mirror of
https://github.com/Ponce/slackbuilds
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games/zork: Updated for version 20211011.
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
This commit is contained in:
parent
05954eb925
commit
a19c2e14dd
15 changed files with 265 additions and 34 deletions
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@ -8,13 +8,14 @@ Undiscovered Underground (aka "ztuu"). They are owned by Activision,
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which released them as free downloads some time ago. The first 3 Zork
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games were originally developed by Infocom.
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To actually play the games, you'll need a z-code interpreter. Currently
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available are frotz and fizmo (text) and zoom (X11). See
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To actually play the games, you'll need a z-code interpreter.
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Currently available are frotz and fizmo (text) and zoom (X11). See
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README.interpreters for details. This build includes a shell script
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wrapper so you can run the games from the XFCE or KDE desktop menu,
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or by typing the game name (zork1, zork2, zork3, ztuu) from the shell,
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provided you have at least one interpreter installed.
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This package includes the InvisiClues from the original games (as plain
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text, so beware of spoilers). There are also walkthroughs and downloadable
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PDF manuals for the first three games here: http://www.ironrealms.com/zork
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This package includes the InvisiClues from the original games (as
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plain text, so beware of spoilers). There are also walkthroughs
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and downloadable PDF manuals for the first three games here:
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http://www.ironrealms.com/zork
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@ -4,7 +4,7 @@ Name=Zork I
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GenericName=Interactive Fiction Game
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Comment=Zork: The Great Underground Empire
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Icon=zork
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Exec=zork1
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Exec=/usr/games/zork1
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Terminal=true
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Type=Application
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Categories=Game;AdventureGame;
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@ -4,7 +4,7 @@ Name=Zork II
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GenericName=Interactive Fiction Game
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Comment=Zork: The Wizard of Frobozz
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Icon=zork
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Exec=zork2
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Exec=/usr/games/zork2
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Terminal=true
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Type=Application
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Categories=Game;AdventureGame;
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@ -4,7 +4,7 @@ Name=Zork III
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GenericName=Interactive Fiction Game
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Comment=Zork: The Dungeon Master
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Icon=zork
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Exec=zork3
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Exec=/usr/games/zork3
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Terminal=true
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Type=Application
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Categories=Game;AdventureGame;
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@ -4,7 +4,7 @@ Name=Zork TUU
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GenericName=Interactive Fiction Game
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Comment=Zork: The Undiscovered Underground
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Icon=zork
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Exec=ztuu
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Exec=/usr/games/ztuu
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Terminal=true
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Type=Application
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Categories=Game;AdventureGame;
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BIN
games/zork/icons/32.png
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BIN
games/zork/icons/32.png
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BIN
games/zork/icons/48.png
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games/zork/icons/48.png
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BIN
games/zork/icons/64.png
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games/zork/icons/64.png
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26
games/zork/mkicons.sh
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26
games/zork/mkicons.sh
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@ -0,0 +1,26 @@
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#!/bin/bash
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# 20211011 bkw: create zork icon, part of zork.SlackBuild.
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set -e
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CWD=$( pwd )
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mkdir -p $CWD/icons
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DIR=$( mktemp -d )
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cd $DIR
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wget http://www.ifarchive.org/if-archive/infocom/icons/ZorkLetters.zip
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unzip ZorkLetters.zip 'ZORK?.ICO'
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convert +append ZORKZ.ICO ZORKO.ICO zo.png
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convert +append ZORKR.ICO ZORKK.ICO rk.png
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convert -append zo.png rk.png $CWD/icons/64.png
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convert -resize 48x48 $CWD/icons/64.png $CWD/icons/48.png
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convert -resize 32x32 $CWD/icons/64.png $CWD/icons/32.png
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rm *.ICO *.png *.zip
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cd $CWD
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rmdir $DIR
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exit 0
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@ -10,21 +10,24 @@
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# files of course have their own version information, but at this late date
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# they aren't going to ever change.
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# 20211011 bkw:
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# - move executables to /usr/games.
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# - new-style icons.
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# - man page.
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# - reflow readme-*.txt (with fmt -s).
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# 20140219 bkw: fix .desktop files so they validate.
