
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|-----handy-ruler------------------------------------------------------|
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Scorched3D: Scorched3D (3D artillery game)
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Scorched3D:
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Scorched3D: Scorched3D is a cross-platform 3D remake of the popular 2D
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Scorched3D: artillery game Scorched Earth. Scorched3D can be played
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Scorched3D: against the computer, other players, and remotely across the
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Scorched3D: Internet or LAN.
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Scorched3D:
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Scorched3D: Homepage: http://www.scorched3d.co.uk
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Scorched3D:
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Scorched3D:
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Scorched3D:
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