games/Scorched3D: Added (3D artillery game)

Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
This commit is contained in:
Heinz Wiesinger 2010-08-24 00:16:58 -04:00 committed by Erik Hanson
parent 1fdd970212
commit a1f00d22d4
9 changed files with 230 additions and 0 deletions

6
games/Scorched3D/README Normal file
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Scorched3D is a cross-platform 3D remake of the popular 2D artillery game
Scorched Earth. Scorched3D can be played against the computer, other players,
and remotely across the Internet or LAN.
This requires either wxGTK or wxPython, plus OpenAL, and freealut.
All of these are available at SlackBuilds.org.

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#!/bin/sh
# Slackware build script for Scorched3D
# Copyright 2008-2010 Heinz Wiesinger, Amsterdam, The Netherlands
# All rights reserved.
#
# Redistribution and use of this script, with or without modification, is
# permitted provided that the following conditions are met:
#
# 1. Redistributions of this script must retain the above copyright
# notice, this list of conditions and the following disclaimer.
#
# THIS SOFTWARE IS PROVIDED BY THE AUTHOR ''AS IS'' AND ANY EXPRESS OR IMPLIED
# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
PRGNAM=Scorched3D
VERSION=43.1c
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
if [ -z "$ARCH" ]; then
case "$( uname -m )" in
i?86) ARCH=i486 ;;
arm*) ARCH=arm ;;
*) ARCH=$( uname -m ) ;;
esac
fi
CWD=$(pwd)
TMP=${TMP:-/tmp/SBo}
PKG=$TMP/package-$PRGNAM
OUTPUT=${OUTPUT:-/tmp}
if [ "$ARCH" = "i486" ]; then
SLKCFLAGS="-O2 -march=i486 -mtune=i686"
LIBDIRSUFFIX=""
elif [ "$ARCH" = "i686" ]; then
SLKCFLAGS="-O2 -march=i686 -mtune=i686"
LIBDIRSUFFIX=""
elif [ "$ARCH" = "x86_64" ]; then
SLKCFLAGS="-O2 -fPIC"
LIBDIRSUFFIX="64"
else
SLKCFLAGS="-O2"
LIBDIRSUFFIX=""
fi
set -e
rm -rf $PKG
mkdir -p $TMP $PKG $OUTPUT
cd $TMP
rm -rf scorched
rm -rf scorched-dep-osx
tar xvf $CWD/$PRGNAM-$VERSION-src.tar.gz
cd scorched
chown -R root:root .
chmod -R u+w,go+r-w,a-s .
#fix detection of OpenAL
patch -p1 -i $CWD/scorched3d-42.1-fixups.patch
#fix building with libpng14
patch -p0 -i $CWD/scorched3d-43.1c-libpng14.patch
chmod +x ./autogen.sh
./autogen.sh
CFLAGS="$SLKCFLAGS" \
CXXFLAGS="$SLKCFLAGS" \
./configure \
--prefix=/usr \
--libdir=/usr/lib${LIBDIRSUFFIX} \
--sysconfdir=/etc \
--localstatedir=/var \
--datadir=/usr/share/scorched3d \
--build=$ARCH-slackware-linux \
--host=$ARCH-slackware-linux
make
make install DESTDIR=$PKG
mkdir -p $PKG/usr/share/{applications,pixmaps}
cp -f $CWD/scorched3d.desktop $PKG/usr/share/applications
cp -f $CWD/scorched3d.png $PKG/usr/share/pixmaps
find $PKG | xargs file | grep -e "executable" -e "shared object" | grep ELF \
| cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true
mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
cp -a CHANGELOG README $PKG/usr/doc/$PRGNAM-$VERSION
mv $PKG/usr/share/scorched3d/documentation/* $PKG/usr/doc/$PRGNAM-$VERSION/
rm -rf $PKG/usr/share/scorched3d/documentation
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
mkdir -p $PKG/install
cat $CWD/slack-desc > $PKG/install/slack-desc
cat $CWD/doinst.sh > $PKG/install/doinst.sh
cd $PKG
/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}

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PRGNAM="Scorched3D"
VERSION="43.1c"
HOMEPAGE="http://www.scorched3d.co.uk"
DOWNLOAD="http://downloads.sourceforge.net/scorched3d/Scorched3D-43.1c-src.tar.gz"
MD5SUM="91d8b8cfecba870d33984319c8035a4c"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
MAINTAINER="Heinz Wiesinger"
EMAIL="pprkut@liwjatan.at"
APPROVED="dsomero"