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cd $(dirname $0) ; CWD=$(pwd)
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PRGNAM=zork
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VERSION=${VERSION:-20140219}
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VERSION=${VERSION:-20211011}
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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PKGTYPE=${PKGTYPE:-tgz}
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ARCH=noarch
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# If the variable PRINT_PACKAGE_NAME is set, then this script will report what
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# the name of the created package would be, and then exit. This information
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# could be useful to other scripts.
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if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
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echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
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exit 0
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@ -43,49 +46,63 @@ rm -rf $PRGNAM-$VERSION
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mkdir $PRGNAM-$VERSION
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cd $PRGNAM-$VERSION
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PKGDOC=$PKG/usr/doc/$PRGNAM-$VERSION
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# zork 1/2/3 are z-code version 3 (z3), uu is z5.
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mkdir -p $PKG/usr/share/zcode $PKG/usr/doc/$PRGNAM-$VERSION/invisiclues
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mkdir -p $PKG/usr/share/zcode $PKGDOC/invisiclues
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for game in 1 2 3; do
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rm -rf *
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unzip -a -LL $CWD/zork$game.zip
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cat data/zork$game.dat > $PKG/usr/share/zcode/zork$game.z3
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cat readme.txt > $PKG/usr/doc/$PRGNAM-$VERSION/readme-zork$game.txt
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fmt -s readme.txt > $PKGDOC/readme-zork$game.txt
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done
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rm -rf *
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unzip -a -LL $CWD/ztuu.zip
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cat ztuu.z5 > $PKG/usr/share/zcode/ztuu.z5
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cat readme.txt > $PKG/usr/doc/$PRGNAM-$VERSION/readme-ztuu.txt
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cat invisiclues.txt > $PKG/usr/doc/$PRGNAM-$VERSION/invisiclues/ztuu.txt
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cat invisiclues.html > $PKG/usr/doc/$PRGNAM-$VERSION/invisiclues/ztuu.html
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fmt -s readme.txt > $PKGDOC/readme-ztuu.txt
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cat invisiclues.txt > $PKGDOC/invisiclues/ztuu.txt
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cat invisiclues.html > $PKGDOC/invisiclues/ztuu.html
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# ztuu has invisiclues in the zip file, add the clues for 1/2/3 also
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cat $CWD/ZorkI.inv > $PKG/usr/doc/$PRGNAM-$VERSION/invisiclues/zork1.txt
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cat $CWD/ZorkII.inv > $PKG/usr/doc/$PRGNAM-$VERSION/invisiclues/zork2.txt
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cat $CWD/ZorkIII.inv > $PKG/usr/doc/$PRGNAM-$VERSION/invisiclues/zork3.txt
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cat $CWD/ZorkI.inv > $PKGDOC/invisiclues/zork1.txt
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cat $CWD/ZorkII.inv > $PKGDOC/invisiclues/zork2.txt
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cat $CWD/ZorkIII.inv > $PKGDOC/invisiclues/zork3.txt
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cat $CWD/README.interpreters > $PKG/usr/doc/$PRGNAM-$VERSION/README.interpreters
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cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
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cat $CWD/README.interpreters > $PKGDOC/README.interpreters
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cat $CWD/$PRGNAM.SlackBuild > $PKGDOC/$PRGNAM.SlackBuild
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# Script wrapper and .desktop files written for this SlackBuild
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mkdir -p \
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$PKG/usr/share/zork \
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$PKG/usr/bin \
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$PKG/usr/share/applications
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$PKG/usr/share/games/zork \
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$PKG/usr/games \
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$PKG/usr/man/man6 \
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$PKG/usr/share/applications \
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$PKG/usr/share/pixmaps
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install -m0755 $CWD/zork.sh $PKG/usr/share/zork/zorkwrapper.sh
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install -m0755 $CWD/zorkwrapper.sh $PKG/usr/share/games/zork/zorkwrapper.sh
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gzip -9c < $CWD/zorkwrapper.sh.6 > $PKG/usr/man/man6/zorkwrapper.sh.6.gz
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for game in zork1 zork2 zork3 ztuu; do
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ln -s ../share/zork/zorkwrapper.sh $PKG/usr/bin/$game
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ln -s ../share/games/zork/zorkwrapper.sh $PKG/usr/games/$game
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ln -s zorkwrapper.sh.6.gz $PKG/usr/man/man6/$game.6.gz
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cat $CWD/desktop/$game.desktop > $PKG/usr/share/applications/$game.desktop
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done
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ln -s ../share/zork/zorkwrapper.sh $PKG/usr/bin/$PRGNAM
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# zork1 => zork, so we have an exe and a man page matching the package name.
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ln -s zorkwrapper.sh.6.gz $PKG/usr/man/man6/$PRGNAM.6.gz
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ln -s ../share/games/zork/zorkwrapper.sh $PKG/usr/games/$PRGNAM
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# Icon converted from Z.ICO here:
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# http://www.ifarchive.org/if-archive/infocom/icons/ZorkLetters.zip
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mkdir -p $PKG/usr/share/pixmaps
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cat $CWD/$PRGNAM.png > $PKG/usr/share/pixmaps/$PRGNAM.png
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# Icons created with mkicons.sh, q.v.
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for i in $CWD/icons/*.png; do
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px=$( basename $i | cut -d. -f1 )
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size=${px}x${px}
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dir=$PKG/usr/share/icons/hicolor/$size/apps
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mkdir -p $dir
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cat $i > $dir/$PRGNAM.png
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done
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ln -s ../icons/hicolor/48x48/apps/$PRGNAM.png $PKG/usr/share/pixmaps/$PRGNAM.png
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mkdir -p $PKG/install
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sed "s,@VERSION@,$VERSION," $CWD/slack-desc > $PKG/install/slack-desc
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@ -1,5 +1,5 @@
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PRGNAM="zork"
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VERSION="20140219"
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VERSION="20211011"
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HOMEPAGE="http://www.infocom-if.org/"
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DOWNLOAD="http://infocom.elsewhere.org/scheyen/Download/zork1.zip \
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http://infocom.elsewhere.org/scheyen/Download/zork2.zip \
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Before Width: | Height: | Size: 423 B |
103
games/zork/zorkwrapper.sh.6
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103
games/zork/zorkwrapper.sh.6
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@ -0,0 +1,103 @@
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.\" Man page generated from reStructuredText.
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.
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.
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.nr rst2man-indent-level 0
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.
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.de1 rstReportMargin
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\\$1 \\n[an-margin]
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level \\n[rst2man-indent-level]
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level margin: \\n[rst2man-indent\\n[rst2man-indent-level]]
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-
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\\n[rst2man-indent0]
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\\n[rst2man-indent1]
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\\n[rst2man-indent2]
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..
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.de1 INDENT
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.\" .rstReportMargin pre:
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. RS \\$1
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. nr rst2man-indent\\n[rst2man-indent-level] \\n[an-margin]
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. nr rst2man-indent-level +1
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.\" .rstReportMargin post:
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..
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.de UNINDENT
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. RE
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.\" indent \\n[an-margin]
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.\" old: \\n[rst2man-indent\\n[rst2man-indent-level]]
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.nr rst2man-indent-level -1
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.\" new: \\n[rst2man-indent\\n[rst2man-indent-level]]
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.in \\n[rst2man-indent\\n[rst2man-indent-level]]u
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..
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.TH "ZORKWRAPPER.SH" 6 "2021-10-11" "20211011" "SlackBuilds.org"
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.SH NAME
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zorkwrapper.sh \- play Infocom Zork games
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.\" RST source for zorkwrapper.sh(6) man page. Convert with:
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.
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.\" rst2man.py zorkwrapper.sh.rst > zorkwrapper.sh.6
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.
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.\" rst2man.py comes from the SBo development/docutils package.
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.
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.SH SYNOPSIS
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.nf
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\fBzork\fP
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\fBzork2\fP
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\fBzork3\fP
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\fBztuu\fP
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.fi
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.sp
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.SH DESCRIPTION
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.sp
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\fBzorkwrapper.sh\fP runs the Infocom Zork games. It\(aqs installed via
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symlinks in the /usr/games directory, so each game can be run by
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simply typing its name.
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.sp
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Supported games:
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.INDENT 0.0
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.TP
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.B \fBzork\fP
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Zork I: The Great Underground Empire
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.TP
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.B \fBzork2\fP
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Zork II: The Wizard of Frobozz
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.TP
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.B \fBzork3\fP
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Zork III: The Dungeon Master
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.TP
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.B \fBztuu\fP
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Zork: The Undiscovered Underground
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.UNINDENT
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.sp
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The games are run with the first interpreter found, from the following list:
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.INDENT 0.0
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.INDENT 3.5
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\fBfizmo\fP, \fBfrotz\fP, \fBzoom\fP\&.
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.UNINDENT
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.UNINDENT
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.SH OPTIONS
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.sp
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There are no options or arguments.
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.SH FILES
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.sp
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\fB/usr/share/games/zork/zorkwrapper.sh\fP is the master copy of the script,
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which gets symlinked to the game names in \fB/usr/games\fP\&.
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.sp
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\fB/usr/share/zcode/\fP contains the Z\-Machine files:
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.INDENT 0.0
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.INDENT 3.5
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\fBzork1.z3\fP, \fBzork2.z3\fP, \fBzork3.z3\fP, \fBztuu.z5\fP
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.UNINDENT
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.UNINDENT
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.SH AUTHORS
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.sp
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\fBzorkwrapper.sh\fP and this man page were written for the
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SlackBuilds.org project by B. Watson, and are licensed under the WTFPL.
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.sp
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The Zork games are the property of Activision, which released them
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as free\-to\-use downloads. See /usr/doc/zork\-20211011/readme\-*.txt
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for license information.
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.SH SEE ALSO
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.sp
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\fBfizmo\fP(6), \fBfrotz\fP(6), \fBzoom\fP(6)
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.sp
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\fI\%http://www.infocom\-if.org/\fP
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.\" Generated by docutils manpage writer.
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.
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84
games/zork/zorkwrapper.sh.rst
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84
games/zork/zorkwrapper.sh.rst
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@ -0,0 +1,84 @@
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.. RST source for zorkwrapper.sh(6) man page. Convert with:
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.. rst2man.py zorkwrapper.sh.rst > zorkwrapper.sh.6
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.. rst2man.py comes from the SBo development/docutils package.
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.. |version| replace:: 20211011
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.. |date| date::
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==============
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zorkwrapper.sh
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==============
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-----------------------
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play Infocom Zork games
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-----------------------
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:Manual section: 6
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:Manual group: SlackBuilds.org
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:Date: |date|
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:Version: |version|
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SYNOPSIS
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========
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| **zork**
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| **zork2**
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| **zork3**
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| **ztuu**
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DESCRIPTION
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===========
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**zorkwrapper.sh** runs the Infocom Zork games. It's installed via
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symlinks in the /usr/games directory, so each game can be run by
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simply typing its name.
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Supported games:
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**zork**
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Zork I: The Great Underground Empire
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**zork2**
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Zork II: The Wizard of Frobozz
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**zork3**
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Zork III: The Dungeon Master
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**ztuu**
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Zork: The Undiscovered Underground
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The games are run with the first interpreter found, from the following list:
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**fizmo**, **frotz**, **zoom**.
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OPTIONS
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=======
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There are no options or arguments.
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FILES
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=====
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**/usr/share/games/zork/zorkwrapper.sh** is the master copy of the script,
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which gets symlinked to the game names in **/usr/games**.
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**/usr/share/zcode/** contains the Z-Machine files:
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**zork1.z3**, **zork2.z3**, **zork3.z3**, **ztuu.z5**
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AUTHORS
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=======
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**zorkwrapper.sh** and this man page were written for the
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SlackBuilds.org project by B. Watson, and are licensed under the WTFPL.
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The Zork games are the property of Activision, which released them
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as free-to-use downloads. See /usr/doc/zork-|version|/readme-\*.txt
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for license information.
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SEE ALSO
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========
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**fizmo**\(6), **frotz**\(6), **zoom**\(6)
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http://www.infocom-if.org/
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