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if [ -x /usr/bin/update-desktop-database ]; then
/usr/bin/update-desktop-database ./usr/share/applications >/dev/null 2>&1
fi

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diff -ru scorched.orig/configure-al.m4 scorched/configure-al.m4
--- scorched.orig/configure-al.m4 2008-03-03 16:17:18.000000000 -0500
+++ scorched/configure-al.m4 2009-02-15 20:43:35.000000000 -0500
@@ -7,25 +7,9 @@
[ --disable-openaltest Do not try to compile and run a test OpenAL program],
, enable_openaltest=yes)
AC_MSG_CHECKING(for OpenAL support)
-AC_PATH_PROG(OPENAL_CONFIG, openal-config, no)
-if test x$OPENAL_CONFIG = xno; then
- echo "*** The openal-config script installed by OpenAL could not be found"
- echo "*** Make sure openal-config is in your path, or set the OPENAL_CONFIG"
- echo "*** environment variable to the full path to openal-config."
-
- AC_MSG_ERROR([*** Can't find the openal library. Try: http://www.openal.org/])
-else
-
- if test x"$use_static_openal" = x"yes"; then
- AL_LIBS="/usr/local/lib/libopenal.a"
- else
- AL_LIBS="`$OPENAL_CONFIG --libs`"
- fi
-
- AL_CFLAGS="`$OPENAL_CONFIG --cflags`"
-
- AC_MSG_RESULT(yes)
-fi
+AL_LIBS="-lopenal"
+AL_CFLAGS="-I/usr/include/AL"
+AC_MSG_RESULT(yes)
AC_MSG_CHECKING(for Freealut support)
AC_PATH_PROG(FREEALUT_CONFIG, freealut-config, no)

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http://bugs.gentoo.org/show_bug.cgi?id=308867
--- src/common/image/ImagePng.cpp
+++ src/common/image/ImagePng.cpp
@@ -189,7 +189,7 @@ bool ImagePng::loadFromBuffer(NetBuffer
info_ptr = png_create_info_struct(png_ptr);
if (info_ptr == NULL)
{
- png_destroy_read_struct(&png_ptr, png_infopp_NULL, png_infopp_NULL);
+ png_destroy_read_struct(&png_ptr, NULL, NULL);
return false;
}
@@ -200,7 +200,7 @@ bool ImagePng::loadFromBuffer(NetBuffer
if (setjmp(png_jmpbuf(png_ptr)))
{
/* Free all of the memory associated with the png_ptr and info_ptr */
- png_destroy_read_struct(&png_ptr, &info_ptr, png_infopp_NULL);
+ png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
/* If we get here, we had a problem reading the file */
return false;
}
@@ -258,7 +258,7 @@ bool ImagePng::loadFromBuffer(NetBuffer
}
else
{
- png_destroy_read_struct(&png_ptr, &info_ptr, png_infopp_NULL);
+ png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
Logger::log(S3D::formatStringBuffer(
"Invalid PNG format.\n"
@@ -272,7 +272,7 @@ bool ImagePng::loadFromBuffer(NetBuffer
// END NEW CODE
/* clean up after the read, and free any memory allocated - REQUIRED */
- png_destroy_read_struct(&png_ptr, &info_ptr, png_infopp_NULL);
+ png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
/* that's it */
return true;

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[Desktop Entry]
X-MultipleArgs=false
Terminal=false
Exec=scorched3d
Icon=scorched3d
Type=Application
Categories=Game;
StartupNotify=false
Name=Scorched 3D
GenericName=Artillery Game

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# HOW TO EDIT THIS FILE:
# The "handy ruler" below makes it easier to edit a package description. Line
# up the first '|' above the ':' following the base package name, and the '|'
# on the right side marks the last column you can put a character in. You must
# make exactly 11 lines for the formatting to be correct. It's also
# customary to leave one space after the ':'.
|-----handy-ruler------------------------------------------------------|
Scorched3D: Scorched3D (3D artillery game)
Scorched3D:
Scorched3D: Scorched3D is a cross-platform 3D remake of the popular 2D
Scorched3D: artillery game Scorched Earth. Scorched3D can be played
Scorched3D: against the computer, other players, and remotely across the
Scorched3D: Internet or LAN.
Scorched3D:
Scorched3D: Homepage: http://www.scorched3d.co.uk
Scorched3D:
Scorched3D:
Scorched3D: